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61. [Feedback] Hacking bonuses not working properly - in Feedback/Requests [original thread]
I recently performed some tests in an attempt to determine if the Hacking skill and Codebreaker module affect the objective contested timer. To clarify, this is the state the objective enters after you upload the virus (hack). This is the window i...
- by alten hilt - at 2013.05.24 23:50:00
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62. Request] Remove free LAV's and AV grenades - in Feedback/Requests [original thread]
Coleman Gray wrote: Rachoi wrote: AV grenades are rather high risk, low pay out if you look at it. proper tanks dont fear them, and they are only useful as supporting the damage done by Swarms, and Forge guns. as for the MLT LAV..... drop ...
- by alten hilt - at 2013.05.23 18:26:00
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63. Request] Remove free LAV's and AV grenades - in Feedback/Requests [original thread]
Coleman Gray wrote: alten hilt wrote: I imagine that it has something to do with the paper-rock-scissors-lizard-spock mentality of Dust. While it sucks losing an expensive loadout, there needs to be a legitimate counter to that playstyle, ot...
- by alten hilt - at 2013.05.23 17:39:00
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64. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
DJINN Jecture wrote: alten hilt, you make a very good point, and although I disagree with you about the type of gear being used to stomp I believe that you have hit the root of the problem. Unfortunately there is no way to fix the problem you d...
- by alten hilt - at 2013.05.23 17:25:00
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65. Request] Remove free LAV's and AV grenades - in Feedback/Requests [original thread]
CAELAN Andoril wrote: I'd prefer AV grenades requiring higher skills than it does now. Not a separate skill or anything, but for instance make STD AV grenades require LVL 3 Grenadier rather than LVL 1. That way they kind of have to specialise...
- by alten hilt - at 2013.05.23 16:58:00
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66. Request] Remove free LAV's and AV grenades - in Feedback/Requests [original thread]
Xender17 wrote: alten hilt wrote: I imagine that it has something to do with the paper-rock-scissors-lizard-spock mentality of Dust. While it sucks losing an expensive loadout, there needs to be a legitimate counter to that playstyle, other ...
- by alten hilt - at 2013.05.23 16:52:00
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67. Request] Remove free LAV's and AV grenades - in Feedback/Requests [original thread]
I imagine that it has something to do with the paper-rock-scissors-lizard-spock mentality of Dust. While it sucks losing an expensive loadout, there needs to be a legitimate counter to that playstyle, other than another expensive loadout of the sa...
- by alten hilt - at 2013.05.23 16:43:00
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68. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
CCP, matchmaking, and aiming have to become a priority. I've posted my ides here (matchmaking) and here (Statistics) . I'm an Eve player and got into DUST in early closed beta, but didn't really start playing regularly till open beta. While ...
- by alten hilt - at 2013.05.21 17:44:00
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69. [Feedback] An Eve Players perspective to Orbital Bombardment - in Feedback/Requests [original thread]
Kristoff Atruin wrote: I think 20 to 30 seconds might be too often, and I say that as a member of an alliance that has absolutely no trouble keeping space superiority. The basic idea is sound though. We've had several fights where fleets forme...
- by alten hilt - at 2013.05.20 16:00:00
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70. [Feedback] An Eve Players perspective to Orbital Bombardment - in Feedback/Requests [original thread]
I understand very well. Having launched OBs and been on the receiveing end in Faction Warfare. But it really depends on the gun type of the Eve Fleet. If the strike is from Hybrid guns, then yes, the OB covers a whole lot of ground. Laser OB's dea...
- by alten hilt - at 2013.05.18 13:43:00
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71. [Feedback] An Eve Players perspective to Orbital Bombardment - in Feedback/Requests [original thread]
I have participated in several Eve-side fleets to provide Orbital Bombardment opportunities to Dust players. I've provided OB support in 100 man fleets, and I've been the only pilot in orbit. None of my OB fleets were contested by the enemy and fo...
- by alten hilt - at 2013.05.18 13:07:00
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72. Matchmaking Improvement Feedback - in Feedback/Requests [original thread]
Also, to expand on point # 2. KDR as a statistic
- by alten hilt - at 2013.05.14 17:42:00
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73. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
I've never been a fan of the KDR, but I know it means a lot to some people, so I oppose getting rid of it entirely (i.e. we want a sandbox) I've proposed several matchmaking, matchmode, and better statistics options in this matchmaking post. ...
- by alten hilt - at 2013.05.14 17:39:00
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74. Matchmaking Improvement Feedback - in Feedback/Requests [original thread]
*sigh* It's so hard to keep posts with constructive feedback at the top. Everything gets buried by the tears and trolls Shameless self bumb
- by alten hilt - at 2013.05.09 15:06:00
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75. Losing suit when revived - in Feedback/Requests [original thread]
I noticed this too. I wonder if this is an unintended side-effect of the new Supply Depot mechanic (lose a suit when you switch suits, although I don't know if you lose the fittings if you have multiple fittings of the same suit just different mod...
- by alten hilt - at 2013.05.08 17:24:00
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76. Matchmaking Improvement Feedback - in Feedback/Requests [original thread]
I think the best way to improve the matchmaking is to have a lot of different types of matchmaking so players can jump around and find the type of match payout that best accommodates their individual play-style and goals. You know...a Sandbox. Ma...
- by alten hilt - at 2013.05.08 16:40:00
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77. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I've seen a couple of mentions about trajectory (aka bullet drop). Something people need to know/remember is that matches are not hosted on anyone's single console like other FPS games that can be mentioned. Everything ...
- by alten hilt - at 2013.05.08 16:25:00
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78. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Dis Cord wrote: I like what you're trying to do here, in tying the Eve-scape in to DUST. One thing though, and you didn't say this wasn't the case, but I feel it's important to mention in order to finally jettison hard range as a class def...
- by alten hilt - at 2013.05.08 16:14:00
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79. [Request for Info from Devs] Draw Distance - in Feedback/Requests [original thread]
I've noticed this as well. It seems that the draw distance for most objects has been reduced. Case in point, I was trying to identify the location of a sniper using a sniper rifle's scope. My teammate started running towards the sniper's locatio...
- by alten hilt - at 2013.05.07 23:13:00
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80. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
I really like the discussion on this thread. Something needs to be done about range. The following are my suggestions. * I like the idea of longer range and more cover * All weapons subject to sway and movement penalties * All weapons should b...
- by alten hilt - at 2013.05.07 23:06:00
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