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zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.17 07:30:00 -
[1] - Quote
Ok I'm not one to ask for nerds but wtf is up with mass drivers? They do incredible damage They basically put up a wall of smoke making it hard to see the person And they have huge splash damage I mean these things make the hmg look under powered And before you start saying I got killed and am now crying I was using it when I came to this conclusion |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2013.02.17 07:34:00 -
[2] - Quote
Yeah and reload is really long, ammo is in short supply, breach is terrible, all variants suck the life out of your fitting, can kill yourself in one shot in combat, has slow travel time, has an arc to compensate with, and ADS is terrible. Looks like cons outweigh the pros here. |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.17 07:35:00 -
[3] - Quote
Bojo The Mighty wrote:Yeah and reload is really long, ammo is in short supply, breach is terrible, all variants suck the life out of your fitting, can kill yourself in one shot in combat, has slow travel time, has an arc to compensate with, and ADS is terrible. Looks like cons outweigh the pros here. Dude... it kinda owns everything if used right |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
|
Posted - 2013.02.17 07:36:00 -
[4] - Quote
That cloud works 2 ways
They're splash damage works 2 ways
The weapons sucks at range on level ground or uphill, or if 2 players on opposite sides of a hill or anything that blocks direct los.
It only has 6 rounds clip. They have travel time. They only have 18 total.
Oh yea even though it works well in every range their is a superior weapon at each of those ranges. |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.17 07:38:00 -
[5] - Quote
Ok I have been Provence wrong... I was using in cqc so my judgement was based on that u guys have valid points ty for your time |
Syther Shadows
CowTek
7
|
Posted - 2013.02.17 07:46:00 -
[6] - Quote
zeek1227 zeek1227 wrote:Ok I have been Provence wrong... I was using in cqc so my judgement was based on that u guys have valid points ty for your time
dw about them
there just trying to keep the fact the mass driver is a good weapon a secret
these are the same people that where behind the
lasers are not op threat ! HMG's are easy to counter (they can be but in some situations x-x) 8000 hp MILITIA tank with 2 reps is not op (there reasoning higher tier tanks are better)
if you think something is op people who use it will pop up saying its not and for good reason Who want's to be told there killing spree was not fair on there behalf ? and the stuff they mention is easy to negate like ... REALLY easy |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2013.02.17 08:14:00 -
[7] - Quote
Syther Shadows wrote: dw about them
there just trying to keep the fact the mass driver is a good weapon a secret
these are the same people that where behind the
lasers are not op threat ! HMG's are easy to counter (they can be but in some situations x-x) 8000 hp MILITIA tank with 2 reps is not op (there reasoning higher tier tanks are better)
if you think something is op people who use it will pop up saying its not and for good reason Who want's to be told there killing spree was not fair on there behalf ? and the stuff they mention is easy to negate like ... REALLY easy
But the mass Driver is one of the few actually balanced guns in this game. I find myself loving the pros but the cons are definitely there. I am screwed 1/2 the time I run out of ammo, which it is very easy to do. As he said, he was using it in CQC where travel time becomes less relevant, so he encountered a Pro. |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.02.17 08:19:00 -
[8] - Quote
zeek1227 zeek1227 wrote:Bojo The Mighty wrote:Yeah and reload is really long, ammo is in short supply, breach is terrible, all variants suck the life out of your fitting, can kill yourself in one shot in combat, has slow travel time, has an arc to compensate with, and ADS is terrible. Looks like cons outweigh the pros here. Dude... it kinda owns everything if used right
So does everything else... |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.02.17 08:22:00 -
[9] - Quote
Bojo The Mighty wrote:Syther Shadows wrote: dw about them
there just trying to keep the fact the mass driver is a good weapon a secret
these are the same people that where behind the
lasers are not op threat ! HMG's are easy to counter (they can be but in some situations x-x) 8000 hp MILITIA tank with 2 reps is not op (there reasoning higher tier tanks are better)
if you think something is op people who use it will pop up saying its not and for good reason Who want's to be told there killing spree was not fair on there behalf ? and the stuff they mention is easy to negate like ... REALLY easy
But the mass Driver is one of the few actually balanced guns in this game. I find myself loving the pros but the cons are definitely there. I am screwed 1/2 the time I run out of ammo, which it is very easy to do. As he said, he was using it in CQC where travel time becomes less relevant, so he encountered a Pro.
