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1761. Breach shotgun - in The Council's Chamber [original thread]
Thank you for responding. Having played more with the breach shotguns I am still not sure exactly what feels off with it. The skills really help the breach shotgun, hit detection is good, damage seems decent except for when facing heavies or p...
- by Haerr - at 2013.11.08 16:41:00
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1762. [Feedback] Time-To-Kill (TTK) is still much too long. Fix it. - in Feedback/Requests [original thread]
When was the last time you got killed by a breach shotgun? Can't remember? That's ok. I just think that it speaks volumes to the current state of balance in Dust 514.
- by Haerr - at 2013.11.07 13:31:00
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1763. Respec Petition - in General Discussions [original thread]
Forgot to sign. /Signed!
- by Haerr - at 2013.11.07 13:21:00
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1764. Respec Petition - in General Discussions [original thread]
Is the skill tree being reworked in 1.7? Yes. Respec thank you very much.
- by Haerr - at 2013.11.07 12:58:00
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1765. To CCP- the player divide. - in General Discussions [original thread]
Dust 514 had a lot of issues back in chromosome but it was still a lot more fun to play than what we have today.
- by Haerr - at 2013.11.07 12:47:00
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1766. CCP Definitely need to give us a Respec Option after U1.7 - in General Discussions [original thread]
dustwaffle wrote: Balancing = No respec Addition of new content = No respec Fundamental change to skill trees etc = Yes/Maybe Isn't that what is going to happen?
- by Haerr - at 2013.11.07 12:44:00
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1767. Breach shotgun - in The Council's Chamber [original thread]
Dear CPM0 members, do you feel like the breach shotgun is working as inteded?
- by Haerr - at 2013.11.07 12:40:00
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1768. Scouts and Heavies....CONVERT!!! - in General Discussions [original thread]
Ugh I guess it can not be avoided any longer. I'll start working on a logi suit now. So many SPs spent on biotics and passive scanning...
- by Haerr - at 2013.11.07 12:28:00
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1769. [Feedback] Time-To-Kill (TTK) is still much too long. Fix it. - in Feedback/Requests [original thread]
Even with 2 complex damage mods my prototype breach shotgun needs to be reloaded to take down most enemies. Is this working as inteded? If not please fix this as soon as possible.
- by Haerr - at 2013.11.07 12:25:00
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1770. Vote 'Derek the bird' for CPM1 - in General Discussions [original thread]
lol the bird will get my vote ;)
- by Haerr - at 2013.11.06 10:23:00
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1771. [Request] Dropsuit scan profile to cascade down to Equipment - in Feedback/Requests [original thread]
Happy Violentime wrote: So, if you run a scout suit with a bunch of complex dampeners, you can drop a nanohive/uplink and your dropped equipment has the same profile as your suit. Hmm I would prefer a 'Dampened' version of each equipment ins...
- by Haerr - at 2013.11.04 13:38:00
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1772. Adding improvement to the fitting page. - in Feedback/Requests [original thread]
DangerRuss42 wrote: Would like to see a personal note or comment section added for each fitting. Maybe on the right side. An area where we could comment on our own dropsuit or vehicle fitting, where we want to take the fitting or what we want...
- by Haerr - at 2013.11.04 13:35:00
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1773. CCP Please Read: Sprint Glitch/Exploit - in Feedback/Requests [original thread]
I-Shayz-I wrote: There's another one...but I'm not saying what it is. Can't let it get out. ;)
- by Haerr - at 2013.11.04 13:33:00
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1774. Best ACTIVE Tankers - in General Discussions [original thread]
My vote goes towards duna and black since those are the ones I run into most of the time - can't say I see a lot of tankers around these days though.
- by Haerr - at 2013.11.04 11:47:00
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1775. Myofibril Stimulants - in Feedback/Requests [original thread]
Cosgar wrote: Probably one of the most under used modules in Dust. Scouts don't have the space for them and the other frames wouldn't be caught dead with them. So here's an idea- what if we added some more practical use to their designed purpos...
- by Haerr - at 2013.11.04 11:44:00
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1776. CCP Please Read: Sprint Glitch/Exploit - in Feedback/Requests [original thread]
Thor Odinson42 wrote: I'm not sure if you guys read all the QQ about the melee glitch/exploit that started a few months ago. Well it's still here, only it's now rampantly used to: 1) Speed up reload 2) Fire the Shotgun and other weapons at mu...
- by Haerr - at 2013.11.04 11:33:00
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1777. Matchmaking is screwed - in General Discussions [original thread]
I don't like waiting a long time (5~10+mins) to get into a match only to have it end before I can spawn in. Please fix. Edit: Actually I don't like waiting any amount of time only to get into a match right as it end. Pretty please fix.
- by Haerr - at 2013.11.03 14:00:00
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1778. BPOs and the future - in Feedback/Requests [original thread]
Are you suggeting that my permanent gear, requiring no restocking or replacement which I paid money for will no longer be permanent gear, requiring no restocking or replacement? I don't like that idea at all.
- by Haerr - at 2013.11.03 10:44:00
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1779. Nice Nerf - in General Discussions [original thread]
While I do hope that forge guns get a range nerf I feel that giving forge guns a lower optimal range would be better, allowing them to keep at least some of the long range capabilities. Maybe add slower projectiles to the mix would be a better way...
- by Haerr - at 2013.11.02 08:27:00
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1780. [Request] Charts of things destroyed in matches! - in Feedback/Requests [original thread]
Olomo Daygon wrote: Like an equivalent ISK invested and ISK lost would be cool to look at. It doesn't even have to be view-able at the end of the match. But a tab that pulls up all your past matches with appropriate stats. That would be neat. ...
- by Haerr - at 2013.10.30 16:18:00
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