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281. Longest kills. - in General Discussions [original thread]
Arkena Wyrnspire wrote: Viktor Hadah Jr wrote: PC and PLC in same thread... I cringed a little bit. I, uh. I've gone positive in a PC with a placon. against whom?
- by hfderrtgvcd - at 2014.12.01 22:28:00
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282. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zatara Rought wrote: hfderrtgvcd wrote: Zatara Rought wrote: hfderrtgvcd wrote: please keep the childish bickering to a minimum. Some issues with the current proposal I see are: dampeners are still worthless for medium frames in a c...
- by hfderrtgvcd - at 2014.12.01 22:04:00
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283. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zatara Rought wrote: hfderrtgvcd wrote: please keep the childish bickering to a minimum. Some issues with the current proposal I see are: dampeners are still worthless for medium frames in a competitive environment minmatar and amarr scou...
- by hfderrtgvcd - at 2014.12.01 21:36:00
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284. How do you counter this? - in General Discussions [original thread]
Ripley Riley wrote: Fire MD rounds from a distance. The sentinels will laugh at my pathetic attempt at harming them, but it might kill one or two of the logis and it will destroy the metric fucktonne of equipment they probably have **** out eve...
- by hfderrtgvcd - at 2014.12.01 21:16:00
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285. How do you counter this? - in General Discussions [original thread]
There is a squad of heavies and logis on an objective that you need to take. The letter is closed from all but two angles, neither of which can be fired through from range. The top of the objective is covered and there are no vantage points with l...
- by hfderrtgvcd - at 2014.12.01 21:12:00
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286. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
please keep the childish bickering to a minimum. Some issues with the current proposal I see are: dampeners are still worthless for medium frames in a competitive environment minmatar and amarr scouts can be scanned in close range no matter wha...
- by hfderrtgvcd - at 2014.12.01 20:02:00
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287. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: hfderrtgvcd wrote: CCP Rattati wrote: stuff Precision/Profile round to the nearest number with ties going to scanner iirc. This means a scout with two precision will scan an assault with two dampeners. Is this intende...
- by hfderrtgvcd - at 2014.12.01 05:32:00
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288. Shield Tanking vs Armor Tanking Discussion... - in General Discussions [original thread]
Ace Boone wrote: DeadlyAztec11 wrote: The Minmatar Assault needs a lot better base regen because right now using shield charging mods is a waste because they just don't do enough given our amount of shields and base stats. It's always bett...
- by hfderrtgvcd - at 2014.12.01 05:30:00
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289. Factional Warfare's looooooong search - in General Discussions [original thread]
squad up and wait times are greatly reduced
- by hfderrtgvcd - at 2014.12.01 05:25:00
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290. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: Here is the final proposal. It is heavily based off of the community feedback, but Cat Merc's combination of Planetary Conquest meta review and thoughtful spreadsheet was exceptional. Thanks everyone, especially those that p...
- by hfderrtgvcd - at 2014.12.01 05:21:00
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291. CPM please answer. - in The Council's Chamber [original thread]
Starlight Burner wrote: Soraya Xel wrote: The CPM's job has never been to talk to players, except perhaps if it helps us do our job. That statement right there, sums up CPM for me. If you don't talk to players, how do you know what to pas...
- by hfderrtgvcd - at 2014.12.01 04:53:00
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292. Please restore Impact Ridge and Fracture Road - in Feedback/Requests [original thread]
fracture road is actually playable after the change. Its still a **** map, but its miles better than before.
- by hfderrtgvcd - at 2014.12.01 04:48:00
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293. Dust Brasil boosting WP (photo) - in General Discussions [original thread]
Jaysyn Larrisen wrote: pagl1u M wrote: image This is not good guys, really not good. More likely it's a logi duel. WP boosting with guys on either side at 0/0 k-d? probably not boosting. I have run logi duels witth folks for WPs and...
- by hfderrtgvcd - at 2014.12.01 03:28:00
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294. Shield Tanking vs Armor Tanking Discussion... - in General Discussions [original thread]
Ydubbs81 wrote: hfderrtgvcd wrote: Ydubbs81 RND wrote: I mean, how is a cal heavy supposed to compete cal heavies are beast. The hmg does -15% damage to shields. vs an amarr heavy that has resistance to the HMG with maybe 1000hp of a...
- by hfderrtgvcd - at 2014.12.01 03:05:00
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295. Shield Tanking vs Armor Tanking Discussion... - in General Discussions [original thread]
Ghost Kaisar wrote: True Adamance wrote: Min Assault can cap out at 1014.3 EHP...not half bad and has significantly better regen and movement speed. Caps out at much higher, but its pretty much a shitfit past around 900 HP. ADVANCE NO...
- by hfderrtgvcd - at 2014.12.01 03:03:00
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296. Fitting Question : Scout. - in General Discussions [original thread]
2 complex precision 1 complex damp 1 complex range 2 complex kincat shotgun smg flux cloak remote explosive
- by hfderrtgvcd - at 2014.12.01 02:52:00
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297. Shield Tanking vs Armor Tanking Discussion... - in General Discussions [original thread]
Ydubbs81 RND wrote: I mean, how is a cal heavy supposed to compete cal heavies are beast. The hmg does -15% damage to shields.
- by hfderrtgvcd - at 2014.12.01 02:11:00
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298. Shield Tanking vs Armor Tanking Discussion... - in General Discussions [original thread]
Ydubbs81 RND wrote: hfderrtgvcd wrote: Ydubbs81 RND wrote: hfderrtgvcd wrote: They're pretty balanced imo. Shields have better speed and regen with a delay while armor has better hp without a delay. The only thing that needs to be fixe...
- by hfderrtgvcd - at 2014.12.01 00:55:00
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299. Shield Tanking vs Armor Tanking Discussion... - in General Discussions [original thread]
Ydubbs81 RND wrote: hfderrtgvcd wrote: They're pretty balanced imo. Shields have better speed and regen with a delay while armor has better hp without a delay. The only thing that needs to be fixed is the higher cpu/pg of shield extenders an...
- by hfderrtgvcd - at 2014.12.01 00:52:00
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300. Resolution: from dust to dust - in The War Room [original thread]
ERA still exists, they are just called Murphys-Law now.
- by hfderrtgvcd - at 2014.12.01 00:49:00
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