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121. Minimap Improvements - in Feedback/Requests [original thread]
CCP Android wrote: This is something that we plan to look at. What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea Yeah a lot of people have dumb moments "East I mean West!" Putting al...
- by bamboo x - at 2014.03.16 11:13:00
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122. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
it's okay OP. everyone in this thread may be a sentinel light weapon using douchebag but I'll still kill them for you when you're on my team. with a dragonfly toxin suit
- by bamboo x - at 2014.03.16 11:10:00
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123. Anti-vehicle weapons and grenade ideas - in Feedback/Requests [original thread]
I just had an idea. If CCP would take a few more cues from Star Wars than they have been since the initial concept of the game copied it in the first place... People are probably going to call me a *** for this and I could really give a **** what ...
- by bamboo x - at 2014.03.16 01:23:00
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124. Disappointed with Amarr Faction Pack (Where's the Gold?) - in Feedback/Requests [original thread]
FFS, if you're going to spend money on expendable AUR items, you deserve to feel buyers remorse. Skill boosters are the only thing worth the money.
- by bamboo x - at 2014.03.15 10:05:00
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125. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
don't detract from the flamethrower idea kagehoshi
- by bamboo x - at 2014.03.15 10:03:00
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126. Cloak: You do not decloak when hacking an objective or vehicle. - in Feedback/Requests [original thread]
QQing about this is stupid. If the enemy is hacking a turret, good. That means they're wasting time on stupid ****. If you can't kill a cloaked enemy hacking an objective at short or even medium range, you're a ******* scrub.
- by bamboo x - at 2014.03.15 09:58:00
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127. Remote Explosives: The new Forge Guns - in Feedback/Requests [original thread]
Korvin Lomont wrote: Hmm last time I checked I could not fire my remotes from a rooftop half across the Map...seriously If you die due to RE's its always your fault because you did not pay attention. Every time I die to a RE I feel ashamed as I...
- by bamboo x - at 2014.03.15 09:55:00
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128. MTAC's to combat tanks?? - in Feedback/Requests [original thread]
it would be nice if someone would explain what MTACs are... more specifically the OP but whatever the dust community has always been a bunch of egotistical self-absorbed trolls why would this change now
- by bamboo x - at 2014.03.13 11:41:00
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129. Petition to Remove/Nerf Militia Tanks and Buff AV Grenades - in Feedback/Requests [original thread]
medomai grey wrote: bamboo x wrote: Next match I realized something. It was an ambush, and I ran a good distance away from the action to call down the Gunnlogi. Right when I got in I was shot by a Sica. I activated the enhanced hardeners an...
- by bamboo x - at 2014.03.13 11:36:00
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130. Petition to Remove/Nerf Militia Tanks and Buff AV Grenades - in Feedback/Requests [original thread]
Maken Tosch wrote: You should see this video that Judge Radhamanthus put together regarding vehicles and AV. https://www.youtube.com/watch?v=0lBjUlQNYR4&list=UUy11xToip47aIW0M9TSOKrQ Warning: Lots of Graphs Involved Yeah but you're n...
- by bamboo x - at 2014.03.13 10:23:00
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131. Petition to Remove/Nerf Militia Tanks and Buff AV Grenades - in Feedback/Requests [original thread]
Hagintora wrote: If Militia tanks can do all of the things you say (and I'm not saying they can't), then wouldn't STD tanks be able to do all of that as well, but even more effectively? No. Standard is the same as Militia, for everything on ...
- by bamboo x - at 2014.03.10 11:35:00
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132. Petition to Remove/Nerf Militia Tanks and Buff AV Grenades - in Feedback/Requests [original thread]
jaksol returns wrote: AV nades scare the **** outa me but that's because I remember av nades being good (they were crushing tanks) the reason the av got nerfed was that one guy was able to kill tanks solo The point is they are essentially u...
- by bamboo x - at 2014.03.10 09:51:00
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133. Flip dropships back over - in Feedback/Requests [original thread]
i cant tell you how many times the bolas has dropped my dropships on a hill, so that when I get in and try to gain altitude it hugs the cliff and topples over on its side. then i have to recall it. waste of time, stupid. also fix it so the bolas...
- by bamboo x - at 2014.03.10 09:40:00
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134. Petition to Remove/Nerf Militia Tanks and Buff AV Grenades - in Feedback/Requests [original thread]
So I made a tank character with 1.5 million SP, it's got enhanced shield upgrades and proto railgun turret. Until tonight I was under the impression that tanks in general need to be easier to kill. Then I entered a match with a ton of Forge Gunner...
- by bamboo x - at 2014.03.10 09:32:00
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135. Petition for Tanks to be Mortal - in Feedback/Requests [original thread]
oh my god you people are ******** i wish i could delete this thread
- by bamboo x - at 2014.03.09 15:56:00
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136. Petition for Tanks to be Mortal - in Feedback/Requests [original thread]
poison Diego wrote: Stop using your militia swarm and use a sica with 2 damage mods. every tank dies in 3-4 hits that's bullshit. not with the hardeners on. troll someone else's thread
- by bamboo x - at 2014.03.09 13:41:00
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137. Scrambler Rifle 1.8 Nerf - in Feedback/Requests [original thread]
Kitt 514 wrote: Firstly, the charge shot (while awesome) is not actually heat efficient. While it lets you front-load damage and thereby kill someone before they can put more damage on you, the ratio damage per unit heat is much lower than with...
- by bamboo x - at 2014.03.09 12:03:00
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138. Petition for Tanks to be Mortal - in Feedback/Requests [original thread]
Let's face it. Tanks are near-immortal in Dust right now, and with the rumors that AV has been completely overlooked in 1.8 people are bracing for the worst. Sign this petition and let's show CCP how unfair tanks are against infantry right now. ...
- by bamboo x - at 2014.03.09 11:35:00
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139. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Balamob wrote: did they remove the +1 ckip to explosive weapons of the minmatar ???? goodbye flaylock build Likely due to swarms and mass driver. CCP doesn't want tankers crying anymore I guess.
- by bamboo x - at 2014.03.09 05:57:00
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140. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assau...
- by bamboo x - at 2014.03.09 05:55:00
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