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261. Tanking 1.7 Looking Crazily, underpowered? Char-Odelle, what will we do buddy :( - in General Discussions [original thread]
pegasis prime wrote: I had a chat with odell on the day they released the new stats and we both drew the same numbers and I have to tell you gunlogis will be anything but up when 1.7 hits, yes the blank hulls and mods don't look to effective bu...
- by daishi mk03 - at 2013.11.14 11:44:00
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262. Militia Soma>Gunnlogi - in General Discussions [original thread]
That AT201/XT201 Gunnlogi could be a problem.
- by daishi mk03 - at 2013.11.14 09:15:00
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263. Hellsatano of Academy Inferno cheating - in General Discussions [original thread]
They are from russia, afaik.
- by daishi mk03 - at 2013.11.13 11:10:00
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264. Considering a hypothetical Amarr HAV - in General Discussions [original thread]
If CCP allows Amarr tank drivers to set an amount of damage which passes shield (e.g. 60% goes into shields, 40% goes into armor), dual tanking would be viable. Edit: Maybe touching the rubber d*ck, which is attached to thje front side of the tan...
- by daishi mk03 - at 2013.11.13 11:08:00
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265. Hellsatano of Academy Inferno cheating - in General Discussions [original thread]
Actually, as far as I know, Academy Inferno always guarantees exciting matches and no abusing of game mechanics.
- by daishi mk03 - at 2013.11.13 11:06:00
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266. Considering a hypothetical Amarr HAV - in General Discussions [original thread]
Yeah, I think the slot layout is reasonable. Problem is, with the current armor rep mechanic, it is not viable to dual tank.
- by daishi mk03 - at 2013.11.13 09:23:00
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267. Considering a hypothetical Amarr HAV - in General Discussions [original thread]
Maybe Amarr tanks will have a big rubber d*ck attached to the front?
- by daishi mk03 - at 2013.11.13 08:38:00
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268. Considering a hypothetical Amarr HAV - in General Discussions [original thread]
Dual tanks would suck hardcore, because your passive armor rep only shines, as long as it can rep. Now, as long as your shield holds, your armor doesn't get damaged. You'd have to delay your shield booster, until your armor took damage, which migh...
- by daishi mk03 - at 2013.11.13 08:30:00
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269. The Heavy machine gun, Accuratly inacurate - in General Discussions [original thread]
Yeah, that video shows it perfectly. Just make the HMG destroy everything inside it's big circle at close range -> good. Balanced Imbalance.
- by daishi mk03 - at 2013.11.13 08:11:00
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270. The Heavy machine gun, Accuratly inacurate - in General Discussions [original thread]
How fking hard can it be to design weapons? Seriously. 1) Take a pencil 2) write down combat ranges 3) define weapons for those ranges 4) design weapons to dominate at "their" range HMG should have a spread area as wide as 2 dropsuits at 20m rang...
- by daishi mk03 - at 2013.11.13 08:00:00
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271. Starter Pack ('Exile' AR) next to be remove? - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: What you just wrote does not make any sense in any order that you read it. Were you suggesting that an "extended clip" actually changed the overall DPS and functionality of the gun somehow? Or were you trying to...
- by daishi mk03 - at 2013.11.12 09:18:00
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272. CCP is predictable: 1.7 release date - in General Discussions [original thread]
With this 8th of october stuff you lost all credibility at once.
- by daishi mk03 - at 2013.11.12 08:53:00
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273. CCP is predictable: 1.7 release date - in General Discussions [original thread]
Spectral Clone wrote: 1.5 was released first tuesday of october (8th). 1.6 was released first tuesday of november (5th). 1.7 is coming the 3rd of december (if not pushed back). Im happy to get an early bday present! These monthly patches are ...
- by daishi mk03 - at 2013.11.12 08:19:00
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274. To people complaining about damage mods - in General Discussions [original thread]
1.10*(1+.10*.87)=1.1957 Although there is a stacking penalty, two 10% damage mods yield a increase in damage of 19,6%. Prof 5 yields 15%. 1.15*1.1957 = 1.375% So, 2 damage mods bring you from 1.15 to 1.375 .. which is 22.5% from your base dama...
- by daishi mk03 - at 2013.11.11 11:47:00
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275. something hilarious you witnessed. - in General Discussions [original thread]
I played a game against a DUST University squad and stomped them with my tank, even drove over some of them multiple times (which is hard since 1.5). The next game, same squad on the oppsing side, they didn't even tried to capture the objective. T...
- by daishi mk03 - at 2013.11.11 09:33:00
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276. 13ear - in General Discussions [original thread]
I've seen him raging at Bob, because he trolled him. Trololololol
- by daishi mk03 - at 2013.11.09 19:30:00
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277. Tested the HMG - in General Discussions [original thread]
Why does the Toxin has less dispersion than the GEK? I don't use AR.
- by daishi mk03 - at 2013.11.09 17:10:00
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278. Tested the HMG - in General Discussions [original thread]
Scheherazade VII wrote: looks like a guy with prof 5 and 5 complex damage mods (or no damage mods) got behind you and spammed the crap out of your head whilst your were shooting somebody else? a GEK does 600-700dmg in an instant. The exile an...
- by daishi mk03 - at 2013.11.09 16:43:00
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279. Damages incorrect???? - in General Discussions [original thread]
If there are people out there right now, who have a Toxin AR and Complex Dmg mods, we can test.
- by daishi mk03 - at 2013.11.09 02:01:00
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280. Damages incorrect???? - in General Discussions [original thread]
I have an idea, someone has time to test?
- by daishi mk03 - at 2013.11.09 01:57:00
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