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41. [Request] Deployable scanners - in Feedback/Requests [original thread]
As a heavy I'm fat, slow, have no equipment slots and usually carry a charge weapon (FG) so I have to hold my aim for long periods of time. That makes me vulnerable to sneak attacks by the now cloaked players. I can't both aim and look around 360 ...
- by kickin six - at 2014.04.05 03:40:00
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42. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Change "Forge guns are reported to have issues with firing" to "Forge guns have issues with firing". The current wording is insulting to the many many players who are having this problem in every game.
- by kickin six - at 2014.04.05 03:35:00
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43. Nerf the Forge Gun range to 199m. - in Feedback/Requests [original thread]
Tanks move fast, fire fast, have hardeners and scanners all at the same time. FG Heavies move slow, fire slow, don't have any kind of hardener and no equipment slot to carry a scanner. Yeah, let's nerf the FG even more. Maybe make it only able to ...
- by kickin six - at 2014.03.30 04:07:00
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44. [Suggestion] Invest in QA - in Feedback/Requests [original thread]
1.8 seems rushed. So clear that either your QA sucks or management pushed it out anyway. Look in the mirror and fix it. GL
- by kickin six - at 2014.03.29 01:44:00
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45. Forge Guns are now the new Railguns - in General Discussions [original thread]
Yeah, FG is at best 50% good. First shot is not going to happen. F'that nerf. If they touch the FG and don't touch the tanks I'm out.
- by kickin six - at 2014.03.28 03:09:00
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46. Former scanner spammers=lmao - in General Discussions [original thread]
Scanners are very useful. There's still a couple ways to keep the field lit up all the time if necessary. But really, 2 scanners will cover the approach directions. One is all that's needed to approach the target.
- by kickin six - at 2014.03.27 08:13:00
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47. [Request] Disable R3 Melee while charging a weapon - in Feedback/Requests [original thread]
Right Analog Stick is the aim and more than once I've been charging my FG and tracking something / someone and push too hard on it and the charge stops and I swat at the air. If not that then allow to disable Melee in options. Thanks.
- by kickin six - at 2014.03.27 07:21:00
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48. [BUG] Forge Gun Not Shooting Projectile - in Technical Support/Bugs [original thread]
Really frustrating to go toe-to-track with a tank and have nothing coming out of my FG. Yup, I'm dead. Please fix.
- by kickin six - at 2014.03.27 07:15:00
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49. Useless dropsuits after 1.8 - in Technical Support/Bugs [original thread]
Pretty sure I got back all the isk and sp I put in but i didn't keep track. i have my suits but I'm skilled out of them so if I want them back pretty easy to skill back in. On a side-note, I'd be interested to hear how someone can be in the game ...
- by kickin six - at 2014.03.26 02:04:00
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50. Request: Remove the ability for anyone equipped with a sniper rifle.... - in Feedback/Requests [original thread]
I usually only snipe now to clear the top of a building. Sniping gives me range but it takes too many shots in most cases. I'd rather be in range of my FG and it will lock and drop anyone who can see me with 1 shot.
- by kickin six - at 2014.03.04 07:46:00
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51. helping balancing the tanks suggestion (comming from a tanker) - in Feedback/Requests [original thread]
I like 'em just the way they are. I FG a lot of tanks and sometimes they kill me. Seems fair enough. So many bad drivers out there.
- by kickin six - at 2014.03.04 07:31:00
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52. Stop FG self damage - in Feedback/Requests [original thread]
Yeah I guess you're right. Same thing happens with grenades not going over the wall. I'll try to be more aware until they nerf it so bad I switch to bow and arrows.
- by kickin six - at 2013.12.23 02:35:00
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53. Request: limit equipment per player/team [Framerate lag is become unbearable.] - in Feedback/Requests [original thread]
I think I was in that match earlier today, or one like it. Bunch of juveniles were spamming the default spawn point right next to the depot and throwing grenades at people as they landed. Maybe some way to vote them and their gear off the island.
- by kickin six - at 2013.12.23 02:27:00
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54. [Request] A couple of bucks for landing in a hopeless match and sticking around - in Feedback/Requests [original thread]
I get why it happens, a team is losing badly so players start bailing and their spaces need to be filled. Usually the team is getting slaughtered or in heavy retreat with no uplinks to be found. By the time I spawn by the MCC somewhere and try to ...
- by kickin six - at 2013.12.23 02:18:00
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55. Stop FG self damage - in Feedback/Requests [original thread]
I'm blasting away with my FG in a prime spot and one of my clueless teammates walks in front of me and I almost die from the explosion. Would be cool if that effect didn't happen. Hitting a building, enemy infantry or vehicle is cool. That's on me...
- by kickin six - at 2013.12.22 16:31:00
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56. Fix sprinting bug - in Technical Support/Bugs [original thread]
I get the sprint bug but at least once a day. I hadn't tied it to this exact procedure. Sucks when I don't have a weapon or equipment to swap. I have to get to a depot and bounce suits.
- by kickin six - at 2013.12.22 16:23:00
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57. Equipment Noise to reduce lag/improve gameplay - in Feedback/Requests [original thread]
New adopter of spam here. I make sure my stuff is spread out enough to survive an orbital so this doesn't affect me. Therefore, I support it. Cheers
- by kickin six - at 2013.12.22 16:19:00
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58. Tanks for listening - in Feedback/Requests [original thread]
Alena Ventrallis wrote: kickin six wrote: 3. No ability to shoot while the hardener is activated. 3. All kinds of no. what would be the point of vehicles then? I guess I was looking at the combo of nearly impenetrable defense, high fir...
- by kickin six - at 2013.12.22 16:14:00
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59. protostomping/new player experience - in Feedback/Requests [original thread]
I agree it's a mess until you figure out what you're up against. You've played all the maps. Find a spot with a Nanohive nearby and fire away. There's always a place to be that they can't / won't care to reach. Of course you'll probably get hit by...
- by kickin six - at 2013.12.22 05:47:00
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60. Tanks for listening - in Feedback/Requests [original thread]
Stinker Butt wrote: kickin six wrote: 4. Give tanks an ammo budget that can be reloaded at a vehicle depot. In fairness, after the 1.7 update, #4 on your list was implemented. There is an easy work around though. If there are no available...
- by kickin six - at 2013.12.22 05:42:00
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