I am by no means a pro at it but, I do love it. I think it will be one of the first weapons I really upgrade. And running out of ammo REALLY sucks when your in a logi suit with no backup gun. Granted, your in a logi suit so you should be able to drop a nanohive. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
|
Posted - 2013.02.17 08:26:00 -
[10] - Quote
Syther Shadows wrote:zeek1227 zeek1227 wrote:Ok I have been Provence wrong... I was using in cqc so my judgement was based on that u guys have valid points ty for your time dw about them there just trying to keep the fact the mass driver is a good weapon a secret these are the same people that where behind the lasers are not op threat ! HMG's are easy to counter (they can be but in some situations x-x) 8000 hp MILITIA tank with 2 reps is not op (there reasoning higher tier tanks are better) if you think something is op people who use it will pop up saying its not and for good reason Who want's to be told there killing spree was not fair on there behalf ? and the stuff they mention is easy to negate like ... REALLY easy
So go ahead and negate it, we'll wait. You inability to recognize the weaknesses of the weapon and counter them is not our problem. Oh if someone thinks a weapon is OP is not a rationale for anything, What are the reasons for the generation of the thought.
In this case the player associated the extreme strength of the MD in CQC as the rationale for his post. An area that is a dual edged sword for the weapon given the ability to kill yourself as often as getting kills on others with it.
Why don't you go run around with a MD for an extended period of time and use it against GOOD players. |
|
VOLENTIS
Tal-Romon Legion Amarr Empire
1
|
Posted - 2013.02.17 08:32:00 -
[11] - Quote
Syther Shadows wrote:zeek1227 zeek1227 wrote:Ok I have been Provence wrong... I was using in cqc so my judgement was based on that u guys have valid points ty for your time dw about them there just trying to keep the fact the mass driver is a good weapon a secret these are the same people that where behind the lasers are not op threat ! HMG's are easy to counter (they can be but in some situations x-x) 8000 hp MILITIA tank with 2 reps is not op (there reasoning higher tier tanks are better) if you think something is op people who use it will pop up saying its not and for good reason Who want's to be told there killing spree was not fair on there behalf ? and the stuff they mention is easy to negate like ... REALLY easy
You're an idiot.
EVERY MONTH there is a new 'OP weapon.' Every month it's 'no, this time is different!'
Why should we have a weapon that does high damage but requires skill to aim, hmm? After all, THAT'S NOT FAIR!! We should remove ALL weapons except the Assault Rifle, make it so you can't upgrade it, and remove every other thing except standard Assault suit from the game! THAT WAY IT WILL BE BALANCED!! THIS TIME IS DIFFERENT!!!11 |
Syther Shadows
CowTek
7
|
Posted - 2013.02.17 08:36:00 -
[12] - Quote
Keyser Soze VerbalKint wrote:Syther Shadows wrote:zeek1227 zeek1227 wrote:Ok I have been Provence wrong... I was using in cqc so my judgement was based on that u guys have valid points ty for your time dw about them there just trying to keep the fact the mass driver is a good weapon a secret these are the same people that where behind the lasers are not op threat ! HMG's are easy to counter (they can be but in some situations x-x) 8000 hp MILITIA tank with 2 reps is not op (there reasoning higher tier tanks are better) if you think something is op people who use it will pop up saying its not and for good reason Who want's to be told there killing spree was not fair on there behalf ? and the stuff they mention is easy to negate like ... REALLY easy So go ahead and negate it, we'll wait. You inability to recognize the weaknesses of the weapon and counter them is not our problem. Oh if someone thinks a weapon is OP is not a rationale for anything, What are the reasons for the generation of the thought. In this case the player associated the extreme strength of the MD in CQC as the rationale for his post. An area that is a dual edged sword for the weapon given the ability to kill yourself as often as getting kills on others with it. Why don't you go run around with a MD for an extended period of time and use it against GOOD players.
funny thing is
i don't complain about stuff when some one complains about it i start using it
and i don't know why but im good at using something that will make some one else angry
lasers
see some one standing still aim at there head and fire until there dead.
