Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
481. yeah ... what is this? - in General Discussions [original thread]
da GAND wrote: MMO? Mwahahahahahahahahahahahahahaha!!!!!!!!!!!!!!!!!!!!!! This is a lobby shooter right now, you and many others are lying to yourselves when you call this an MMO or an MMO-FPS. Its not even close to being what it's suppose to ...
- by Garrett Blacknova - at 2014.04.07 12:25:00
|
482. Hit Registration Logic - in General Discussions [original thread]
Chuckles Brown wrote: 1. I'm well aware how each type of connection works, so thanks for stating the obvious. EXCEPT, that you're actually 100% wrong. P2P works the exact same as as P2S. just a different route in Port-80... as a former professi...
- by Garrett Blacknova - at 2014.04.07 12:11:00
|
483. yeah ... what is this? - in General Discussions [original thread]
It's a red bar. Obviously.
- by Garrett Blacknova - at 2014.04.07 11:14:00
|
484. It should take team work to take down a scout.. - in General Discussions [original thread]
Pretty sure the scenarios here are just a little bit different. Scout: If you're alone, and you're alert and watching for ambushes, you can counter and kill the Scout without teammates. Tank: If you're alone, and you're alert and watching for veh...
- by Garrett Blacknova - at 2014.04.07 11:11:00
|
485. Hit Registration Logic - in General Discussions [original thread]
The mechanics behind hit detection and registration have been known for quite some time, and to put it bluntly, you're flat wrong. The problem is nothing to do with a direct randomised "miss chance" built into lighter suits. The problem is that ...
- by Garrett Blacknova - at 2014.04.07 10:45:00
|
486. Tale of a weary merc - biomassed too many times. - in General Discussions [original thread]
Nope. I feel fine. The deaths don't af-af-affect me. Don't affect me. Don't affect me. 5 1 4 514 514 514 514 514514514514514514514514514514514514514514514514514514514514514514514514514514514514514514514
- by Garrett Blacknova - at 2014.04.07 09:17:00
|
487. Free ISK?! I'll take it. - in General Discussions [original thread]
Garrett Blacknova wrote: Minmatar Commando with Precision Enhancers in all high slots, Range Amplifiers in all the lows, Shotgun and Nova Knives. And a Repair Tool. I don't care what tier each item is, build as you see fit within those limitiat...
- by Garrett Blacknova - at 2014.04.07 08:33:00
|
488. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
Thurak1 wrote: I have always wondered why my suit that is designed to pick up other dropsuits at 10 meters cant pick up a ginormous METAL tank at 11 meters. It boggles my mind that i can't pick up tanks from further away than a dropsuit. Tanks ...
- by Garrett Blacknova - at 2014.04.07 08:28:00
|
489. Corpmate has negative aurum and CCP are ignoring him - in General Discussions [original thread]
Scoota Eu wrote: Any petition I've filled in has usually been looked at sooner than this, and they were for pretty menial things :S Yeah, this is probably the reason. Menial problems have simple solutions. Serious problems need more invest...
- by Garrett Blacknova - at 2014.04.07 08:16:00
|
490. Corpmate has negative aurum and CCP are ignoring him - in General Discussions [original thread]
dullrust wrote: Garrett Blacknova wrote: Almost a week and no reply is fairly common for support tickets. Not "normal" in the sense that it always happens, but it does happen often enough that it's not something to be overly surprised by. T...
- by Garrett Blacknova - at 2014.04.07 08:14:00
|
491. To those bads whining about cloaks - in General Discussions [original thread]
Operative 1171 Aajli wrote: Kasote Denzara wrote: This is what happens when you strip people of their scanner crutch- they have become too blind to use their own eyes. Personally, I enjoy PLCing cloaked people. It brings a tear of joy. ...
- by Garrett Blacknova - at 2014.04.07 08:11:00
|
492. Corpmate has negative aurum and CCP are ignoring him - in General Discussions [original thread]
Almost a week and no reply is fairly common for support tickets. Not "normal" in the sense that it always happens, but it does happen often enough that it's not something to be overly surprised by. There isn't a specified turnaround time on them,...
- by Garrett Blacknova - at 2014.04.07 08:04:00
|
493. Possible Assault Buff - in General Discussions [original thread]
Assault buff as recommend by ME (which obviously makes it more valid, because awesome): 1. Add an extra module slot (or two) onto each Assault suit. 2. increase PG and CPU values to allow competent fittings using the extra slots. This makes Assa...
- by Garrett Blacknova - at 2014.04.07 08:01:00
|
494. beware the assault gk.o - in General Discussions [original thread]
Alabastor 'TheBlaster' Alcar wrote: i kill way more claked dudes than they get me Clake?!? CLAAAAKE!!!?!?!?!!!
- by Garrett Blacknova - at 2014.04.07 07:56:00
|
495. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
My bet is going to the "physical impulse is only MEANT to work on dead bodies" theory. This theory proposes the possibility that CCP screwed up somehow when implementing the feature, and while it SHOULD only work on corpses, there's an effect on l...
- by Garrett Blacknova - at 2014.04.07 07:51:00
|
496. How to take out a cloaked scout in a squad - in General Discussions [original thread]
Khulmach wrote: I mean when you are hacking and you can't see them.I don't have eyes on my back Pretty sure that's just as big a problem when the enemy standing behind you ISN'T cloaked.
- by Garrett Blacknova - at 2014.04.07 07:41:00
|
497. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
1. Passive scanning bugs where tanks and other vehicles don't show up on your scanners when they ARE in range need to go. This almost never happens with Dropsuits that should be detected any more (it did in early Uprising builds.. having a passiv...
- by Garrett Blacknova - at 2014.04.07 07:38:00
|
498. On dropsuits and the passive scans of vehicles - in General Discussions [original thread]
This thread was saying vehicles should show up at LONGER RANGE THAN YOUR SCANNERS DETECT. The reasoning was that your scanners are sound-based. I countered that argument by explaining that there's absolutely no valid reason behind that assumptio...
- by Garrett Blacknova - at 2014.04.07 06:41:00
|
499. Seriously, sprint bug has got to go - in General Discussions [original thread]
Bethhy wrote: If CCP fixes this they will probably break something more crucial... They probably left it because everytime they tried to fix it they broke movement. On a plus side the Mic bubble glitch that has been around for 7 months got f...
- by Garrett Blacknova - at 2014.04.07 05:20:00
|
500. IMPORTANT message for CCP regarding the cloak. - in General Discussions [original thread]
Vrain Matari wrote: Garrett's proposal to remove damping It's not MY proposal though. I'm working from the proposal mentioned by IWS in the CPM cloak discussion thread. And I'm suggesting only a REDUCTION in dampening, not a removal, as les...
- by Garrett Blacknova - at 2014.04.06 18:07:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |