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41. Thoughts on vehicles. serious post. - in General Discussions [original thread]
EternalRMG wrote: Duran Lex wrote: Hakyou Brutor wrote: CCP, do this, and you shall be forgiven. *Add Heatsinks *Add damage control *Add passive resistance plates *Make armor reps active *Same variation we had in turrets pre 1.7 *More PG...
- by bastille123 - at 2014.05.05 03:17:00
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42. why the name EVE: legion instead of : DUST 514: legion? - in General Discussions [original thread]
just want to know .... i mean your building the same game with more detail / freedom / content, and all that but did the name DUST 514 lost its meaning? (if any) just wanted to know the reason.
- by bastille123 - at 2014.05.05 02:00:00
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43. [Official] Legion support / anti-support thread - in General Discussions [original thread]
as much as i dont want to support this...... i will support it if i can
- by bastille123 - at 2014.05.04 10:22:00
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44. How to: Image in signature - in General Discussions [original thread]
test
- by bastille123 - at 2014.05.04 09:56:00
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45. The next update - in General Discussions [original thread]
i dont want anything new in 1.9 i just want a massive bug fix in there ... also no dont remove 3rd person view for vehicules, theres alredy alot of crap in the way in every map that can only be seen in 3rd person mode also instead of just removi...
- by bastille123 - at 2014.04.18 09:50:00
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46. CCP - Hire The Judge (Video link inside that everyone should go watc... - in General Discussions [original thread]
how to fix HAV railguns (beacuse a long range anti vehicule heavy weapon is causing too much trouble to medium aerial transport vehicules) option 1: reduce the range at early levels like this : 400 m level 1 or militia / 500 m adv / 600m proto (a...
- by bastille123 - at 2014.03.16 11:52:00
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47. Nerf armor tanks. - in General Discussions [original thread]
its just sad that ppl dont realise the real problem with tanks, i mean why cpp does not do something like this: armor hardener: 25% dmg resist at lvl 1 or militia / 35% at advanced level/ 45% at proto (yes is a 5 percent more for complex to compe...
- by bastille123 - at 2014.03.16 11:07:00
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48. All we ask is you acknowledge our plight - in General Discussions [original thread]
i never actually understood why ppl complain so much about dropships being ineffective.. i mean its is a transport /support vehicule and even if you get the assault variant of said vehicule it just wont be that much of a killer when its still desi...
- by bastille123 - at 2014.01.21 08:10:00
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49. I think i have a solution to the tank problem - in General Discussions [original thread]
Hello CCP i dont know if you guys are going to see this idea but ill give it a try anyways So far with this update im having a lot of fun with the new tanks and weapons but there is one problem that we all have with this update (aside from the b...
- by bastille123 - at 2013.12.15 09:38:00
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50. Income source for tankers? - in General Discussions [original thread]
the only way that HAV s get balanced and more viable is to: A: temporarily remove AV ADV and protos(this means that all AV weapons are stuck to standart like tanks are) and remove the 60 percent HP buff to LAV s and give 20 percent HP buff to dro...
- by bastille123 - at 2013.06.08 21:24:00
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51. People who are not in squads - in General Discussions [original thread]
the only reason i dont join a squad (unless my corp request me to) is beacuse of the of the orbitals .... i mean the one who should be getting orbitals are the one with the most WP not the leader only
- by bastille123 - at 2013.06.05 09:00:00
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