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321. Cloaks have ruined the game..? - in General Discussions [original thread]
pagl1u M wrote: You are in the Middle of a fight and he is able to switch to his equipment, activate it, disapper and run away (and you can Still see him)... Apparently it is you the one that doesn't have gungame For real, bring out a cloak ...
- by crazy space 1 - at 2014.03.25 19:08:00
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322. Amarr Assault Shield Ninja Nerf - in General Discussions [original thread]
yeah it doesnt match the numbers in the dev blog or patch notes, as is typical here
- by crazy space 1 - at 2014.03.25 18:43:00
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323. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Kage Roth wrote: Caldari Heavy and Sentinel say they have a 1 second shield depleted delay. omg does it do that in game?
- by crazy space 1 - at 2014.03.25 18:32:00
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324. Valor scout g-1 - in General Discussions [original thread]
because they buffed scouts, but they left the beta rewards alone
- by crazy space 1 - at 2014.03.25 18:22:00
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325. Uh... I thought damage was supposed to decloak people - in General Discussions [original thread]
read the dev blog next time
- by crazy space 1 - at 2014.03.25 18:04:00
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326. Ideas for the Amarr HAV and heavy weapons - in General Discussions [original thread]
They need to remove ammo completely from laser weapons. Heat is enough of a mechanic. Seriously think about it, tanks didn't need ammo for some reason, that was considered balanced at the time. Laser weapons advantage should be that they are amm...
- by crazy space 1 - at 2014.03.25 03:10:00
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327. While we're all less than 12 hours away from seeing 1.8 deployed... - in General Discussions [original thread]
https://soundcloud.com/8-bitjunkie/sets/chiptunes-on-spotify-the-hunt my playkist
- by crazy space 1 - at 2014.03.25 02:00:00
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328. Goodbye, Minmatar... - in General Discussions [original thread]
Vrain Matari wrote: crazy space 1 wrote: Paran Tadec wrote: Crimson Cerberes wrote: This has got to be a joke post right? Leave it to minnie bastards to cry because they aren't OP enough. Your suits are all incredibly fast, get 1/2 o...
- by crazy space 1 - at 2014.03.25 01:09:00
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329. if scouts are invisible as of tomorrow... - in General Discussions [original thread]
CCP Logibro wrote: Booby Tuesdays wrote: They'll never be completely invisible. Their red chevrons above their heads will always be there if they're in your crosshairs. Your situational awareness will need to improve, and in the heat of batt...
- by crazy space 1 - at 2014.03.25 00:48:00
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330. could scouts be the new AV? - in General Discussions [original thread]
Master Smurf wrote: RE's are an alternative solution to dealing with tanks because AV weapons are underwhelming. Its a result of - not an intended role. That's nonsense, REs used to be better AV in Chromosome as well. Tanks moved a lot slow...
- by crazy space 1 - at 2014.03.25 00:45:00
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331. old dust add - in General Discussions [original thread]
Blaster tank shoots single rounds every 4 seconds like a normal tank Medium suits using Forge guns in PvE Look how slow tanks used to be Missing effects Face creator ;_;
- by crazy space 1 - at 2014.03.25 00:00:00
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332. could scouts be the new AV? - in General Discussions [original thread]
Tanks move to fast for remote mines to stick. You can watch them slide and glitch off the tank. Why did they double tank speed? I had an easier time sticking remote mines under tanks in chromosome and remote mines didn't even stick back then! It's...
- by crazy space 1 - at 2014.03.24 23:23:00
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333. Goodbye, Minmatar... - in General Discussions [original thread]
Paran Tadec wrote: Crimson Cerberes wrote: This has got to be a joke post right? Leave it to minnie bastards to cry because they aren't OP enough. Your suits are all incredibly fast, get 1/2 of a free complex module (double stamina regen),...
- by crazy space 1 - at 2014.03.24 23:21:00
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334. Goodbye, Minmatar... - in General Discussions [original thread]
Slot layout is not changing Minmatar assault has the best bonus. 25% great clip size for light/sidearm projectile weapons? That's awesome, my assault rifle with have tons of ammo in each clip. Not having to reload as often is a huge advantage.
- by crazy space 1 - at 2014.03.24 23:18:00
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335. what about plasma canon in 1.8 ? - in General Discussions [original thread]
I wish the plasma did direct damage only, the AOE could be 10-15m and create a circle of Damage over Time, or 15m splash 100 damage, 1600 direct
- by crazy space 1 - at 2014.03.24 23:15:00
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336. What's your Heavy? - in General Discussions [original thread]
Caldari Heavy for forge gun, Minmatar Heavy for HMG
- by crazy space 1 - at 2014.03.24 23:11:00
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337. CCP, This Better Be Fixed TOMORROW - in General Discussions [original thread]
sabre prime wrote: This game has so many bugs and basic performance issues. Quality assurance on the code people. Sometimes it's funny when the game spazzes out. But damn, just fix stuff. Spend 2-3 months just getting everyone to work through ...
- by crazy space 1 - at 2014.03.24 22:36:00
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338. I need a list... - in General Discussions [original thread]
Auris Lionesse wrote: Is it really that hard to figure out? Jeez. . It really is that hard to figure out, don't blame the user....
- by crazy space 1 - at 2014.03.24 22:30:00
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339. I need a list... - in General Discussions [original thread]
True Adamance wrote: Essentially all Gallente weapons are Blasters while all Caldari are Rail....but that doesnt really help you. Blaster- Assault Rifle and Variants (breach, burst, tactical) Plasma Cannon Shotgun Ion Pistol Rail- Rail Rifle...
- by crazy space 1 - at 2014.03.24 22:28:00
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340. Sticky:Sidearm Showdown and Commando Contingency! - in Announcement and Events [original thread]
But when we melee we hit with the side of our arm
- by crazy space 1 - at 2014.03.24 08:44:00
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