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101. Bring back turning restriction and armor penalty - in Feedback/Requests [original thread]
Most horrible idea I've ever heard. Better ideas are range nerf and DPS nerf. I'm actually kind of pissed CCP buffed the Burst in the face of all the heavy QQ. They're just making things worse...
- by bamboo x - at 2014.08.16 04:44:00
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102. LP store is going to start leeching off corp wallets (Tax) - in Feedback/Requests [original thread]
they should just convert a percentage of your LP into ISK for the corp wallet or something. no need to tax ISK when there is no ISK to be taxed in FW
- by bamboo x - at 2014.08.16 04:42:00
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103. LP store is going to start leeching off corp wallets (Tax) - in Feedback/Requests [original thread]
I think it's great that LP was buffed and all but... Zero tax. And everyone's going to be doing it to get their proto instead of with ISK. Should there be a tax on FW?
- by bamboo x - at 2014.08.16 01:49:00
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104. Please consider bringing BPOs back - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: +1 but I would really enjoy the respec as well ^-^ Not enough has changed for it to be needed.
- by bamboo x - at 2014.08.14 00:29:00
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105. Please consider bringing BPOs back - in Feedback/Requests [original thread]
That's pretty much the only thing people would spend AUR on anymore besides that stupid respec idea that I don't like. I will always regret not buying the Dren, instead testing the waters with Dragonfly and Covenant first... So jealous of people ...
- by bamboo x - at 2014.08.13 23:44:00
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106. limit tank numbers - in Feedback/Requests [original thread]
Pretty sure the cap was 6 last time I checked, not 8.
- by bamboo x - at 2014.08.11 04:01:00
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107. Still no reason to skill into Gal Assault - in Feedback/Requests [original thread]
True Adamance wrote: Primarily because its the only bonus that is synergistic with the primary racial weapons assigned to the suit. You would first need to alter the functionality of the CR or RR to allow for the suit to compensate for one asp...
- by bamboo x - at 2014.08.11 03:23:00
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108. Still no reason to skill into Gal Assault - in Feedback/Requests [original thread]
Commander Noctus wrote: I love my Gallante Assault. Sure, the bonus isn't great, seeing as the plasma rifle is already incredibly stable, but it makes strafing and shooting accurately all the more easier. Don't get me wrong, I do want to see a...
- by bamboo x - at 2014.08.11 03:08:00
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109. Compact Nanohive - in Feedback/Requests [original thread]
Compacts are actually great on fittings when both ammo is scarce and you don't want to sacrifice much CPU/PG. I use it on my Adv Logi sometimes when I'm slaying and don't want any other equipment beside a scanner. And to be honest I'm far too la...
- by bamboo x - at 2014.08.10 20:05:00
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110. Still no reason to skill into Gal Assault - in Feedback/Requests [original thread]
Same module layout as Gal Logi. Pretty sure all the stats except the small HP buff are the same. I just don't see where hipfire accuracy with an assault rifle is useful... in fact it needs more dispersion for when the enemy tries to strafe away ...
- by bamboo x - at 2014.08.10 19:57:00
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111. Idea for new EWAR item: Tag Gun - in Feedback/Requests [original thread]
Everyone will figure out how not to get tricked by it though
- by bamboo x - at 2014.03.31 09:57:00
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112. blue volcanic ash pl0x - in Feedback/Requests [original thread]
to make everyone freak out that there are cloaked scouts everywhere :3
- by bamboo x - at 2014.03.18 23:22:00
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113. 1.8 Will nerf the shotgun. Please don't change proficiency!!! - in Feedback/Requests [original thread]
Gallente Assault with hipfire skill OHKOs a Caldari heavy from a million meters away /thread
- by bamboo x - at 2014.03.18 23:20:00
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114. Tanks without SP investment should be WEAK AGAIN - in Feedback/Requests [original thread]
CCP is just too ******* ******** to fix this, i dont give a **** anymore its not my problem
- by bamboo x - at 2014.03.18 18:53:00
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115. Tanks without SP investment should be WEAK AGAIN - in Feedback/Requests [original thread]
Alena Ventrallis wrote: bamboo x wrote: What is wrong with you people? Why are you defending having 6 ******* tanks on the field? Until there is a limit on how many logis, assaults, scouts, and heavies thst can be on the field, there is no...
- by bamboo x - at 2014.03.17 14:07:00
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116. Tanks without SP investment should be WEAK AGAIN - in Feedback/Requests [original thread]
What is wrong with you people? Why are you defending having 6 ******* tanks on the field?
- by bamboo x - at 2014.03.17 13:23:00
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117. Tanks without SP investment should be WEAK AGAIN - in Feedback/Requests [original thread]
I don't know why you guys are QQing that tanks shouldn't be limited. They already are "limited" and the limit is obviously not enough. Reducing it to 4 won't really affect any tankers adversely, I agree 3 may be a little harsh but 6 is ******* rid...
- by bamboo x - at 2014.03.16 23:16:00
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118. Tanks without SP investment should be WEAK AGAIN - in Feedback/Requests [original thread]
Bullshit. The way tanks are now, if you get the maximum 6 tanks on the field, the other team doesn't stand a chance. Even if they are militia tanks. Unless you've got at least 2 dedicated forge gunners or 3 or 4 proto swarm users, and even then i...
- by bamboo x - at 2014.03.16 22:10:00
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119. Tanks without SP investment should be WEAK AGAIN - in Feedback/Requests [original thread]
I remember the good old days when I was a newberry and I gave up on militia tanks instantly because as soon as someone saw it, BOOM. Also there should be a cap of 3 tanks per match. Do both these things and we solve the Tanks514 problem
- by bamboo x - at 2014.03.16 19:29:00
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120. Remote Explosives: The new Forge Guns - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: bamboo x wrote: Korvin Lomont wrote: Hmm last time I checked I could not fire my remotes from a rooftop half across the Map...seriously If you die due to RE's its always your fault because you did not pay attention...
- by bamboo x - at 2014.03.16 19:27:00
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