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561. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
You can fix the problem of RE+LAVs if you make a separate bandwidth system for REs. Edit: or at least make it so that it would require two (logis) players in order to put enough REs on a LAV to alpha a tank.
- by Haerr - at 2014.11.25 11:40:00
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562. ccp awesome concept art and in game model - in General Discussions [original thread]
Fox Gaden wrote: Soraya Xel wrote: Haerr wrote: Is the problem for more vehicle/vehicle variants being added to the game that they would have to fit into a 16v16 infantry shooter or is that there currently are no game modes/gameplay desig...
- by Haerr - at 2014.11.24 19:04:00
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563. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ladies and gentlemen, lunatics and neckbeards ... I feel so left out right now... :-(
- by Haerr - at 2014.11.24 16:58:00
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564. which corp actually take & help new and casual player? - in General Discussions [original thread]
As a proud (non) official representative of Hughes's Support Group I would like to say that we are willing to accept donations in order to further our pursuit of helping fellow RSVs.
- by Haerr - at 2014.11.24 16:54:00
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565. Are there any videos of small blasters on a python/incubus? - in General Discussions [original thread]
Last time I ran a Blaster Incubus was awesome! I had some much fun1 :) Then my squad mates called me useless and I felt bad :(
- by Haerr - at 2014.11.24 16:51:00
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566. Scout Registry / Killboard - in General Discussions [original thread]
testing was done, the bit about Minmatars leaving is wrong she got knocked up and now she won't leave :-(
- by Haerr - at 2014.11.24 16:46:00
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567. ccp awesome concept art and in game model - in General Discussions [original thread]
Soraya Xel wrote: Since vehicles have few or no well-defined gameplay roles, and were probably added to the game solely because they "looked cool"? Is the problem for more vehicle/vehicle variants being added to the game that they would have ...
- by Haerr - at 2014.11.24 16:43:00
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568. ccp awesome concept art and in game model - in General Discussions [original thread]
Soraya Xel wrote: Haerr, with 16 players, larger maps would make for a worse play experience. As it is, our maps often feel way too large and expansive for the size of battle taking place on them. Well you say that but having 16v16 vehicle f...
- by Haerr - at 2014.11.24 16:29:00
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569. ccp awesome concept art and in game model - in General Discussions [original thread]
Soraya Xel wrote: I hadn't actually seen that video. I get the impression though that higher velocity fighters would require much larger battlegrounds than we have now. And I wonder how AV would work with them. Good luck getting a swarm lock ...
- by Haerr - at 2014.11.24 16:20:00
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570. Scout Registry / Killboard - in General Discussions [original thread]
Cass Caul wrote: Kinkiness: Amarr > Gallente > Minmatar > Caldari Fun in bed: Amarr/Gallente > Caldari > Minmatar Best one-night-stand: Gallente > Amarr > Minmatar > Caldari knocks you up and doesn't come back: Minmat...
- by Haerr - at 2014.11.24 14:35:00
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571. ccp awesome concept art and in game model - in General Discussions [original thread]
fighters: youtube - concept art i rate fighters twenty-twelve out of two dozen, would post again
- by Haerr - at 2014.11.24 14:32:00
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572. solution to the redline problem - in Feedback/Requests [original thread]
the problem with redlines in dust514 is that they allow snipers and vehicles to hide where it near impossible to reach them because of 1) range, 2) redline timer the solution is obvious fighter jets. since they are quick the redline timer is less...
- by Haerr - at 2014.11.24 14:27:00
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573. Vehicle Module Idea - in Feedback/Requests [original thread]
Vehicle Anti-Infantry AoE Webifier module. -50% movement speed to infantry within a ~35 metres radius of the Vehicle. Truck coming at you! Roadkill! +50 WP
- by Haerr - at 2014.11.23 14:36:00
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574. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
is there a specific reason to why suits do not have normalised eq slots and bandwidth?
- by Haerr - at 2014.11.23 14:30:00
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575. Scout Registry / Killboard - in General Discussions [original thread]
Jebus McKing wrote: CCP Rattati wrote: https://www.youtube.com/watch?v=lu3VTngm1F0 Jebus has no faith. Figured I might go play some Dust, are you in?
- by Haerr - at 2014.11.23 14:25:00
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576. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: CCP Rattati wrote: https://www.youtube.com/watch?v=lu3VTngm1F0 So.... PvE confirmed? Who am I kidding? I might as well be asking if CCP is working on Half Life 3. Just play something else until whatever is bothe...
- by Haerr - at 2014.11.23 14:22:00
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577. Tickrate - in General Discussions [original thread]
Pictures from UT99 Tickrate: 15 Tickrate: 30 Tickrate: 50
- by Haerr - at 2014.11.23 14:16:00
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578. Scout Registry / Killboard - in General Discussions [original thread]
Recently a random conversation about the environment/gardening turned into talking about in-door plants which in turn took a huge leap into speaking about UT99 which made us reminisce how some weapons worked 'better' in LANs. Then someone said "I...
- by Haerr - at 2014.11.23 13:38:00
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579. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Jebus McKing wrote: If you'd fix strafe speed you wouldn't have to herf hit detection.
- by Haerr - at 2014.11.22 18:39:00
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580. Scout Registry / Killboard - in General Discussions [original thread]
sir RAVEN WING wrote: Hey, does anyone remember the death animations? not really, no... link to video?
- by Haerr - at 2014.11.22 18:02:00
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