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261. Blaster Turret Range vs. Blaster Tank Range - in Feedback/Requests [original thread]
Beyobi wrote: I thought these ranges would be identical, but they are not. Blaster Tanks have a clear range advantage vs. Stationary blaster turrets. Is this intended? IMO the stationary turret should gain the range advantage as the tank has mo...
- by ladwar - at 2013.09.03 01:02:00
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262. REs are OP - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: In fairness, the RE is lovely against tanks. It's not that it reliably destroys them, it's that several going off at once is reliably a shocking amount of damage. The tank driver who thought he was going to be able to sit...
- by ladwar - at 2013.09.02 16:27:00
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263. REs are OP - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: ladwar wrote: Yun Hee Ryeon wrote: ladwar wrote: RE do not damage installations at all Untrue. You can reliably blow up large turret installations. It takes three explosives and they all have to "hit," however. ...
- by ladwar - at 2013.09.02 14:44:00
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264. REs are OP - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: ladwar wrote: RE do not damage installations at all Untrue. You can reliably blow up large turret installations. It takes three explosives and they all have to "hit," however. Killing CRU's and the like takes a good ...
- by ladwar - at 2013.09.02 14:38:00
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265. REs are OP - in Feedback/Requests [original thread]
RE do not damage installations at all
- by ladwar - at 2013.09.02 12:08:00
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266. Start Banning Exploiters - in Feedback/Requests [original thread]
Godin Thekiller wrote: That would count for: AFKers Glitchers FOTM chasers Scammers There's more, but I think you get it. exploiter is a broad term. Saying Glitchers should be banned is a better term. lol FOTM chasers.... i guess anyone...
- by ladwar - at 2013.09.02 08:04:00
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267. REs are OP - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: ladwar wrote: CLONE117 wrote: for the last time re r not op!.... (looks at at other posts).. oh wait we all ready have ppl defending re? ok nvm bye bye... even i am defending REs.. come and stay awhile and tell y...
- by ladwar - at 2013.09.02 07:54:00
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268. REs are OP - in Feedback/Requests [original thread]
CLONE117 wrote: for the last time re r not op!.... (looks at at other posts).. oh wait we all ready have ppl defending re? ok nvm bye bye... even i am defending REs.. come and stay awhile and tell your funny stories.
- by ladwar - at 2013.09.02 02:03:00
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269. REs are OP - in Feedback/Requests [original thread]
BARDAS wrote: I strongly disapprove of this threads title. I don't even need to read the thread. RE's are not OP because you either need to be stupid and/or blind to not see them being planted at your feet or dumb enough to be baited by the guy...
- by ladwar - at 2013.09.02 01:11:00
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270. Heavy Snipers - in Feedback/Requests [original thread]
KING CHECKMATE wrote: ladwar wrote: KING CHECKMATE wrote: you cant stop me, no one can.... : * fixed[ Fixed Anyways Sniping heavies is not a problem fixed true but it is funny when they run out of ammo
- by ladwar - at 2013.09.02 00:04:00
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271. Heavy Snipers - in Feedback/Requests [original thread]
KING CHECKMATE wrote: you cant stop me, no one can.... : * fixed
- by ladwar - at 2013.09.01 23:12:00
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272. Heavy Snipers - in Feedback/Requests [original thread]
KING CHECKMATE wrote: BIind Shot wrote: Heavy's shouldn't be able to wield light weapons PERIOD. It's so ******* annoying to see a heavy just crouching on a perch out in the open not even worried about getting snipped. It takes 3-5+ shots to...
- by ladwar - at 2013.09.01 22:44:00
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273. REs are OP - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Jadek Menaheim wrote: Ferindar wrote: I like to put RE's on top of my uplinks, and hide my uplinks in tricky places you gotta get close to, to shoot. You'd be surprised how effective this is. This becomes espec...
- by ladwar - at 2013.09.01 22:12:00
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274. REs are OP - in Feedback/Requests [original thread]
KING CHECKMATE wrote: ladwar wrote: discuss!! i got 4 double kills in a match on heavies. i LOL the whole time so there for it must be OP if i get a double kill without even looking because you know im a scrub tanker who never leaves his ...
- by ladwar - at 2013.09.01 22:00:00
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275. REs are OP - in Feedback/Requests [original thread]
Nguruthos IX wrote: what is RE remote explosives
- by ladwar - at 2013.09.01 21:58:00
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276. REs are OP - in Feedback/Requests [original thread]
Funky Chunky wrote: They are not OP, you sir, are ignorant. Like a Sir did you have your bacon today?
- by ladwar - at 2013.09.01 20:39:00
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277. [Feedback] Do not nerf armour repper on vehicles. - in Feedback/Requests [original thread]
Evolution-7 wrote: Give the Armour the 15 pulses it currently has. The answer to this is, make the shield repper pulse 15 times and we will be fine. its already going to happen... hope you like the world of passive repair. bye bye active god...
- by ladwar - at 2013.09.01 10:43:00
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278. REs are OP - in Feedback/Requests [original thread]
Ferindar wrote: I like to put RE's on top of my uplinks, and hide my uplinks in tricky places you gotta get close to, to shoot. You'd be surprised how effective this is. i did this to cover an object yesterday... 4 spawn points 1 RE... ton...
- by ladwar - at 2013.09.01 10:23:00
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279. REs are OP - in Feedback/Requests [original thread]
True Adamance wrote: ladwar wrote: discuss!! i got 4 double kills in a match on heavies. i LOL the whole time so there for it must be OP if i get a double kill without even looking because you know im a scrub tanker who never leaves his O...
- by ladwar - at 2013.09.01 10:17:00
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280. REs are OP - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: Standard blueberry (AI?) needs a buff: Add function so they check the cap point for traps like RE's etc. you know a better tutorial might help the fresh meat some if they hold onto any of that info but i also baited ...
- by ladwar - at 2013.09.01 10:09:00
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