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281. shield energizers take too much cpu, feedback welcomed. - in Feedback/Requests [original thread]
JRleo jr wrote: aaaasdff ertgfdd wrote: JRleo jr wrote: Boot Booter wrote: Actually I think they're are OK. The basic provides a good bonus for pretty cheap. It scales up from there. 90 cpu for complex is outrageous, and needs a sli...
- by aaaasdff ertgfdd - at 2014.07.11 13:31:00
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282. shield energizers take too much cpu, feedback welcomed. - in Feedback/Requests [original thread]
DeathwindRising wrote: JRleo jr wrote: aaaasdff ertgfdd wrote: JRleo jr wrote: Boot Booter wrote: Actually I think they're are OK. The basic provides a good bonus for pretty cheap. It scales up from there. 90 cpu for complex is o...
- by aaaasdff ertgfdd - at 2014.07.11 13:30:00
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283. shield energizers take too much cpu, feedback welcomed. - in Feedback/Requests [original thread]
JRleo jr wrote: MINA Longstrike wrote: hfderrtgvcd wrote: JRleo jr wrote: So, as we all know, shield energizers take a bit too mich cpu, I propose they get thier cpu needed to fit by say, 20? On most tiers. But they take up zero pg ...
- by aaaasdff ertgfdd - at 2014.07.11 13:28:00
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284. Give assaults a rate of fire buff - in Feedback/Requests [original thread]
The dark cloud wrote: Im gonna lead a seperate discussion cause the main thread is filled to the brim with complains about logis and other stupid ideas. Assault suits should get race specific increased rate of fire improvement to encourage the ...
- by aaaasdff ertgfdd - at 2014.07.11 13:16:00
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285. Hotfix Charlie - Update - in Feedback/Requests [original thread]
The dark cloud wrote: Would the people please stop trying to give assaults a fitting bonus to armor/shield extenders please? This wont solve the issue that they cannot kill a heavy quickly before it turns on his HMG to drill you with plenty of ...
- by aaaasdff ertgfdd - at 2014.07.11 13:12:00
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286. Hotfix Charlie - Update - in Feedback/Requests [original thread]
JRleo jr wrote: The dark cloud wrote: Would the people please stop trying to give assaults a fitting bonus to armor/shield extenders please? This wont solve the issue that they cannot kill a heavy quickly before it turns on his HMG to drill ...
- by aaaasdff ertgfdd - at 2014.07.11 13:08:00
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287. shield energizers take too much cpu, feedback welcomed. - in Feedback/Requests [original thread]
JRleo jr wrote: Boot Booter wrote: Actually I think they're are OK. The basic provides a good bonus for pretty cheap. It scales up from there. 90 cpu for complex is outrageous, and needs a slight reduction, I can only fit energizers above...
- by aaaasdff ertgfdd - at 2014.07.11 00:53:00
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288. [Request] Slightly Nerfing the HMG - in Feedback/Requests [original thread]
Bormir1r wrote: Concession Before I go on the propose my solution I need to provide my concessions to this arguement. The HMG is meant to kill things in CQC
It should be allowed to have the most firepower
It is very close to bei...
- by aaaasdff ertgfdd - at 2014.07.11 00:48:00
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289. consensus likes skirm 1.0, why not... - in Feedback/Requests [original thread]
Salazar Skye-fire wrote: just an idea that had poped up but what if we too the skirmish 1.0 idea and stretched it out over not just 1 match but a chain of matches (upwards of 5ish) where victories in the first match would move to a next part of...
- by aaaasdff ertgfdd - at 2014.07.11 00:43:00
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290. shield energizers take too much cpu, feedback welcomed. - in Feedback/Requests [original thread]
I must say this is a non issue for me except on my assault suits. I don'touse them on either of my scouts and my cal heavy I have no problem with them. You can always use rechargers. They use less cpu with no shield penalty.
- by aaaasdff ertgfdd - at 2014.07.11 00:40:00
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291. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Aeon Amadi wrote: Go ahead and give the Caldari/Amarr Logistics their sidearms. If there's a resurgence of Slayer Logis and players aren't utilizing Logistics for the support role they're intended to be, it'll be evident almost immediately. /sh...
- by aaaasdff ertgfdd - at 2014.07.11 00:06:00
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292. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: aaaasdff ertgfdd wrote: Yes, but you are comparing the defensive capability of a forge gun, to the offensive capability of a python with missles and 3 gunners. By your own argument he can one shot you, so being able to ...
- by aaaasdff ertgfdd - at 2014.07.11 00:00:00
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293. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Spademan wrote: I always figured that skills only apply from the guy using the gun to the gun he's using. That's how it used to work, right? Stacking skills with gunners has always been a part of the game. This is jus...
- by aaaasdff ertgfdd - at 2014.07.10 23:50:00
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294. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: hello, Recently CCP posted in their Hotfix charlie post that skill stacking was a bug. Any true vehicle user knows that skill stacking has always been a game mchanic and was not a bug at all . Back when turret operation...
- by aaaasdff ertgfdd - at 2014.07.10 23:41:00
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295. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Aeon Amadi wrote: aaaasdff ertgfdd wrote: In the past I would have agreed completely. But think about it, Logis are not the slayers they were back in the day, not by half. And even back then it was mostly Cal and Gal, for along time just Ca...
- by aaaasdff ertgfdd - at 2014.07.10 23:30:00
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296. Hotfix Charlie - Update - in Feedback/Requests [original thread]
ratamaq doc wrote: Aeon Amadi wrote: ratamaq doc wrote: I think the point here that you're fighting against is the very point we are fighting for. Tell me this. Why would I chose to Cal or Amr over Min if I'm going to spend most of my t...
- by aaaasdff ertgfdd - at 2014.07.10 23:18:00
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297. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Aeon Amadi wrote: ratamaq doc wrote: Aeon Amadi wrote: ratamaq doc wrote: I think the point here that you're fighting against is the very point we are fighting for. Tell me this. Why would I chose to Cal or Amr over Min if I'm going ...
- by aaaasdff ertgfdd - at 2014.07.10 23:10:00
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298. nerfing logi's for no reason - in Feedback/Requests [original thread]
Mortedeamor wrote: lets have a discussion. topic question: how does everyone feel about these logi changes.? do they fix some problem with logi's i do not know of? whos for it? whos against it? who's ticked off that ccp is even considering n...
- by aaaasdff ertgfdd - at 2014.07.10 23:05:00
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299. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Zelda Harkinian wrote: so calscouts are losing their scan precisions? huh... well, I guess we had our fun long enough and poor amarr scouts really need something. With codebreakers moving to high slot, it will be interesting to see what kind ...
- by aaaasdff ertgfdd - at 2014.07.10 22:54:00
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300. The proposed logi nerf is just dumb. - in Feedback/Requests [original thread]
Boot Booter wrote: It's not a nerf. Just normalizing the role so that it can be balanced properly. You call tiericide normalizing. Thats semantics. Thats not Dust. Its never been done. You can create balance without making everything the same.
- by aaaasdff ertgfdd - at 2014.07.10 22:47:00
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