ye that was fun standing in the open a good distance from the enemy hitting them while they attempt to spray me with there ar
lasers don't get kick in case you didnt know
hmg's
ohgodwheredoistart
i basically use them when i was to do close to med ranged combat since the gun remains accurate at close to med range
and i don't have to deal with recoil much
ar are good if you have a good know how of the game
like be here at this time do this shoot them while there not looking
the basics but at the end of the day these weapons are just to easy to use that or im just a good player take your pick
the shotgun is the one that needs a buff ~ it needs a buff in range and power and clip size ~ ye sounds about right |
LoveNewlooy
WarRavens
6
|
Posted - 2013.02.17 08:38:00 -
[13] - Quote
a squad of mass driver = GG in whole match |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.17 08:49:00 -
[14] - Quote
ALWAYS ALWAYS ALWAYS ALWAYS use something yourself before accusing it of being OP. You need to not only see its strengths, but experience its weaknesses. Compare your success witth the MD with results from other light weapons (AR, shotgun, laser, sniper). Your unfounded misinformed opinions could lead to nerfs that ruin legitimate balanced weapons/playstyles, and make them not worth using anymore (and a waste to develop and add to the game to begin with).
A standard basic variant assault rifle contains more damage per magazine than a mass driver, and is way easier to use since it just shoots exactly where you point without having to predict paths. The standard basic variant assault rifle (which does 31 damage per shot) for example has 387.5 damage PER SECOND, which means in 2 SECONDS, it does 775 damage, enough to kill basically anyone but a well built heavy (which would just a second more second). The assault rifle can be used effectively at a greater ranges, and has no risk of damaging the user at close range unlike the mass driver.
Compare this to a basic variant standard mass diver. An MD fires 60 rounds per minute, which is 1 round per second. It does 225 shots per second if its a direct hit; did you read that? only 225 per second, and that is ONLY if you get a direct hit (rare). The basic variant standard AR does 387.5. Landing a direct hit with a mass driver not only takes more skill to do then getting direct hits with the AR (since you have to predict trajectory), but also does LESS damage per second. Now to the splash damage, the splash damage is 115 per shot (and per second since 1 shot per second), and that is usually all you will get since direct hits are rare. 387.5 > 225 387.5 > 115
In exchange for the higher difficulty to use, less damage per magazine (1350 for MD < for 1860 AR) , less effective range, risk of self-harm, and the crappy DPS compared to the AR, the mass driver gets to bypass cover, and damage multiple enemies with splash damage, and the blast effect. Its a fair trade-off. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2013.02.17 08:52:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:ALWAYS ALWAYS ALWAYS ALWAYS use something yourself before accusing it of being OP. You need to not only see its strengths, but experience its weaknesses. Compare your success witth the MD with results from other light weapons (AR, shotgun, laser, sniper).
A standard basic variant assault rifle contains more damage per magazine than a mass driver, and is way easier to use since it just shoots exactly where you point without having to predict paths. The standard basic variant assault rifle (which does 31 damage per shot) for example has 387.5 damage PER SECOND, which means in 2 SECONDS, it does 775 damage, enough to kill basically anyone but a well built heavy (which would just a second more second). The assault rifle can be used effectively at a greater ranges, and has no risk of damaging the user at close range.
Compare this to a basic variant standard mass diver. An MD fires 60 rounds per minute, which is 1 round per second. It does 225 shots per second if its a direct hit; did you read that? only 225 per second, and that is ONLY if you get a direct hit (rare). The basic variant standard AR does 387.5. Landing a direct hit with a mass driver not only takes more skill to do then getting direct hits with the AR (since you have to predict trajectory), but also does LESS damage per second. Now to the splash damage, the splash damage is 115 per shot (and per second since 1 shot per second), and that is usually all you will get since direct hits are rare. 387.5 > 225 387.5 > 115
In exchange for the higher difficulty to use, less damage per magazine (1350 for MD < for 1860 AR) , less effective range, and the crappy DPS compared to the AR, the mass driver gets to bypass cover, and damage multiple enemies with splash damage, and the blast effect. Its a fair trade-off.
