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1741. [Request] Prioritize FPS and render distance over "shininess" - in Feedback/Requests [original thread]
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- by Haerr - at 2013.11.18 18:29:00
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1742. To those who doubt CCP - in General Discussions [original thread]
DJINN Marauder wrote: Now if only CCP did more trial and error stuff. I propose no explosive weapons or aim assist for a little while :D Hah! that made me giggle! :)
- by Haerr - at 2013.11.18 18:08:00
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1743. [Feedback ] Video Comparison Of The Dropship Camera - Vote Here - in Feedback/Requests [original thread]
I would like to make two requests. 1. Decouple turret aiming from the view in 1st person view. 2. When you fly close to things in 3rd person view and the camera gets jammed up your dropships bum it's next to impossible to hit anything since the ...
- by Haerr - at 2013.11.18 18:02:00
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1744. Reasons a Respec should or should not happen. - in General Discussions [original thread]
What about when 3 out of the 7 branches in the skill tree is being reworked?
- by Haerr - at 2013.11.18 12:49:00
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1745. Could this be the sadest sight in dust? - in General Discussions [original thread]
mr musturd wrote: you mean there are logis out there that have rep tools?? theyre like dinosaurs Well... erhm... now that you mention it, I am not sure there are...
- by Haerr - at 2013.11.17 09:49:00
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1746. I would like to opt out of my vehicle skill points . - in Feedback/Requests [original thread]
I too would like vehicles SPs back.
- by Haerr - at 2013.11.17 09:13:00
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1747. Could this be the sadest sight in dust? - in General Discussions [original thread]
I wonder if: 2 heavies with sniper rifles and 1 logi with a 2 target rep tool would be any fun..?
- by Haerr - at 2013.11.17 09:09:00
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1748. Can't stand this game anymore - in General Discussions [original thread]
Knight Soiaire wrote: CCP Dev #1 wrote: Well 'CCP Dev #2', the forums goers are saying that TTK is too low, should we hotfix a damage nerf? CCP Dev #2 wrote: Meh, maybe later. What else is happening? CCP Dev #1 wrote: Well, there i...
- by Haerr - at 2013.11.16 22:14:00
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1749. [request] Return the Black Eagle Scout Suit to its former sexy glory! - in Feedback/Requests [original thread]
Oh my yes! +1
- by Haerr - at 2013.11.16 11:57:00
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1750. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
There are a lot of good suggestions and ideas in this thread! I would like to add a few ideas. # "catch up" mechanic(s) First off, I am against the implementation of any "catch up" mechanic. How ever if you insist on implementing one I think i...
- by Haerr - at 2013.11.14 15:07:00
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1751. Thanks CPM! - in The Council's Chamber [original thread]
Nice summary Shotty! (And quick as well!) :)
- by Haerr - at 2013.11.12 15:11:00
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1752. Thanks CPM! - in The Council's Chamber [original thread]
I was under the impression that scouts wouldn't get hugs until they implemented the rest of the scout suits and that they wouldn't implement the rest of the scout suits until they had all the heavy suits ready. Think I got that impression from the...
- by Haerr - at 2013.11.12 14:33:00
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1753. Hmg is getting a 30% range buff........YO! - in General Discussions [original thread]
HowDidThatTaste wrote: Not sure if its true, Would this fix the HMG? OMG best post in a long while! :) +1
- by Haerr - at 2013.11.10 22:12:00
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1754. Officer Railgun - in General Discussions [original thread]
CharCharOdell wrote: Call it the 'Manus Peak' Particle Cannon We will also need officer damage mods, both for infantry and vehicles... wonder what they would be called? Edit: Typo
- by Haerr - at 2013.11.09 09:20:00
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1755. [Feedback] Time-To-Kill (TTK) is still much too long. Fix it. - in Feedback/Requests [original thread]
The dark cloud wrote: dear lord every 1 on this game avoids breach weapons for a reason. And that is that they suck hard. All too true. Hopefully that will not allways be the case.
- by Haerr - at 2013.11.09 09:05:00
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1756. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Cosgar wrote: This game has always been balanced around bad hit detection. Untitl now, it's never been as near perfect as this. We may be looking at a massive re-work in 1.7 and beyond. Still hopeful, eh? ;) Me too! :)
- by Haerr - at 2013.11.08 17:31:00
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1757. [Request] Rebalance CQC - in Feedback/Requests [original thread]
I think for shotguns an increase in both optimal range and fall-off range would be a good thing. Maybe not so much the optimal as the fall-off. For breach shotguns an increase in damage is much needed. In addition to the changes to the shotguns o...
- by Haerr - at 2013.11.08 17:23:00
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1758. Scouts and Heavies....CONVERT!!! - in General Discussions [original thread]
Fox Gaden wrote: Cat Merc wrote: You got a 250 health increase, what more do you wan't? Be a tank? Scouts are in a much worse state than heavies. Much worse. The 6m scan increase as a "buff" is insulting I would happily trade my 250 health...
- by Haerr - at 2013.11.08 17:16:00
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1759. [Feedback] Time-To-Kill (TTK) is still much too long. Fix it. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Haerr wrote: Even with 2 complex damage mods my prototype breach shotgun needs to be reloaded to take down most enemies. Is this working as inteded? If not please fix this as soon as possible. Use a differen...
- by Haerr - at 2013.11.08 17:03:00
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1760. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
KA24DERT wrote: Booker DaFooker wrote: KA24DERT wrote: Text Grant wrote: Agreed. Remove 10% buff from every weapon No. Not every weapon needs a nerf. Its not about nerfing weapons, it's about reducing TTK, the same effect could ...
- by Haerr - at 2013.11.08 16:46:00
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