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201. [Request] Show how much isk/aur was lost in battle - in Feedback/Requests [original thread]
Soraya Xel wrote: I've been begging for this for ages. Money lost versus money destroyed is pretty important for a game about corporations and mercenaries. Besides all the very obvious reasons on why it would be helpful, I think it would als...
- by lee corwood - at 2014.01.04 06:20:00
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202. Walked away to play a different game, again. - in Feedback/Requests [original thread]
Eko Sol wrote: You know, I used to agree with this BUT I got much better trying to beat the experienced players with weaker gear. If you actually try to out play and not just "flank" then you will see some great results. I have about 4.7 mil in...
- by lee corwood - at 2014.01.04 06:07:00
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203. [Request] Show how much isk/aur was lost in battle - in Feedback/Requests [original thread]
sorry for the repeat :(
- by lee corwood - at 2014.01.04 06:03:00
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204. [Request] Show how much isk/aur was lost in battle - in Feedback/Requests [original thread]
nm, guess i'm the only one...
- by lee corwood - at 2014.01.03 20:13:00
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205. Let me drag fallen teammates please! - in Feedback/Requests [original thread]
Artificer Ghost wrote: Well, you know. YOLO. XD
- by lee corwood - at 2014.01.03 19:27:00
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206. [Request] Improving in-game information display - in Feedback/Requests [original thread]
So much goodness. +1 -(N, W, E, S) is a big one. -type of grenade is one I've personally wanted for a long time -the charged reticule is really true. I hate having to take my eyes off the prize constantly to see if i can release yet Seeing who'...
- by lee corwood - at 2014.01.03 19:24:00
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207. Let me drag fallen teammates please! - in Feedback/Requests [original thread]
Artificer Ghost wrote: 1) When dragging/carrying, if you press the fire button, you raise your weapon and start firing. However, this is VERY inaccurate (You only have one hand on the gun), and you halve your dragging speed (You only have one h...
- by lee corwood - at 2014.01.03 19:22:00
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208. Let me drag fallen teammates please! - in Feedback/Requests [original thread]
I like the idea of dragging but only at the cost of me not being able to fire. However, I have to say I would not be disappointed to not get it. I love the new ragdoll effects as they are actually helping me at my job. More often than not, they ...
- by lee corwood - at 2014.01.03 18:53:00
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209. Tanks for listening - in Feedback/Requests [original thread]
Alam Storm wrote: i would like to see different types of maps like 1 very dusty or foggy raining heavy snow grass maps would be nice maybe some trees i find it hard to believe the only maps CCP can come up with are deserts Ooooh, one like...
- by lee corwood - at 2014.01.03 18:48:00
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210. [Request] Show how much isk/aur was lost in battle - in Feedback/Requests [original thread]
On the screen that tally's up our won isk and sp from each battle, it would be nice to see how much we lost during that battle. I tend to do the math myself so I know when to stop using certain suits and switch to cheaper/more expensive depending,...
- by lee corwood - at 2014.01.03 18:04:00
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211. tank weapons have too long a range - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: lee corwood wrote: for one, this is a fantasy game. nothing is really held to standards of the real thing This particular futuristic fantasy is (supposedly) held to, as it happens, standards more futuristic th...
- by lee corwood - at 2014.01.03 17:59:00
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212. [Suggestion] Maps: The Tank Balancing Factor No One Is Discussing - in Feedback/Requests [original thread]
bump
- by lee corwood - at 2014.01.03 17:54:00
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213. Tanks for listening - in Feedback/Requests [original thread]
Goric Rumis wrote: First and most importantly, the number one balancing factor--period--is map design . Read this post and I agree with this. As a non tanker, I often find it laughable the times i can get a tanker to try and chase me in cir...
- by lee corwood - at 2014.01.03 17:53:00
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214. tank weapons have too long a range - in Feedback/Requests [original thread]
Ulysses Knapse wrote: lee corwood wrote: Ulysses Knapse wrote: Oh, boohoo, Railguns can shoot me dead at over 500 meters, so unfair ... Guess what? Modern-day tank guns have an effective range of over 4,000 meters with relatively stan...
- by lee corwood - at 2014.01.03 17:43:00
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215. Tanks for listening - in Feedback/Requests [original thread]
As a proto swarmer, I never take that thing out anymore. Honestly, I agree to only "some" of the ideas. I'm not a tanker, I run infantry but have driven tanks in the past. Regardless what people are saying about teamwork, while I do agree, YES t...
- by lee corwood - at 2014.01.03 17:29:00
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216. tank weapons have too long a range - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Oh, boohoo, Railguns can shoot me dead at over 500 meters, so unfair ... Guess what? Modern-day tank guns have an effective range of over 4,000 meters with relatively standard ammunition, with certain specialty munitio...
- by lee corwood - at 2014.01.03 16:57:00
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217. Training - in Feedback/Requests [original thread]
bump!
- by lee corwood - at 2014.01.03 16:52:00
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218. 12 Days of Dust Event Feedback Poll - in Feedback/Requests [original thread]
Basically what other said as far as the event being better probably for newer players. I found most of the items underwhelming and 12 really does go by fast. If it was intended for newer players, I see them losing out on this equipment most matche...
- by lee corwood - at 2014.01.03 16:46:00
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219. [Request] Ability to create sub-folders in the dropsuit fittings menu. - in Feedback/Requests [original thread]
CCP... you make me sad
- by lee corwood - at 2014.01.03 16:38:00
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220. Put in a cutoff for joining an inprogress match - in Feedback/Requests [original thread]
I'm ok with a lockout but I think it should be for very, very short remaining timers. Honestly, I'd stay to finish off 5 mins. I'm angry at the quitters but, I'd stay. I can go in and drop two DUs and try to get my team even a little engaged in 5 ...
- by lee corwood - at 2013.12.26 06:05:00
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