*flails at KAGEHOSHI*
|
Syther Shadows
CowTek
7
|
Posted - 2013.02.17 08:59:00 -
[16] - Quote
KAGEHOSHI Horned Wolf wrote:[u][i][b] , less effective range, and the crappy DPS compared to the AR, the mass driver gets to bypass cover, and damage multiple enemies with splash damage, and the blast effect. Its a fair trade-off.
don't forget the smoke and trajectory is not THAT hard but then it really comes down to the player skill
i guess player a can handle ar's vs player b who can handle mass drivers
keep in mind while ar dps is "awesome" it will not always hit
(i some times like to compare eve to dust)
the ar has a tracking speed based on the players skill this can by high or low based on that speed determines the true dps of the gun vs the targets movement speed aoe "or area of effect" also plays a part in hitting the target
if its a big target your ar with a aoe of... we will just call it 1 is fairy easy to hit with
while the mass drive also has a 1 to hit with but at the same time can also have a chance to hit them if you hit near them
this can be above below in-front behind or to the side of the person assuming a object is present in that location
this leaves the weapon not so effective in a OPEN area since it has to travel to the target and hit the ground near them
"so long / med-long range is out of the picture"
but if you put the player in a close map with tight quarters then you should be able to kill the enemy with little to no aiming
i can agree that weapon is not OP but at the same time
the weapon could potentially be a problem
i don't know if you have noticed but the explosives in dust 514 have some ... issues but when that gets fixed i have a feeling we will see a ton of mass drives all over the field
and when that time comes well ~ lasers bro.
|
GaryLifo
THE DOLLARS
3
|
Posted - 2013.02.17 10:09:00 -
[17] - Quote
I'm still quite a newb but I usually switch to my militia forge fit if we're getting camped by lavs or a single tank I can sometimes help take out if another player teams up with me.
I struggle at the moment to use it as an anti infantry weapon but I am beginning to get the odd kill if they stay still long enough :)
I carry a SMG as my second weapon and this has taken a few scouts by surprise in CQC, though I often still get shot gunned to death. |
madd greazy
OSG Planetary Operations Covert Intervention
27
|
Posted - 2013.02.17 11:25:00 -
[18] - Quote
I'm not gonna lie, I've got some really decent skill with the mass driver (both personal gaming skill and skill points invested), and I've messed up shots alot of times. I've killed myself multiple times, I've damaged myself causing an easy kill for the enemy multiple times, but I've also killed the enemy at about a 2:1 ratio with almost strictly mass driver use (sometimes my assault rifle KDR is higher).
But honestly people need to stop complaining about the mass drivers, I used to think it was OP, so at the reset for open Beta I skilled into mass drivers and started things off with an EXO-5. The first thing i said was: "damn this thing is hard to use!"
So after some practice i became reasonably skilled with it but not mastered. After 3000-3500 kills with the mass driver I finally consider myself as having mastered the weapon, but i still die from my own explosions once in a while. It's almost like the mid evil weapon the flail, Experts say: "When you start training with a flail you hit yourself all the time, when you master a flail, you hit yourself less.
All in all, the mass driver really is an equally balanced weapon, against a good type 2 assault fit (shield specced) of course, i sometimes take my entire 6 round magazine to drop them. explosions are terribly vs shield, just throwin that out there.
Also mass drivers are the only light weapon in the game you can hurt yourself with. food for thought. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.17 11:49:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:ALWAYS ALWAYS ALWAYS ALWAYS use something yourself before accusing it of being OP. You need to not only see its strengths, but experience its weaknesses. Compare your success witth the MD with results from other light weapons (AR, shotgun, laser, sniper). Your unfounded misinformed opinions could lead to nerfs that ruin legitimate balanced weapons/playstyles, and make them not worth using anymore (and a waste to develop and add to the game to begin with).
A standard basic variant assault rifle contains more damage per magazine than a mass driver, and is way easier to use since it just shoots exactly where you point without having to predict paths. The standard basic variant assault rifle (which does 31 damage per shot) for example has 387.5 damage PER SECOND, which means in 2 SECONDS, it does 775 damage, enough to kill basically anyone but a well built heavy (which would just a second more second). The assault rifle can be used effectively at a greater ranges, and has no risk of damaging the user at close range unlike the mass driver.
