Pages: 1 [2] 3 |
21. Why Do Assault Rifles Have Zero Range? - in General Discussions [original thread]
So it makes sense that bullets should literally disappear into nothingness past like 20 meters, right?
- by frfqq - at 2012.10.04 23:04:00
|
22. Why Do Assault Rifles Have Zero Range? - in General Discussions [original thread]
Seriously, the assault rifles in this game have less range than shotguns do in most games. Snipers are literally invincible to getting hit by any infantry other than other snipers when they're camping in the hills in the back of the map. My bullet...
- by frfqq - at 2012.10.04 23:00:00
|
23. Much Better Than The Last Build - in General Discussions [original thread]
I quit playing the last build a couple days after the download. I can see myself playing this build for a bit longer. Would be amazing if the game didn't lag so bad...(both framerate and network-wise). I'm also getting tired of playing the same f...
- by frfqq - at 2012.10.03 23:31:00
|
24. The Strafe Speed Is Fine - in General Discussions [original thread]
Yes I agree higher strafe speeds, in some cases, can make a more skillful game. Realize however that: 1. A console game based on pure skill (is it even possible for a console game to take pure skill?) is NOT fun for anybody. You WILL get bored go...
- by frfqq - at 2012.10.03 21:39:00
|
25. Dumbing Gunplay Down Is Probably A Smart Move - in General Discussions [original thread]
xprotoman23 wrote: frfqq wrote: xprotoman23 wrote: Crimson Moon V wrote: [quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, u...
- by frfqq - at 2012.10.02 06:09:00
|
26. Dumbing Gunplay Down Is Probably A Smart Move - in General Discussions [original thread]
xprotoman23 wrote: Crimson Moon V wrote: [quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potentia...
- by frfqq - at 2012.10.02 05:56:00
|
27. Dumbing Gunplay Down Is Probably A Smart Move - in General Discussions [original thread]
High health combined with high strafe speeds is too much for a console shooter, especially one with broken hit detection. Some gunfights dragged on way longer than they should have. The payoff for this is extremely high aim assist which I'm sure n...
- by frfqq - at 2012.10.02 05:54:00
|
28. Dumbing Gunplay Down Is Probably A Smart Move - in General Discussions [original thread]
This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hard...
- by frfqq - at 2012.10.02 05:43:00
|
29. I Get The Feeling Everyone Has Forgotten Of This Game's Existence - in General Discussions [original thread]
Dust 514 used to be all the rage up until around the E3 build. Numbers have dropped dramatically since and nobody I know plays or even mentions this game anymore. I have a feeling the only players left are EVE players.
- by frfqq - at 2012.09.29 06:37:00
|
30. About People Who Hate Dust - in General Discussions [original thread]
Hit detection is awful. Takes too long too kill people and classes are imbalanced. Vehicles dominate everything.
- by frfqq - at 2012.09.09 01:24:00
|
31. NDA Breach on Yeousch? - in General Discussions [original thread]
http://www.youtube.com/watch?v=qJQCl-aiIz0
- by frfqq - at 2012.08.22 00:54:00
|
32. 12 vs. 12 Is Too Boring - in General Discussions [original thread]
The maps are too big for 24 players. You have to run around way too much to find some action, and sometimes over half the enemy team sit in LAVs/tanks all game which makes the game even more boring and you end up running circles around the map try...
- by frfqq - at 2012.08.20 19:20:00
|
33. Best Weapon? - in General Discussions [original thread]
TEBOW BAGGINS wrote: frfqq wrote: All I wanted to know was what the best weapon was... TLDR: there isn't one Reason being is that all the weapons in this game suck ass now and the laggy gameplay makes it impossible to tell how good you...
- by frfqq - at 2012.08.19 22:33:00
|
34. Best Weapon? - in General Discussions [original thread]
All I wanted to know was what the best weapon was...
- by frfqq - at 2012.08.19 22:14:00
|
35. Best Weapon? - in General Discussions [original thread]
What is the best weapon for destroying scrubs?
- by frfqq - at 2012.08.19 21:14:00
|
36. Still A Snooze-Fest - in General Discussions [original thread]
Invincible scouts who get instant health regeneration, noobs running around in 1000+ HP tank armor, everyone sitting in vehicles 1-shotting infantry all game, snipers camping in the hills where your weapon doesn't reach, framerate drops and weapon...
- by frfqq - at 2012.08.14 22:34:00
|
37. Return of the strafer - in General Discussions [original thread]
Is the hit detection fixed? Strafing is good but could make the hit detection even worse.
- by frfqq - at 2012.08.14 20:40:00
|
38. Precursor Patch Notes - in General Discussions [original thread]
EnglishSnake wrote: frfqq wrote: Screen shaking when getting shot at? Looking forward to trying out the new features though. Where does it say that in the patches notes? because i aint found it "-Added directional camera shake when h...
- by frfqq - at 2012.08.11 10:07:00
|
39. Precursor Patch Notes - in General Discussions [original thread]
Screen shaking when getting shot at? OP invisible grenades that now track and follow the nearest target? Buffed the already annoying heavy class and made it easier to camp in your spawn with a sniper rifle? Sounds like the gunplay is going downhil...
- by frfqq - at 2012.08.10 09:59:00
|
40. Serious question for those ALL that are disappointed in the BETA - in General Discussions [original thread]
I have top tier internet and the hit detection in this game is terrible. And anyways the lag is not what is causing people to be disappointed in the beta. The gameplay just sucks (vehicle abuse, spawn exploits, OP / overused classes and weapons, e...
- by frfqq - at 2012.07.29 23:13:00
|
Pages: 1 [2] 3 |
First page | Previous page | Next page | Last page |