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1. My Experience with New Player Experience - in Feedback/Requests [original thread]
Greiv Rabbah wrote: I agree with others that this is an incredibly well thought out post. That said, Iddon't particularly care for the idea of a "pure fps" game mode. I've said it many times before, but for a game that was intended as a mmo/fps...
- by kiarbanor - at 2015.02.27 18:06:00
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2. My Experience with New Player Experience - in Feedback/Requests [original thread]
DDx77 wrote: kiarbanor wrote: Sorry for the longwinded post, but take this as your warning that IGÇÖm going to take my time explaining what I recently experienced. After being part of this game since closed betaGÇöI think November 2011GÇöI...
- by kiarbanor - at 2015.02.25 19:58:00
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3. My Experience with New Player Experience - in Feedback/Requests [original thread]
Oh, and Rip, I just thought of this: what if your options for suits mimicked the Apex suits. However, they are only Standard suits with Standard gear/weapons. You have all the options to choose from. That would give a wide array of options, woul...
- by kiarbanor - at 2015.02.25 17:12:00
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4. My Experience with New Player Experience - in Feedback/Requests [original thread]
emm kay wrote: Ripley Riley wrote: emm kay wrote: i disagree. Squads in general hinder the players more than they help. The goal here isn't to see the newbie live longer. i don't know where people get this idea. the idea is to have them P...
- by kiarbanor - at 2015.02.25 17:09:00
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5. My Experience with New Player Experience - in Feedback/Requests [original thread]
emm kay wrote: I posteda while ago about banning squadsin pub matches. i know that ccp hatesthe idea, but it is the quickest way to fix pubmatches. Also, make it so you cannot back out once in deployment. make the game an investment, not a choi...
- by kiarbanor - at 2015.02.25 16:51:00
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6. My Experience with New Player Experience - in Feedback/Requests [original thread]
Yeah, Rip, I thought about your point while writing this post out. CCP actually does a good job of giving you different Frontline suits to choose from as a new player. It's not like our current main characters that only get Frontline of the race w...
- by kiarbanor - at 2015.02.25 16:48:00
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7. My Experience with New Player Experience - in Feedback/Requests [original thread]
Sorry for the longwinded post, but take this as your warning that IGÇÖm going to take my time explaining what I recently experienced. After being part of this game since closed betaGÇöI think November 2011GÇöI decided to create three new charact...
- by kiarbanor - at 2015.02.25 16:26:00
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8. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Master Smurf wrote: kiarbanor wrote: Just to follow-up on the Hotfix, I'm having no issues from the changes; I'm still hitting guys fine as long as they're standing still, not moving in and out of frame. I'm all for trying some auto aim typ...
- by kiarbanor - at 2014.06.06 20:18:00
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9. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Just to follow-up on the Hotfix, I'm having no issues from the changes; I'm still hitting guys fine as long as they're standing still, not moving in and out of frame. I'm all for trying some auto aim type change because I think my kills would dou...
- by kiarbanor - at 2014.06.06 06:02:00
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10. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
I fully specc'd into NK's to waste ISK and do something different. Here are my observations: 1. I never noticed the "slow down" with NK's like I did with all other weapons; I'll give more feedback after today. 2. Using NK's is extremely hard for ...
- by kiarbanor - at 2014.06.04 16:26:00
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11. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Please excuse the wall of text you may or may not read, but I think these suggestions are easy and can be implemented in hot fixes: First, there has to be a complete wipe of Molden Heath. Sorry, Big Blue Donut, but if we want any type of PC to w...
- by kiarbanor - at 2014.04.07 14:41:00
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12. New Stat - in Feedback/Requests [original thread]
A lot of people truly care about their KDR; that's one of the reasons we have proto stomping and HAV spam. What if we make another stat the main objective? What if at the end of each match, you see an emphasis on ISK cost? The stat would rank yo...
- by kiarbanor - at 2014.02.09 16:35:00
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13. Equipment spam reduction - Nanohives - in Feedback/Requests [original thread]
I'm bumping this because I ran into some of the worst equipment spamming today. I don't care what "changes " CCP made, the entire match had horrible hit detection and lag. I'm still of the opinion that every single Merc has to have a set limit of...
- by kiarbanor - at 2014.02.09 00:52:00
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14. Fixing Pub Match Reward System - in Feedback/Requests [original thread]
Banjo Robertson wrote: Instead of tieing it to the 'value' of the suit being worn, why not just make it based on the 'tech level' of the suit being worn. Militia level suits earn you 50 WP Standard earn you 100 WP Advanced earn you 150 WP Pr...
- by kiarbanor - at 2014.01.27 01:29:00
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15. Fixing Pub Match Reward System - in Feedback/Requests [original thread]
Instead of giving a flat set of WPs for killing, change the payout to be based on the fitting you killed. For example, I kill someone in a 300k proto suit; instead of giving me just 50 points, give me 50%. I get 150 WPs for that kill because I too...
- by kiarbanor - at 2014.01.26 22:58:00
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16. My Humble Opinion - in Feedback/Requests [original thread]
Jooki Chewaka wrote: 1. This is a shooter, not a tank simulator. 2. Tanks are interesting, but when they ruin the shooter factor, you'll understand its a huge WTF. 3. I understand that you don't choose to kill infantry, but you know that on t...
- by kiarbanor - at 2013.12.17 05:41:00
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17. My Humble Opinion - in Feedback/Requests [original thread]
I came back to Dust after 1.7 to test the HAV changes, since I've loved tanks since beta. For a very long time, I ran tanks at a huge loss because a single merc running AV could take me out by sneaking up, dropping a Nanohive, spam grenades, and h...
- by kiarbanor - at 2013.12.17 00:55:00
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18. Suggestion for all Active Vehicle Mods - in Feedback/Requests [original thread]
Can there be a way to activate and deactivate all active modules by pushing one button? Of course, if you want to run the wheel to each individual module, you still can. But I want to access modules and turn them all on and off quicker and easier....
- by kiarbanor - at 2013.08.27 02:02:00
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19. [Request]Orbital Authorized Automated Audio Message - in Feedback/Requests [original thread]
I like this. +1
- by kiarbanor - at 2013.02.18 23:18:00
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20. [Simple Request] Notification when being repped by a Logi - in Feedback/Requests [original thread]
Great idea!
- by kiarbanor - at 2013.02.18 23:16:00
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