Compare this to a basic variant standard mass diver. An MD fires 60 rounds per minute, which is 1 round per second. It does 225 shots per second if its a direct hit; did you read that? only 225 per second, and that is ONLY if you get a direct hit (rare). The basic variant standard AR does 387.5. Landing a direct hit with a mass driver not only takes more skill to do then getting direct hits with the AR (since you have to predict trajectory), but also does LESS damage per second. Now to the splash damage, the splash damage is 115 per shot (and per second since 1 shot per second), and that is usually all you will get since direct hits are rare. 387.5 > 225 387.5 > 115
In exchange for the higher difficulty to use, less damage per magazine (1350 for MD < for 1860 AR) , less effective range, risk of self-harm, and the crappy DPS compared to the AR, the mass driver gets to bypass cover, and damage multiple enemies with splash damage, and the blast effect. Its a fair trade-off.
You clearly use Mass Driver. What you just typed makes absolutely no sense. You are saying AR does 387.5 dmg a second, what you are clearly failing to say after that is if EVERY single bullet from the clip hits target running around corners, boxes, ect. Mass Driver if somebody runs around a box you can still fire beside them for splash dmg. Also the AR doesn't fire fast enough to shoot all 60 bullets in a single second.
|
The Dragon Ascendant
Celtic Anarchy
101
|
Posted - 2013.02.17 12:15:00 -
[20] - Quote
I used to be scared of MDs when I ran AR, but since switching to lasers I find I constantly have them outranged, making them all easy targets. On the rare occasions when a MD guy gets close, the best thing to do is rush them. Get in close and take them down in CQC (I like to use my assault scrambler for this).
MDers don't like it when you rush tem, they panic and try to either run away, or spend way too long reloading because they weren't expecting anyone to be crazy enough to rush them and they already expended all of their ammo trying to anticipate your movements.
In other words, find ways to counter them with your prefered weapon choice. Everything has a downside. |
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.17 12:20:00 -
[21] - Quote
The Dragon Ascendant wrote:I used to be scared of MDs when I ran AR, but since switching to lasers I find I constantly have them outranged, making them all easy targets. On the rare occasions when a MD guy gets close, the best thing to do is rush them. Get in close and take them down in CQC (I like to use my assault scrambler for this).
MDers don't like it when you rush tem, they panic and try to either run away, or spend way too long reloading because they weren't expecting anyone to be crazy enough to rush them and they already expended all of their ammo trying to anticipate your movements.
In other words, find ways to counter them with your prefered weapon choice. Everything has a downside.
This works, assuming they don't jump and shoot down at their feet.... |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.17 12:29:00 -
[22] - Quote
They need to have a reload after 2 or 3 explosives or a much slower rate of fire. Shouldn't be able to spam 6 or more explosives. Weapon is way too cheesy |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.17 13:54:00 -
[23] - Quote
Reload after each shot might make it fairer. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
|
Posted - 2013.02.17 16:17:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:ALWAYS ALWAYS ALWAYS ALWAYS use something yourself before accusing it of being OP. You need to not only see its strengths, but experience its weaknesses. Compare your success witth the MD with results from other light weapons (AR, shotgun, laser, sniper). Your unfounded misinformed opinions could lead to nerfs that ruin legitimate balanced weapons/playstyles, and make them not worth using anymore (and a waste to develop and add to the game to begin with).
A standard basic variant assault rifle contains more damage per magazine than a mass driver, and is way easier to use since it just shoots exactly where you point without having to predict paths. The standard basic variant assault rifle (which does 31 damage per shot) for example has 387.5 damage PER SECOND, which means in 2 SECONDS, it does 775 damage, enough to kill basically anyone but a well built heavy (which would just a second more second). The assault rifle can be used effectively at a greater ranges, and has no risk of damaging the user at close range unlike the mass driver.
