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301. No, extenders cannot change the hitbox size - in Feedback/Requests [original thread]
Breakin Stuff wrote: Quit asking. Hitboxes are not dynamic. changing them requires direct alteration of the wireframe mesh of the character model. They cannot be dynamic unless you make a different character model for every possible extender ...
- by korrah silain - at 2014.11.22 10:40:00
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302. equipment spam and my solution. - in Feedback/Requests [original thread]
Just real quick the scout thing while true I am a scout sometimes, I give few fucks about the cloak, I mainly use them for speed and ability to reposition in a fight the comment was sarcastic and rehtorical . And I don't take things personally it ...
- by korrah silain - at 2014.11.22 06:37:00
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303. equipment spam and my solution. - in Feedback/Requests [original thread]
el OPERATOR wrote: John Demonsbane wrote: el OPERATOR wrote: Oh, and John? If you don't feel that responding to me is in your best interest I'm ok with that. I'll continue pointing out where you're illogical or incorrect and you can sit m...
- by korrah silain - at 2014.11.22 04:07:00
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304. equipment spam and my solution. - in Feedback/Requests [original thread]
el OPERATOR wrote: korrah silain wrote: el OPERATOR wrote: korrah silain wrote: el OPERATOR wrote: Umm... Do you even Immortal Clone Soul Brah? If kills don't stay dead HOW do we generate a kdr metric? Is that entire section of ...
- by korrah silain - at 2014.11.21 23:23:00
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305. equipment spam and my solution. - in Feedback/Requests [original thread]
John Demonsbane wrote: el OPERATOR wrote: I remember this thread and the irony in your reposting seems lost on you considering it's basically 18 pages of defense of Logistics playstyle that will be eliminated with BW imposition as propo...
- by korrah silain - at 2014.11.21 22:40:00
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306. equipment spam and my solution. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: korrah silain wrote: How is this solution eliminating logistic and strategic placement? If anything it should encourage it considering your limited resources need to be use more effectively. I have seen matches where...
- by korrah silain - at 2014.11.21 22:36:00
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307. equipment spam and my solution. - in Feedback/Requests [original thread]
el OPERATOR wrote: korrah silain wrote: el OPERATOR wrote: korrah silain wrote: Cross Atu wrote: Za'ki no system which binds its limits to the player rather than the active deployed dropsuit will be adequate in that no player bo...
- by korrah silain - at 2014.11.21 22:18:00
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308. equipment spam and my solution. - in Feedback/Requests [original thread]
el OPERATOR wrote: korrah silain wrote: Cross Atu wrote: Za'ki no system which binds its limits to the player rather than the active deployed dropsuit will be adequate in that no player bound system will address 'dumbfire self logi' (...
- by korrah silain - at 2014.11.21 21:59:00
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309. equipment spam and my solution. - in Feedback/Requests [original thread]
Cross Atu wrote: Za'ki no system which binds its limits to the player rather than the active deployed dropsuit will be adequate in that no player bound system will address 'dumbfire self logi' (aka spam ) which currently not only clutters ...
- by korrah silain - at 2014.11.21 20:56:00
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310. equipment spam and my solution. - in Feedback/Requests [original thread]
el OPERATOR wrote: korrah silain wrote: Mad Syringe wrote: Cross Atu wrote: Za'ki no system which binds its limits to the player rather than the active deployed dropsuit will be adequate in that no player bound system will address ...
- by korrah silain - at 2014.11.21 19:59:00
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311. [Suggestion for Community, CPM, and CCP consideration] EWAR System S... - in Feedback/Requests [original thread]
Jathniel wrote: korrah silain wrote: Jathniel wrote: Still putting pictures together. Is the proposal hard to understand? I believe I understand it, but am still concerned about the infinite range on remote hacking you proposed, I bel...
- by korrah silain - at 2014.11.21 19:51:00
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312. equipment spam and my solution. - in Feedback/Requests [original thread]
Mad Syringe wrote: Cross Atu wrote: Za'ki no system which binds its limits to the player rather than the active deployed dropsuit will be adequate in that no player bound system will address 'dumbfire self logi' (aka spam ) which curren...
- by korrah silain - at 2014.11.21 19:27:00
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313. [Suggestion for Community, CPM, and CCP consideration] EWAR System S... - in Feedback/Requests [original thread]
Jathniel wrote: Still putting pictures together. Is the proposal hard to understand? I believe I understand it, but am still concerned about the infinite range on remote hacking you proposed, I believe it should be limited in some way, not ...
- by korrah silain - at 2014.11.21 09:36:00
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314. equipment spam and my solution. - in Feedback/Requests [original thread]
John Demonsbane wrote: Tebu Gan wrote: Ku Shala wrote: this will just leave pubs without uplinks and hives more equipment less usage is the solution example: 20 uplinks can be carried that allow 3 spawns only, same restrictions we cu...
- by korrah silain - at 2014.11.21 09:09:00
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315. [Suggestion for Community, CPM, and CCP consideration] EWAR System S... - in Feedback/Requests [original thread]
Soraya Xel wrote: Flux grenades are basically EMPs. And I know they're already quite powerful, and there's hesitation to add additional power/functionality to them. Remote hacking seems troublesome, particularly if it applies to existing hacka...
- by korrah silain - at 2014.11.19 21:19:00
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316. [Suggestion for Community, CPM, and CCP consideration] EWAR System S... - in Feedback/Requests [original thread]
ok so my .02 isk on expanding ewar i dont think i had anything to add into part one remote hacking: i propose limiting range smoehow to prevent redliners from abusing this with little to no risk, my initial suggestion being we have alternate code ...
- by korrah silain - at 2014.11.19 21:04:00
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317. Give Modules a Bit More Flavor. - in Feedback/Requests [original thread]
True Adamance wrote: Perhaps a Tracking or Locking Disruption Layer Field or some such. High Slot module that increases lock on time for AV and reduces turret Aggro. Incredibly short duration with a long cool down. that could be a good idea,...
- by korrah silain - at 2014.11.19 20:47:00
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318. [Feedback & Suggestion] EWAR 3 - EMP Grenades. - in Feedback/Requests [original thread]
Atiim wrote: Flux Grenades already are the EMP Grenades. IIRC they also belong to a Damage Profile called "EMP" which is 100/0. ...so? relabel it as flux damage and make an emp grenade with suggested effects. keeps good balance without oping...
- by korrah silain - at 2014.11.19 20:18:00
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319. [Feedback & Suggestion] EWAR 2 - Remote line-of-sight hacking. - in Feedback/Requests [original thread]
Fox Gaden wrote: I would prefer a Hack Relay. You place it on an Objective terminal, and then can hack the terminal remotely from up to 30m away. The Hack Relay can be destroyed to stop the hack, or the hacker can be killed to stop the hack. It...
- by korrah silain - at 2014.11.19 20:15:00
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320. [Feedback & Suggestion] EWAR 2 - Remote line-of-sight hacking. - in Feedback/Requests [original thread]
Jathniel wrote: Ku Shala wrote: module alchemy would be cool too like add 2 modules divide base stats by two example: complex profile dampener + complex kinetic catalyzer = complex kinetic profile dampener costs 30 cpu 8 pg gains -13%db and...
- by korrah silain - at 2014.11.19 20:09:00
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