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41. LOL LAV vs HAV - in Technical Support/Bugs [original thread]
lack of flames
- by kalahari ilkeston - at 2012.09.01 07:50:00
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42. Dev Q&A IRC Postings 1st September 2012 now with post lunch questions included. - in General Discussions [original thread]
Iron Wolf Saber wrote: This a dysncing issue I was told from previous QnAs I wasnt around for. Currently we are stressing Sisi beyond her nomral load I mean if you look at this page http://www.eve-offline.net/?server=singularity youll see pe...
- by kalahari ilkeston - at 2012.09.01 06:15:00
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43. LOL LAV vs HAV - in Technical Support/Bugs [original thread]
Watch from 1:15 http://www.youtube.com/watch?v=jzVjggarRns
- by kalahari ilkeston - at 2012.09.01 05:21:00
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44. So the more you play the game the less sp you get? - in General Discussions [original thread]
Icy Tiger wrote: It resets at 8 pm EST everyday, and diminishes for every battle you play. Even battles that I join in at the very end (10 seconds to go) and end up getting 0SP cause I have no time to do anything?
- by kalahari ilkeston - at 2012.09.01 01:09:00
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45. Resurrection incorporated - in General Discussions [original thread]
im competant with a 0.2 kd ratio and can make waffles wrapped in bacon pancakes with bacon sprinkles can i join, I have the ability to draw fire from all enemies while you just pic them off
- by kalahari ilkeston - at 2012.09.01 00:41:00
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46. Penalty for logistics - in General Discussions [original thread]
H4rabec Weathers wrote: players need to learn to retreat and be healed too it's beter than dieing and waiting for revive. i dont agree with any kind of penalty as logistics is an already underplayed part of the game. everyone wants to be the...
- by kalahari ilkeston - at 2012.08.31 23:39:00
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47. Logi's need more incentive, point-wise, to repair tool... - in Feedback/Requests [original thread]
pfft noob mistake, trying to revive the actual person everyone knows that logically you work on the spot they were killed not the body itself
- by kalahari ilkeston - at 2012.08.31 22:46:00
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48. Suggestion for making Logi a more realistic role.... - in Feedback/Requests [original thread]
Xavier Hastings wrote: We are only Space Age Top-of-the-Line Mercenaries. that still use ballistic weapons
- by kalahari ilkeston - at 2012.08.31 22:42:00
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49. Game Design and Tanks - in Feedback/Requests [original thread]
All hail the TANK
- by kalahari ilkeston - at 2012.08.31 22:41:00
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50. More points for bigger threats. - in Feedback/Requests [original thread]
Leave vehicles high powered, but up the reward
- by kalahari ilkeston - at 2012.08.31 22:31:00
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51. Where are the mines - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Eskel Bondfree wrote: You have a strange definition of 'skill'. Fast reflexes and physical dexterity are not the only kind of 'skill' you can apply in a FPS, you know. Thinking, planning and being smart about what y...
- by kalahari ilkeston - at 2012.08.31 22:28:00
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52. Dropships and AV - in Feedback/Requests [original thread]
Really the same point value for killing HAV vs LAV?? That's just wrong the incentive should match the investment. As for killing infantry it should also scale with dropsuits and equipment used, killing militia guys with proto gear low reward, kill...
- by kalahari ilkeston - at 2012.08.31 22:17:00
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53. WHO THREW AV GRENADE AT SASHA - in Feedback/Requests [original thread]
What are the stats on installations, tank vs installations, installations should have more shields and armour then high end tanks
- by kalahari ilkeston - at 2012.08.31 22:07:00
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54. Logi's need more incentive, point-wise, to repair tool... - in Feedback/Requests [original thread]
Yeah it needs work, I rep armor when its safe but I the incentive is too low. Rarely do I see points for reping armor If I land a shot on anything and someone else kills it I get an assist. Well I assisted many people with armor rep, shouldn't i g...
- by kalahari ilkeston - at 2012.08.31 21:54:00
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55. Objectives should not be spawn points - in Feedback/Requests [original thread]
It's not a game balance issues cause it affects both sides evenly By removing the ability to spawn from objectives, it encourages better use of team play and other features, like uplinks and CRU installations become more valuable. Also might encou...
- by kalahari ilkeston - at 2012.08.31 21:43:00
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56. Game Design and Tanks - in Feedback/Requests [original thread]
Tanks should still be powerful but unlimited ammo in all vehicles is a bit wrong Even in an LAV, pick a good spot and just start blasting away continuously, anyone gets close or you see the obvious swarm missile launcher, immediately drive away
- by kalahari ilkeston - at 2012.08.31 21:32:00
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57. Just not good - in Feedback/Requests [original thread]
Strangerman wrote: Spawning in a group of enemies over and over while facing a wall, isnt there a way to make the game not spawn someone in a group of bad guys many other games have fixed this problem. I played a entire match being shot every ...
- by kalahari ilkeston - at 2012.08.31 21:24:00
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58. Get ready for Tank dominance tonight - in Feedback/Requests [original thread]
olssam 62 wrote: What tanks are in difficult ???? Whenever I cross a moin it done 20 kills 0 deaths with such strength that the grenade AV tickle ccp and now you have to offer nerf+Žs??? Seriously .... good news for campers with tanks ... ...
- by kalahari ilkeston - at 2012.08.31 21:17:00
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59. Suggestion for making Logi a more realistic role.... - in Feedback/Requests [original thread]
I agree, especially for crap players like me, I've tried to just keep blasting away with my weapon and trying to avoid being killed. It's really hard to waste all my ammo before dieing. It would help keep playing as a team and might even convince ...
- by kalahari ilkeston - at 2012.08.31 21:10:00
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60. AV Nerf Mixed feelings and why. - in Feedback/Requests [original thread]
Zero Harpuia wrote: You would think that if they added/fixed vehicle 'weakpoints', they'd have the decency to tell us WHERE the points are, or at least saying that there is a bloody weakspot. According to many tank pilots in a post long past, t...
- by kalahari ilkeston - at 2012.08.31 20:22:00
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