Compare this to a basic variant standard mass diver. An MD fires 60 rounds per minute, which is 1 round per second. It does 225 shots per second if its a direct hit; did you read that? only 225 per second, and that is ONLY if you get a direct hit (rare). The basic variant standard AR does 387.5. Landing a direct hit with a mass driver not only takes more skill to do then getting direct hits with the AR (since you have to predict trajectory), but also does LESS damage per second. Now to the splash damage, the splash damage is 115 per shot (and per second since 1 shot per second), and that is usually all you will get since direct hits are rare. 387.5 > 225 387.5 > 115
In exchange for the higher difficulty to use, less damage per magazine (1350 for MD < for 1860 AR) , less effective range, risk of self-harm, and the crappy DPS compared to the AR, the mass driver gets to bypass cover, and damage multiple enemies with splash damage, and the blast effect. Its a fair trade-off.
How dare you use numbers, logic and reason to make a point, that's a violation of forum rules. |
Knight SoIaire
Better Hide R Die
32
|
Posted - 2013.02.17 16:28:00 -
[25] - Quote
Syther Shadows wrote:zeek1227 zeek1227 wrote:Ok I have been Provence wrong... I was using in cqc so my judgement was based on that u guys have valid points ty for your time dw about them there just trying to keep the fact the mass driver is a good weapon a secret these are the same people that where behind the lasers are not op threat ! HMG's are easy to counter (they can be but in some situations x-x) 8000 hp MILITIA tank with 2 reps is not op (there reasoning higher tier tanks are better) if you think something is op people who use it will pop up saying its not and for good reason Who want's to be told there killing spree was not fair on there behalf ? and the stuff they mention is easy to negate like ... REALLY easy
Lasers were never OP, I use them from time to time and when I do I immediately become the centre of attention for the enemy team, the laser is easily traced back to the shooter, its also useless in CQC unless coming up against a severely injured enemy or just noobs.
Mass Driver isn't OP either, I've had to opt out of CQC and run away most times because I'd end up killing myself, also I'm a Logi, so its the ONLY weapon I have, I can kill MLT in 3 shots from splash damage with this thing, if I can fire off 3 shots before you can run away you were either careless and ran out in the open or you're just not that good. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
|
Posted - 2013.02.17 16:35:00 -
[26] - Quote
Ydubbs81 RND wrote:They need to have a reload after 2 or 3 explosives or a much slower rate of fire. Shouldn't be able to spam 6 or more explosives. Weapon is way too cheesy
No they don't Dubbs they really dont. 2-3 shots makes them useless as a supression weapon. The ROF is perfect for the regular variant. What ppl need to realize is it is a CQC monster similar to a shotty.
View this weapon like a shotty and it becomes easier to counter. As for getting around corners with splash. Heres a thought move backwards and focus fire.
You know what MD fails at hard teamfire.
A reload after 2-3 shots has no suppression value at range, yes it diminishes its close quarter potential but at range the weapons is made for more area of denial. Keep in mind travel distance at range is far slower than LR, Sniper or any other weapon that can be used for suppression tactics.
The ROF again ties into this. Take the breach out to get an idea and see how that weapon works as a suppresion weapon. The ROF is in the 40's the regular is in the 60's to reduce it further makes it less useful and utterly wasteful..
Keep in mind inside of CQC range like SMG optimal range MD will beat you AR users, but keep in mind we have to overcome shields first. But extend beyond this and its closer to 1:1 upwards of 2:1 even if we manage to get 2-4 kills with the weapon it almost always eats the whole clip and with a 4 SECOND RELOAD MD's are effed. Frankly make MD's miss on the first 1-2 shots and its game over for most unskilled MD's. If they recover thats skill period. Its not like an AR where you can auto fire the weapon and compensate for POOR AIM by simply autofire and strafe left/right until you hit your target. We have to strafe, adjust aim and then shoot so i really laugh when people say we get rewarded for missing compared to AR's who literally get rewarded way more for spray and pray hipfire tacitcs.
However at AR optimal MD fails as much as it succeeds that the defnition of balanced. AR's who know what they are doing is ADS fire first few shots and hipfire to finish us off to overcome the impact recoil of MD. It's an explosive weapon it does damage, nerf it further and you have just reduced one of the few weapons that can COUNTER A HEAVY..
