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1841. monthly lotto - in The Locker Room [original thread]
so on going... current pot 10mil.
- by ladwar - at 2013.08.05 01:03:00
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1842. [Demand] Temporary Shield Booster Buff - in Feedback/Requests [original thread]
while i lol at the numbers just make them work like they are intended would be better. over 5second not 15seconds.
- by ladwar - at 2013.08.05 01:00:00
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1843. Heavy range and officer weapons - in Feedback/Requests [original thread]
Canaan Knute wrote: ladwar wrote: and has a higher DPS then other full auto weapons. Not really. Factor in dispersion and it's actually much lower. factor in hipfire then.... GTFO. its not a rifle, stop asking for range. its the big broth...
- by ladwar - at 2013.08.05 00:53:00
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1844. LLAV skills - in Technical Support/Bugs [original thread]
does not work. fix it. just so you guys know what it says +2% (shield/armor) damage resistance per level. what it actually does NOTHING
- by ladwar - at 2013.08.05 00:44:00
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1845. Gunlogi vs Charybdis - in Feedback/Requests [original thread]
Shattered Mirage wrote: Defy Gravity wrote: Problem? - I was looking at both my vehicles shield resistances.. My gunlogi has 3 supplemental shield amplifires & my Charybdis has 2. But the thing is... I have 47.04% resistance on my charyb...
- by ladwar - at 2013.08.05 00:41:00
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1846. Heavy range and officer weapons - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: xSir Campsalotx wrote: Cat Merc wrote: Because the HMG has the highest DPS out of any handheld weapon and if it had killing power at 60m it would be OP Your wrong and way off, that's the scrambler rifle. Proto...
- by ladwar - at 2013.08.05 00:09:00
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1847. compressed large blasters - in Feedback/Requests [original thread]
just a friendly push to the top. i kindof want to know why CCP did this. its like they added the scattered blaster and never looked what that did to compressed.
- by ladwar - at 2013.08.04 23:59:00
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1848. What happens when... - in General Discussions [original thread]
Hasa Hakira wrote: Jaqen Morghalis wrote: These are supposed to be armored and shielded military vehicles, from the future, not your mom's piece of crap 1998 Toyota Prius. And there are supposed to be heavy armored heavy shielded heavy...
- by ladwar - at 2013.08.04 15:12:00
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1849. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Tosh Tearg wrote: CCP LaFerrari wrote: The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. No offense but shouldn't all players be a...
- by ladwar - at 2013.08.04 15:03:00
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1850. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Musta Tornius wrote: ladwar wrote: this should be an ok measurement(30%) for effective. while absolute range is where weapons will continue to do incidental damage without change till max range where it stops doing damage. this is just a ge...
- by ladwar - at 2013.08.04 15:00:00
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1851. [feedback] the truth about armour tanks. - in Feedback/Requests [original thread]
Harpyja wrote: ladwar wrote: The Attorney General wrote: pegasis prime wrote: Go home your drunk Im just telling as. So take it or leave it. Im not spinning anything as I dont need to. Was everyone in your squad running MLT swarm...
- by ladwar - at 2013.08.04 14:49:00
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1852. [feedback] the truth about armour tanks. - in Feedback/Requests [original thread]
The Attorney General wrote: pegasis prime wrote: Go home your drunk Im just telling as. So take it or leave it. Im not spinning anything as I dont need to. Was everyone in your squad running MLT swarms? Were you running a basic turret ...
- by ladwar - at 2013.08.04 14:44:00
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1853. In need of tank fitting advice. - in Rookie Training Grounds [original thread]
Alvor Jeskannen wrote: I really want to make my missile Gunloggi work, but forge guns are everywhere, and I have to consider the price that I'll pay to replace a tank. So on my most recent Gunloggi fitting, I've got 5200 shields (vs my normal ...
- by ladwar - at 2013.08.04 14:31:00
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1854. Large missile turrets - CCP Wolfman make the change - in General Discussions [original thread]
Takahiro Kashuken wrote: ladwar wrote: EnglishSnake wrote: ladwar wrote: Funkmaster Whale wrote: All the missiles have an active time of like 4-5 seconds or something, so the accelerated variants actually do have more range (distanc...
- by ladwar - at 2013.08.04 13:48:00
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1855. compressed large blasters - in Feedback/Requests [original thread]
edited first post.
- by ladwar - at 2013.08.04 13:36:00
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1856. Large missile turrets - CCP Wolfman make the change - in General Discussions [original thread]
EnglishSnake wrote: ladwar wrote: Funkmaster Whale wrote: All the missiles have an active time of like 4-5 seconds or something, so the accelerated variants actually do have more range (distance = rate x time). And yes, the missiles do n...
- by ladwar - at 2013.08.04 13:27:00
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1857. compressed large blasters - in Feedback/Requests [original thread]
first here second i found that normal blasters actually have higher DPS then compressed, rather small but still there.(matter of .1-.3) while they cost more then standard and have a higher heat per second. there should be some point in using the...
- by ladwar - at 2013.08.04 12:44:00
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1858. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
i did a much small graph on DPS with large blasters but it shows the info well enough here is the graph compressed large blasters should not be used at all.
- by ladwar - at 2013.08.04 12:31:00
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1859. large blaster and which one is best for you. - in Rookie Training Grounds [original thread]
ok so recently i have been doing testing and running some numbers. so i did a DPS chart here . i did this because i seen some other types of blaster and wanted to know which is the best for where and what. compressed blaster while are shiny wi...
- by ladwar - at 2013.08.04 12:28:00
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1860. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Musta Tornius wrote: Measuring Distances !!!!!EFFECTIVE RANGE MEASUREMENT IS OBSOLETE, ATTEMPTING TO FIND OUT NEW WAYS OF DOING THIS NOW!!!!! Effective Range This is the easiest range to measure, take your weapon that you are testing and aim...
- by ladwar - at 2013.08.04 11:32:00
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