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1101. Look, when we asked for ADS to be faster... - in General Discussions [original thread]
UUUUUGGGGGHHH:LMASDL A:SLDK A:SJLD :ASD I'll never leave you CCP ;_; *hugs eve online board game and card game and ship model and collectors box and full collection of EON* ^^^ SHUT IT!!!! why do you people make excuses for CCP! why won't an...
- by crazy space 1 - at 2013.09.03 19:36:00
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1102. New Matchmaking Summarized - in General Discussions [original thread]
Funkmaster Whale wrote: *walks into CCP Ice Cream Shop* Customer: Hello! I'd like to get some ice cream. CCP: Great! We offer Vanilla, Chocolate, and Strawberry. Customer: Hmmm, ok let me have Vanilla. CCP: Are you sure? Chocolate is just a...
- by crazy space 1 - at 2013.09.03 19:34:00
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1103. Hey CCP This Should Have Been In Patch Notes - in General Discussions [original thread]
hahahahaha so there are so few players you can't even pick skirmish or ambush now? XD It's all up to a hidden... vote... For real CCP when are you going to hire new leadership on this project if this is true... You would never do something this u...
- by crazy space 1 - at 2013.09.03 19:32:00
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1104. Orbitals: How should we earn them? - in General Discussions [original thread]
imo they should only be earned by controlling a radar station or the like. Right now it's so simple ugh. point A B C What about defense relays? Or Radar jammers? Just have more stuff for us to fight over, for instance, you need to hold the ja...
- by crazy space 1 - at 2013.09.02 08:12:00
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1105. Effects of deactivated "squad vision" - in General Discussions [original thread]
This is the worst post on these forums ever
- by crazy space 1 - at 2013.09.02 08:00:00
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1106. Has anyone else noticed... - in General Discussions [original thread]
they say if you put 1000 CCP devs in a room for 4 years randomly creating whatever they feel like, they will eventually create Dust 514 <3
- by crazy space 1 - at 2013.09.02 07:46:00
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1107. Socket Stuff - in Outposts [original thread]
I really hope some day you choose to run dust on ps4, only for the 8gb of ram, yuo could keep going with unreal 3, no need for the fancy features of unreal 4 in a game like dust. But with the scale we want this game to have, staying with unreal 3...
- by crazy space 1 - at 2013.09.02 01:13:00
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1108. New Outpost pictures - in General Discussions [original thread]
waiting for ammar and minmatar ANYTHING and I don't care if it's in game I just want to see more art for them at least for now : (
- by crazy space 1 - at 2013.09.02 01:09:00
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1109. Solid answers from Devs. - in General Discussions [original thread]
Iron Wolf Saber wrote: Don't hold your breath for answers some of these won't ever get answered due to the nature of the business. There are some points the CPM is trying to see resolved in a quicker time manner but the meat grinder only has so...
- by crazy space 1 - at 2013.09.01 21:57:00
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1110. How to balance Dust 514 - in General Discussions [original thread]
ok so lets say we do this. Everything is in 100% balance. Then you release 3 more heavy suits, 2 more tanks, 2 more LAVs, 2 more scouts, 4 pilot suits, that's 3 more tech 2 heavies... Now the balance you thought was great no longer works. Becau...
- by crazy space 1 - at 2013.09.01 19:44:00
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1111. MECHS and mass driver :L - in General Discussions [original thread]
Mecha suits are coming But how about we start by actully finishing the basic content of the game since CCP hasn't done that yet Sadly, originally CCP promised MTAC suits for 2013, like officially, live at fanfest.
- by crazy space 1 - at 2013.09.01 07:11:00
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1112. CCP we love you now give us some Art Assets....plz - in General Discussions [original thread]
we saw the minmatar LAV over a year ago....
- by crazy space 1 - at 2013.09.01 02:17:00
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1113. Announcement:Dev blog: No Fighting in the Lab Room: New Outpost Coming in Uprising 1.4 - in Announcement and Events [original thread]
Do those crates move? I hope they do since gallente runs it's factories with drones. Plus any good fps has levels with moving parts that make it so say,a tank has to wait 20 seconds before it can move past an area. I hope the levels animate soon...
- by crazy space 1 - at 2013.09.01 02:11:00
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1114. CCP we love you now give us some Art Assets....plz - in General Discussions [original thread]
they say all the dropsuits are done.... but it's been 6 months since fanfest...
- by crazy space 1 - at 2013.08.30 23:46:00
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1115. Just played a game for the first time in 3 months... - in General Discussions [original thread]
There was a time dust was a sandbx attacker/defender fps with an NPC commander placing turrets and mini bases as needed. Fights were fast paced and muliple dropsuits were useful based on the current part of the battle. I played that game
- by crazy space 1 - at 2013.08.30 23:44:00
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1116. Why can't we trade with each other? - in General Discussions [original thread]
What do you think this is , an mmo?
- by crazy space 1 - at 2013.08.30 17:22:00
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1117. An opposite approach to the red line problem - in Skirmish Gamemode [original thread]
Valto Nyntus wrote: I remember during the closed beta, the red line was altered in some way.That's why I suggested this idea that follows the same approach, but at the same time adds new features and fixes old problems we have now; like how sni...
- by crazy space 1 - at 2013.08.30 02:45:00
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1118. An opposite approach to the red line problem - in Skirmish Gamemode [original thread]
ahhhhhh sweet I'm excited edit* gives me a fun idea for a game mode 24 people FFA, every time someone dies the redzone gets smaller :P no respawns
- by crazy space 1 - at 2013.08.30 02:43:00
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1119. An opposite approach to the red line problem - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: At this time red lines are not changing. I am not sure where you got the impression that we are changing red lines. CCP LogicLoop wrote: Cross Atu wrote: I've seen countless threads relating to redline issues, ...
- by crazy space 1 - at 2013.08.30 02:14:00
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1120. The assault forge gun is being abuse too much - in General Discussions [original thread]
yeah... and?
- by crazy space 1 - at 2013.08.30 01:56:00
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