Which is my point we can't balance this game around AR users alone you have to look at perfect imbalance as that some weapons will crush other weapon types, be useful against other, and utterly fail against others. SR, LR, (AR at range and level ground) are all FAILS for MD.
Why is it that anyone who uses a MD rarely has a KD over 2? Because the only way to achieve higher KD is to manage the MD optimal with height and camp.
People don't like the MD because most AR's are running through the battlefield and manage their optimal range poorly and venture way too much into HMG, Shotty, MD, SMG optimal range. That's the real honest truth but nobody wants to admit that. |
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2013.02.17 16:44:00 -
[27] - Quote
KAGEHOSHI Horned Wolf wrote:ALWAYS ALWAYS ALWAYS ALWAYS use something yourself before accusing it of being OP. You need to not only see its strengths, but experience its weaknesses. Compare your success witth the MD with results from other light weapons (AR, shotgun, laser, sniper). Your unfounded misinformed opinions could lead to nerfs that ruin legitimate balanced weapons/playstyles, and make them not worth using anymore (and a waste to develop and add to the game to begin with).
A standard basic variant assault rifle contains more damage per magazine than a mass driver, and is way easier to use since it just shoots exactly where you point without having to predict paths. The standard basic variant assault rifle (which does 31 damage per shot) for example has 387.5 damage PER SECOND, which means in 2 SECONDS, it does 775 damage, enough to kill basically anyone but a well built heavy (which would just a second more second). The assault rifle can be used effectively at a greater ranges, and has no risk of damaging the user at close range unlike the mass driver.
Compare this to a basic variant standard mass diver. An MD fires 60 rounds per minute, which is 1 round per second. It does 225 shots per second if its a direct hit; did you read that? only 225 per second, and that is ONLY if you get a direct hit (rare). The basic variant standard AR does 387.5. Landing a direct hit with a mass driver not only takes more skill to do then getting direct hits with the AR (since you have to predict trajectory), but also does LESS damage per second. Now to the splash damage, the splash damage is 115 per shot (and per second since 1 shot per second), and that is usually all you will get since direct hits are rare. 387.5 > 225 387.5 > 115
In exchange for the higher difficulty to use, less damage per magazine (1350 for MD < for 1860 AR) , less effective range, risk of self-harm, and the crappy DPS compared to the AR, the mass driver gets to bypass cover, and damage multiple enemies with splash damage, and the blast effect. Its a fair trade-off.
This is an absolute spot-on assesment of the MD and how it compares to the most ubiquitous weapon in the game--the Assault rifle.
Thanks for your impressive presentation of facts, KAGEHOSHI.
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Reav Hannari
Red Rock Outriders Red Rock Consortium
295
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Posted - 2013.02.17 16:57:00 -
[28] - Quote
Ydubbs81 RND wrote:They need to have a reload after 2 or 3 explosives or a much slower rate of fire. Shouldn't be able to spam 6 or more explosives. Weapon is way too cheesy
They can reduce the MD capacity when they drop every other weapon's ability to hold ammo. The increased it for a damn good reason. I have yet to see a video of someone going 44/0 with the driver as I have with plenty of other weapons.
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Reav Hannari
Red Rock Outriders Red Rock Consortium
295
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Posted - 2013.02.17 16:59:00 -
[29] - Quote
Bojo The Mighty wrote:I am screwed 1/2 the time I run out of ammo, which it is very easy to do.
*click click click*
I dread that sound. Usually happens when I'm facing one of those underpowered assault rifle guys. Just wait while I throw down a hive and spend 30 minutes reloading.
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SoLJae
ZionTCD Legacy Rising
351
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Posted - 2013.02.17 17:08:00 -
[30] - Quote
Reav Hannari wrote:Bojo The Mighty wrote:I am screwed 1/2 the time I run out of ammo, which it is very easy to do. *click click click* I dread that sound. Usually happens when I'm facing one of those underpowered assault rifle guys. Just wait while I throw down a hive and spend 30 minutes reloading.
LOL
IKR
I usually run a MD with a standard heavy suit, so I back up the driver with an ICD-9 SMG.
I use the SMG to keep me alive until I can track down a supply depot, or better yet, an angelic, suddenly-appearing logi with a blessed nanohive!
Then it's back to makin' things 'splode.
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