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1861. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
large rails 599m max & optimal , all overheat w/o any modules large 3 on compressed(35), 4 standard(25heat), 5 regulated large(20heat) small standard 4(25), 4 regulated(25), 3 compressed(45) small rails 299m max & optimal, all i did heat b...
- by ladwar - at 2013.08.04 11:01:00
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1862. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Musta Tornius wrote: Added the ranges ladwar supplied, great work on that front! Only weapons missing on the vehicle side now are the large and small railguns and the small blasters! I've updated a few ranges I've checked, nothing major. I als...
- by ladwar - at 2013.08.04 10:06:00
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1863. The Ambulance - in General Discussions [original thread]
Lorhak Gannarsein wrote: I thought Void posted a big thread about how he was leaving? No? I know I like being repped by LLAVs. Or anything, really. Not picky. i run a "logi" gunnlogi. both shield and armor reps plus i'll tank some round wh...
- by ladwar - at 2013.08.04 09:59:00
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1864. Stays on loading screen when game ends while loading. - in Technical Support/Bugs [original thread]
posting on an alt ... did it happen to that alt?
- by ladwar - at 2013.08.04 00:44:00
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1865. List of AFKers - in General Discussions [original thread]
Shattered Mirage wrote: Boomer Dues Mortis wrote: Maybe if they would change something with the sp system so it did not take numerous hours to hit cap, then I would not afk while I did other things around my house. This... this is part ...
- by ladwar - at 2013.08.04 00:41:00
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1866. List of people who shoot me when im AFK - in General Discussions [original thread]
Baal Roo wrote: For the record: AFKing is pathetic. If you like the game, play it. If you don't, don't. Why ruin the game for others to gain more experience in a game you aren't playing? It's really rather nonsensical. because AFK is also gr...
- by ladwar - at 2013.08.04 00:30:00
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1867. Saw a commando running an AR and an SMG - in General Discussions [original thread]
Scheneighnay McBob wrote: At least it wasn't 2 pairs of flaylocks. much better
- by ladwar - at 2013.08.04 00:17:00
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1868. rendering ranges on large rail turrets still an issue. - in Technical Support/Bugs [original thread]
title says it all. was in a match where my team has had control of the object an enemy squad was one of the 6 skyscrapers. i could see them when using a sniper rifle but couldn't with a large rail turret at the same range (350m, 426m and 560m)...
- by ladwar - at 2013.08.04 00:15:00
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1869. It is so apperently skewed - in General Discussions [original thread]
Ninjanomyx wrote: Guardian Inspector (ISTJ)........ Interestingly enough this makes sense to me. The only difference being that my "Gifted" Empakinetic Nature & Intuitive Capacity have offset 2 of the natural "Weaknesses" of an ISTJ Person...
- by ladwar - at 2013.08.04 00:04:00
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1870. 5/8 - in Feedback/Requests [original thread]
works as intended.
- by ladwar - at 2013.08.03 22:11:00
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1871. It is so apperently skewed - in General Discussions [original thread]
ISTJ....
- by ladwar - at 2013.08.03 22:05:00
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1872. Large missile turrets - CCP Wolfman make the change - in General Discussions [original thread]
Funkmaster Whale wrote: All the missiles have an active time of like 4-5 seconds or something, so the accelerated variants actually do have more range (distance = rate x time). And yes, the missiles do need some loving. It's sad that Flaylocks...
- by ladwar - at 2013.08.03 20:01:00
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1873. Is the forge gun the best weapon in dust? - in General Discussions [original thread]
HYENAKILLER X wrote: You cant nerf the forgegun. If you do the forgeclowns wont play or buy aurum. If what im hearing is true once everyone discovers the laser forgefun users will be lolplayers even more so than normal. It sounds like a clown...
- by ladwar - at 2013.08.03 19:57:00
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1874. List of AFKers - in General Discussions [original thread]
yo add me! i want to be on that list.
- by ladwar - at 2013.08.03 19:49:00
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1875. Is the forge gun the best weapon in dust? - in General Discussions [original thread]
i think if they remove splash damage completely from it would be fine. most of the time i snipe with it i land few direct shot and a lot of splash and zero to little complete misses. i think this would fix the FG snipers because even if your a bad...
- by ladwar - at 2013.08.03 19:35:00
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1876. Vehicle Damage Resistance Explained - in Rookie Training Grounds [original thread]
Harpyja wrote: Warren Durden wrote: ohhhh! look at all the pretty maths. Thanks for all the info! I just thought of something else resistance related. What about resistances related to damage/HP types like explosive damage vs. shield HP fo...
- by ladwar - at 2013.08.03 09:31:00
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1877. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
D legendary hero wrote: Charlotte O'Dell wrote: But the AR has a higher DPS than the mass driver. That AR is more powerful and requires just as little skill to use which is why it is so popular with noobs. actually it requires ZERO skill ...
- by ladwar - at 2013.08.03 09:23:00
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1878. Missilistic turrets damage values - in Feedback/Requests [original thread]
intended. CCP hates shield HAVs.
- by ladwar - at 2013.08.03 09:18:00
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1879. Faster Heavies - in General Discussions [original thread]
Tallen Ellecon wrote: I've noticed heavies using speed mods so I can't run away from them anymore. Touche just heavies trying to be scout with all the HP of a heavy and then they complain they don't have survivability while i sit back and LOL.
- by ladwar - at 2013.08.03 05:36:00
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1880. Learn to Rage Quit - in General Discussions [original thread]
8213 wrote: I see alot of posts on this forum about people complaining about full squads picking on MLTs, or LAVs running crazy on the map, or Mass Drivers and Flaylocks flying everywhere... This game has enough bullsh!t in it on its own. You ...
- by ladwar - at 2013.08.02 23:37:00
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