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241. Seat lock on lavs - in General Discussions [original thread]
Aizen Intiki wrote: I've been saying the same thing since the beginning of the closed beta, when someone stole my 3m Kubera and almost blew it up (the bastard jumped out at half shield). I kept it, but it scared me shitless. I know the feeli...
- by dreth longbow - at 2013.08.25 22:51:00
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242. Seat lock on lavs - in General Discussions [original thread]
KGB Sleep wrote: why not have a remote recall so if someone takes off in your ride you can send them to the MCC? i'd even settle for just the vehicle disappearing and leaving the passengers in the nest of enemies they were trying to roadkill....
- by dreth longbow - at 2013.08.25 22:44:00
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243. Seat lock on lavs - in General Discussions [original thread]
How about a driverseat lock on the lavs, that the owner can turn on or off via the wheel like they do for squad commands. Why do we need this? On many occasions I have spawned into a match with noobs losing and want I want to try and win, but do...
- by dreth longbow - at 2013.08.25 21:55:00
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244. Announcement:Dev Blog: Announcing the Kaimeras' Objective - in Announcement and Events [original thread]
Croned wrote: It seems kind of easy to exploit. Just wait till the end of the match (you can usually tell the winner by then) and if it looks like you're going to win, go kill 2 people. Not that the rewards are worth wasting that time though......
- by dreth longbow - at 2013.08.25 20:44:00
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245. Announcement:Dev Blog: Announcing the Kaimeras' Objective - in Announcement and Events [original thread]
CCP Cmdr Wang wrote: Denak Kalamari wrote: This is a great idea with the 100 WP requirement, and the rewards seem real nice, but I foresee a problem. Since you have to win just under half of your first 30 matches, people will be trying thei...
- by dreth longbow - at 2013.08.25 20:34:00
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246. Announcement:Dev Blog: Announcing the Kaimeras' Objective - in Announcement and Events [original thread]
Seymor Krelborn wrote: ok, making the rewards based on team effort is a step in the right direction, however you still have not fixed pub stomping (and I really don't know how you can effectively do that) and this event gives pub stompers more...
- by dreth longbow - at 2013.08.25 20:27:00
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247. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
dustwaffle wrote: dreth longbow wrote: While I agree with you on your points, something needs to be done when changes are implemented that affect items either positively or negatively so that those who have been playing the game are not pena...
- by dreth longbow - at 2013.08.09 23:45:00
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248. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
The policy CCP has towards to people who were negatively affected by changes made is typically: Adapt or die This theme is common throughout EVE and Dust, both of which are made by CCP. If this type of approach doesn't cater to a certain type...
- by dreth longbow - at 2013.08.07 20:06:00
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249. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
Ferindar wrote: Been doing some measurements of SP earned both from being active and being afk during this event today. Each AFK number is taken from a domination where I joined from start to finish 4035 4563 6200 (Both sides delayed capturi...
- by dreth longbow - at 2013.08.07 19:45:00
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250. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
Well I have been playing for some time now and have never heard it laid out like this, if this is true then that explains why as a sniper I get screwed on active sp since we never do battle we shoot and wait and only get credit for the kill. Thank...
- by dreth longbow - at 2013.08.07 03:05:00
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251. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
Sirpidey Adtur wrote: Sylvana Nightwind wrote: Tallen Ellecon wrote: I'm confused... I thought the majority of Bonus SP was Passive anyway. This means I just have a larger cap to hit........ PASSIVE IN BATTLE is not doubled. Regular pas...
- by dreth longbow - at 2013.08.06 19:53:00
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252. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Sana Rayya wrote: Did you send in a ticket? What was the response (if there was one)? Sent a ticket in for a respec, no and no. did not try for a fix, since they said put it in the forums and we read them. So all of you who want a change cc...
- by dreth longbow - at 2013.08.06 19:27:00
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253. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
SirManBoy wrote: dustwaffle wrote: dreth longbow wrote: People did the research choose a path, spent their sp and had fun. Other people choose different paths did not like what they had and cried to ccp, the crybabies cried a lot and cc...
- by dreth longbow - at 2013.08.06 19:24:00
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254. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
dustwaffle wrote: dreth longbow wrote: People did the research choose a path, spent their sp and had fun. Other people choose different paths did not like what they had and cried to ccp, the crybabies cried a lot and ccp listened and nerfe...
- by dreth longbow - at 2013.08.06 19:22:00
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255. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
Croned wrote: I'm really beginning to question why these free LAV changes were even applied, after the vehicle damage changes described by CCP Wolfman coming in 1.4. If murder taxi-ing won't even be possible unless at high speeds, then can some...
- by dreth longbow - at 2013.08.06 01:11:00
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256. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
Dimitri Rascolovitch wrote: as everyone knows when you get better and better gear, for dominating those players less skilled than yourself, the ISK value of said gear gets higher and higher. Meaning when you die more often it tends to hurt your...
- by dreth longbow - at 2013.08.06 01:10:00
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257. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
] I'm not a heavy, nor have I speced llavs but I love the idea of the muder taxis running all over the place, driving up steps, camping crus and crushing you as you spawn, they cause total chaos. They make the battlefield much more dynamic and pub...
- by dreth longbow - at 2013.08.06 00:57:00
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258. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
Dimitri Rascolovitch wrote: dreth longbow wrote: XxGhazbaranxX wrote: After having a couple of engagements I realized how more quiet the street scene looks. No more kids using their daddies honda to get DUI's. I for one run the streets a ...
- by dreth longbow - at 2013.08.06 00:55:00
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259. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
People did the research choose a path, spent their sp and had fun. Other people choose different paths did not like what they had and cried to ccp, the crybabies cried a lot and ccp listened and nerfed the suit, flaylock and nades. The crybabies...
- by dreth longbow - at 2013.08.05 23:50:00
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260. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
XxGhazbaranxX wrote: After having a couple of engagements I realized how more quiet the street scene looks. No more kids using their daddies honda to get DUI's. I for one run the streets a bit more cheerfully knowing that I have stopped being r...
- by dreth longbow - at 2013.07.28 20:40:00
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