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61. Just Say NO to the Cloaky Combat Scout. - in General Discussions [original thread]
Galthur wrote: Your reticle turns red when aiming at them and they glimmer while running, I see no problem killing them. Even if you can't aim your reticle will still turn red, if you can't see red or the glimmer why are you playing this game, ...
- by echo47 - at 2014.03.30 10:34:00
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62. Question to people who think the cloak is to hard see - in General Discussions [original thread]
Draxus Prime wrote: mollerz wrote: Draxus Prime wrote: I can literally see the cloak distortion with a SR when they're stationary and running cloaked people are SO visible Yep. Once you train your eye to see it, that's all you see. ...
- by echo47 - at 2014.03.30 03:07:00
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63. Question to people who think the cloak is to hard see - in General Discussions [original thread]
Leovarian L Lavitz wrote: echo47 wrote: So if I am dilligent and spot you, or if you are nto as good as you think you are, I shouldn't have a way to disable your cloak? Sorry I get it I should just spray and hope I hit you. Pop him with a...
- by echo47 - at 2014.03.30 02:43:00
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64. Question to people who think the cloak is to hard see - in General Discussions [original thread]
So if I am dilligent and spot you, or if you are not as good as you think you are, I shouldn't have a way to disable your cloak? Sorry I get it I should just spray and hope I hit you.
- by echo47 - at 2014.03.30 02:40:00
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65. Does the Ion pistol - in General Discussions [original thread]
Yeah sometimes it does feel like hits don't register.
- by echo47 - at 2014.03.29 23:28:00
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66. Who else prefers HMG nerf over sentinel eHP nerf? - in General Discussions [original thread]
Neither is needed especially since all heavy weapons have not been introduced.
- by echo47 - at 2014.03.29 21:41:00
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67. Hard counter to Clacks! - in Feedback/Requests [original thread]
Korvin Lomont wrote: Funkmaster Whale wrote: I think this is a silly idea. Fluxes are single use, have a max of two grenades, a small radius, and make way more sense from a technical standpoint (electromagnetic distortion) in terms of why t...
- by echo47 - at 2014.03.29 20:10:00
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68. Hard counter to Clacks! - in Feedback/Requests [original thread]
My idea for a hard counter would bee equipment based. Similar to a proximity mine. Once deployed it emits a field that deactivates cloaks if a cloaked merc passes through the field.
- by echo47 - at 2014.03.29 19:53:00
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69. ccp - in General Discussions [original thread]
Soldiersaint wrote: killer carrot top wrote: Soldiersaint wrote: [quote=killer carrot top]Shut the **** up. You useless piece of **** I hope your kids hang them selves. Your being reported. Maybe then you will learn something. You cant ...
- by echo47 - at 2014.03.29 19:23:00
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70. Scouts are Dust 514's black people... - in General Discussions [original thread]
BARDAS wrote: echo47 wrote: BARDAS wrote: ...because certain segments of the population want to nerf us back "into our place" because we are "uppity Scouts" who suddenly "god gud" because our handicap was removed. Y'all are racists! ...
- by echo47 - at 2014.03.29 03:56:00
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71. Scouts are Dust 514's black people... - in General Discussions [original thread]
Echoist wrote: echo47 wrote: Echoist wrote: Wow... Just... Wow ban this guy from the forums CCP this is just inappropiate and offenssive. Nothing inappropriate about this post. Really? So comparing the suffering and cruelty of ensla...
- by echo47 - at 2014.03.29 03:52:00
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72. Scouts are Dust 514's black people... - in General Discussions [original thread]
Echoist wrote: Wow... Just... Wow ban this guy from the forums CCP this is just inappropiate and offenssive. Nothing inappropriate about this post.
- by echo47 - at 2014.03.29 03:34:00
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73. Cloak nerf. - in General Discussions [original thread]
mollerz wrote: The cloak was prenerfed before it was even given to us. This is the cloak that was negotiated. HTFU. Negotiated by who, a CPM that was not elected?
- by echo47 - at 2014.03.29 03:32:00
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74. Scouts are Dust 514's black people... - in General Discussions [original thread]
BARDAS wrote: ...because certain segments of the population want to nerf us back "into our place" because we are "uppity Scouts" who suddenly "god gud" because our handicap was removed. Y'all are racists! So... what was your handicap, onl...
- by echo47 - at 2014.03.29 03:30:00
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75. Hey Nyain San - in General Discussions [original thread]
medomai grey wrote: Rasatsu wrote: ChromeBreaker wrote: Also asian is a race... without going into too much detail... Uhm... did you perhaps use to ride the short bus to school? Dude, don't make fun of the Asians! They all no Kung-Fu! ...
- by echo47 - at 2014.03.29 02:20:00
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76. Yeah I'm butthurt - in General Discussions [original thread]
DUST Fiend wrote: CCP prefers to treat the symptom rather than the sickness. Not a lot you can do when the sickness is actually the players.
- by echo47 - at 2014.03.28 22:05:00
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77. Scouts are way too powerful now - in General Discussions [original thread]
boba's fetta wrote: looks at corp name. AHAHAHAHA. try using your eyes plenty of counters. Name them.
- by echo47 - at 2014.03.28 02:32:00
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78. ETA on Amarr Assault bonus fix? - in General Discussions [original thread]
So with the laser rifle should the overheat occur at the same time if I am not releasing the trigger? I am finding that the overheat varies sometime I can get 60 rounds off before overheat sometimes I can get 80.
- by echo47 - at 2014.03.27 21:18:00
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79. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
IceShifter Childhaspawn wrote: I don't mind the cloak not dropping when shot. You can still see the shield impact effect so any rapid fire weapon sprayed in a circle could alert you to the scouts presence. The EMP from a flux should affect it, ...
- by echo47 - at 2014.03.27 17:34:00
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80. how to see a cloaked scout - in General Discussions [original thread]
Let me make sure I understand so far. The counter to a cloaked merc is: 1. Use a cal scout or gal logi set up. 2. Spray, don't aim, in the direction you see a distortion. 3. Even though the sound is the same for a friendly spawn in or friendly ...
- by echo47 - at 2014.03.27 10:20:00
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