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261. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
Kleanur Guy wrote: I'm seeing 78PG base, I was under the impression they were 70PG base, I might be wrong I haven't played on the new build :( I can confirm they are correctly 78PG in the data-dump and in-game.
- by hydraSlav's - at 2013.05.21 00:02:00
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262. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
Kleanur Guy wrote: I don't know if its just me being silly, but your stacking penalties for armor and sprint mods don't work TOGETHER. Individually, their numbers work properly, but as soon as I had 1 sprint mod on top of some armor plates it j...
- by hydraSlav's - at 2013.05.20 23:41:00
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263. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
Kleanur Guy wrote: I don't know if its just me being silly, but your stacking penalties for armor and sprint mods don't work TOGETHER. Individually, their numbers work properly, but as soon as I had 1 sprint mod on top of some armor plates it j...
- by hydraSlav's - at 2013.05.20 17:23:00
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264. Kinetic Catalyzer passive skill - in Rookie Training Grounds [original thread]
Delirium Inferno wrote: hydraSlav's wrote: Some very good points being made here Oh please don't tell me I'm the only one who got the joke and laughed As much as i would love to take credit for that, it's an old EvE gem: http://omgra...
- by hydraSlav's - at 2013.05.20 17:02:00
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265. Help... The more I read the more confused I get - in Rookie Training Grounds [original thread]
double post
- by hydraSlav's - at 2013.05.20 15:53:00
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266. Help... The more I read the more confused I get - in Rookie Training Grounds [original thread]
Most new guides would mention "Uprising", "Updated for Uprising", may even mention "After May 6th" or "After May 14th". Also, if you see talk about Scrambler Rifles, Flaylock PIstol, Plasma Cannon or "racial bonuses" then it is related to Uprising...
- by hydraSlav's - at 2013.05.20 15:48:00
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267. Keyboard functionality: make the scoreboard not sticky (TAB key) - in Feedback/Requests [original thread]
Fix the bloody 5 seconds it takes to bring up the scoreboard first! I am all for "hold to show" key like every other game out there... but with the current 5 second delay, it ain't gonna work
- by hydraSlav's - at 2013.05.20 13:45:00
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268. Scrambler Rifle +range = -damage - in Feedback/Requests [original thread]
I-Shayz-I wrote: Don't see why lasers get a bonus to damage at range when the scrambler doesn't >.> Beam Laser vs Pulse Laser Scrambler Pistols never got "increase damage over distance" bonus, did they?
- by hydraSlav's - at 2013.05.20 13:40:00
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269. Scrambler Rifle +range = -damage - in Feedback/Requests [original thread]
Sparhawk TheRubyKnigt wrote: what i dont understand is why the blaster tech (assault rifles) out ranges laser tech (scrambler rifles). they need to have their optimal ranges reversed. (and extended a bit but thats a whole nother barrel of kitte...
- by hydraSlav's - at 2013.05.20 13:38:00
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270. Replace AV grenades with sticky C4 - in Feedback/Requests [original thread]
shaman oga wrote: AV nades are the most OP weapon in the game, replacing them with sticky C4 will bring in the game some skilled tactics. Also, C4 would be useful for the demolition of installations. Jihad jeeps 4TW!
- by hydraSlav's - at 2013.05.20 13:29:00
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271. Newb qeustion - in Rookie Training Grounds [original thread]
The "potential SP" is the bonus you would have gotten had you bought an Active Skill Booster
- by hydraSlav's - at 2013.05.20 13:28:00
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272. Weapon Optimal and Falloff Spreadsheet Please? - in Feedback/Requests [original thread]
Beren Hurin wrote: Could we please get a table with this information so we can use it for more accurate feedback? i would like that too. In the meanwhile, there is a well organized sticky with player-collected information here https://forum...
- by hydraSlav's - at 2013.05.20 13:25:00
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273. Kinetic Catalyzer passive skill - in Rookie Training Grounds [original thread]
.-- .... .- - / .-- --- ..- .-.. -.. / -... . / .- .-- . ... --- -- . / .. ... / .. ..-. / --. -- / .-. . ... .--. --- -. -.. ... / .-.. .. -.- . / - .... .. ...
- by hydraSlav's - at 2013.05.20 12:35:00
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274. Racial Dropsuit: Stacking Penalties - in Rookie Training Grounds [original thread]
Piercing Serenity wrote: I'm just confused as to how this works. If I have Assualt Dropsuit level 5, does the racial bonus "stack" with shield regulators, making the two modules I put on my suit subject to penalties? Or, will the first modules ...
- by hydraSlav's - at 2013.05.20 12:28:00
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275. Kinetic Catalyzer passive skill - in Rookie Training Grounds [original thread]
Some very good points being made here
- by hydraSlav's - at 2013.05.20 05:17:00
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276. Scrambler Rilfe +range = -damage - in Technical Support/Bugs [original thread]
Ecshon Autorez wrote: hydraSlav's wrote: It isn't a beam laser.... It's a pulse laser And the signifigance of this is.....? I'm not a Capsuleer (I'm assuming this has to do with weapons on ships) so I don't understand why that is signifi...
- by hydraSlav's - at 2013.05.20 04:20:00
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277. DUST Fitting Tool (pool) - in General Discussions [original thread]
First Google result for Dust Fitting Tool takes you to a locked thread that links here. Second result takes you directly to this thread. For the benefit of those using Google: https://forums.dust514.com/default.aspx?g=posts&t=67188
- by hydraSlav's - at 2013.05.20 02:34:00
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278. Scrambler Rilfe +range = -damage - in Technical Support/Bugs [original thread]
Ecshon Autorez wrote: Its exactly as the topic suggests. The farther away targets are from the Scrambler Rifle the less damage it deals. Let me repeat that, *clears thoat*... The farther away targets are from the Scrambler Rifle , A S...
- by hydraSlav's - at 2013.05.20 02:02:00
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279. Icons on the spawn screen? - in General Discussions [original thread]
On the spawn screen in top left, there are: An MCC icon, with MCC shield/armor A CRU icon, showing remaining clones And an Uplink icon, showing??? What??? That number always seems to be at 16...
- by hydraSlav's - at 2013.05.20 00:35:00
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280. Voice does not work for *old* EvE channels - in Technical Support/Bugs [original thread]
I know how to work voice. Don't explain to me how to enable microphone and active voice. Voice works fine in Corp, Squad and other Dust channels. Voice works fine in *newer* EvE channels. Voice does not work in *older* EvE channels. What do i ...
- by hydraSlav's - at 2013.05.20 00:14:00
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