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261. They're gonna take my sidearm :( - in General Discussions [original thread]
Lorhak Gannarsein wrote: Mikey Ducati wrote: Ok, so if I got this right, the next time CCP pisses me off with changes, I should ask the community about an upcoming game releasing and see if I can get loads of people to respond in a sort of p...
- by aaaasdff ertgfdd - at 2014.07.10 01:58:00
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262. Major A-Logi change, Discussion - in General Discussions [original thread]
Eko Sol wrote: Atiim wrote: Lol at whoever thinks that Speed Reductions are needed. Did anyone honestly look at the speed, and say that 5m/s is too fast? IWS even said that the A-Logi can fit kinkats. 2 complex kinkats make it as fast as...
- by aaaasdff ertgfdd - at 2014.07.10 01:34:00
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263. Who is the most annoying sniper you've encountered - in General Discussions [original thread]
Thumb Green wrote: Every sniper is annoying. That is what their role has been relegated to, an annoyance. Good snipers that I play with everyday get 20+ kills a game. You play with bad snipers. My theory on this is as follows. A merc comes to...
- by aaaasdff ertgfdd - at 2014.07.10 01:26:00
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264. Major A-Logi change, Discussion - in General Discussions [original thread]
Mikey Ducati wrote: The dark cloud wrote: Doesnt really matter. They wont listen to what i say or the 100 other guys that are against it. The depressing truth. Where are the requests coming from for this nerf though?
- by aaaasdff ertgfdd - at 2014.07.10 01:19:00
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265. Who is the most annoying sniper you've encountered - in General Discussions [original thread]
SymbioticForks for me hands down. The dude doesnt set in the redline. He gets in crazy places, and then he doesnt miss. One of the few snipers with skill I respect.
- by aaaasdff ertgfdd - at 2014.07.10 00:30:00
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266. Who is the most annoying sniper you've encountered - in General Discussions [original thread]
Rynoceros wrote: So many scrubs, so few making an impact. This new RR sniping thing kinda sucks, from a Heavy's perspective, but it's what that gun is designed for so, ....Meh. That should be less prevalent comsidering the range on them was...
- by aaaasdff ertgfdd - at 2014.07.10 00:27:00
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267. The rail rifle is overpowered - in General Discussions [original thread]
CUSE TOWN333 wrote: Temias Mercurial wrote: [quote=aaaasdff ertgfdd][quote=Atiim] Then how come I can do just fine with it in cqc... keeping the hipfire reticule on them is fairly easy. Increasing the charge up time would do nothing, reduci...
- by aaaasdff ertgfdd - at 2014.07.09 22:35:00
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268. The rail rifle is overpowered - in General Discussions [original thread]
Temias Mercurial wrote: aaaasdff ertgfdd wrote: Atiim wrote: Falloff Damage to hamper effectiveness in CQC is being considered by CCP. Source : CCP Rattati wrote: Temias Mercurial wrote: I still think that the rail rifle should ha...
- by aaaasdff ertgfdd - at 2014.07.09 22:27:00
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269. Major A-Logi change, Discussion - in General Discussions [original thread]
Cody Sietz wrote: You gained a slot and equipment slot, either lose the slots or the weapon. Amarr gained a low slot, and they gained an equipment slot? They have 4 equipment slots now?
- by aaaasdff ertgfdd - at 2014.07.09 22:16:00
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270. Major A-Logi change, Discussion - in General Discussions [original thread]
Cody Sietz wrote: You gained a slot and equipment slot, either lose the slots or the weapon. I have 60 mil sp and 6 proto suits. None are logis. I am not a logi. It has nothing to do with being a logi. It has to do with we want our slots, the...
- by aaaasdff ertgfdd - at 2014.07.09 22:14:00
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271. Major A-Logi change, Discussion - in General Discussions [original thread]
Luther Mandrix wrote: I think the changes are ok as the less equipment carried the more logi becomes slayer. Cloaks are for scouts. Assaults have sidearms Idea Devs to keep logi from using cpu and pg for not equipping slots have a base cpu and...
- by aaaasdff ertgfdd - at 2014.07.09 22:06:00
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272. Major A-Logi change, Discussion - in General Discussions [original thread]
CCP Rattati wrote: There is no reason to discuss this outside of the Feedback thread really... I like you Rat, you get **** done, but without General, Discussion threads like this the word just doesnt get out. My main account, Infinite Divers...
- by aaaasdff ertgfdd - at 2014.07.09 21:56:00
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273. The rail rifle is overpowered - in General Discussions [original thread]
IVIaster LUKE wrote: Ryme Intrinseca wrote: RR is already very weak in CQC. It gets destroyed by ARs, CRs and ScRs, as it should. It's not just the DPS (though that is a lot lower than the other rifles), it's also the charge time and low r...
- by aaaasdff ertgfdd - at 2014.07.09 21:41:00
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274. The rail rifle is overpowered - in General Discussions [original thread]
Atiim wrote: Falloff Damage to hamper effectiveness in CQC is being considered by CCP. Source : CCP Rattati wrote: Temias Mercurial wrote: I still think that the rail rifle should have an effect similar to the laser rifle's close up red...
- by aaaasdff ertgfdd - at 2014.07.09 21:27:00
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275. So, PC is totally dead. - in General Discussions [original thread]
Got That Dodi wrote: aaaasdff ertgfdd wrote: Knight Soiaire wrote: aaaasdff ertgfdd wrote: Lolz, didnt know you gave out the credit? So that makes anything I said not true? Coming from FA thats great. Not revealing my main, get over i...
- by aaaasdff ertgfdd - at 2014.07.09 21:16:00
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276. what kind of ******* revives you in the middle of a firefight? - in General Discussions [original thread]
Ablerober wrote: Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not? This is worse than being proto stomped. But who gives a f***. Most logis. Because they suck and ccp enjoys the lolz.
- by aaaasdff ertgfdd - at 2014.07.09 03:46:00
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277. Regarding a winning player from the event... - in General Discussions [original thread]
Alldin Kan wrote: Malleus Malificorum wrote: Alldin Kan wrote: ...wouldn't it better to also account for K/Dr together with total kills instead of just kills? I find it unfair that a player would get a win over someone who may have got cl...
- by aaaasdff ertgfdd - at 2014.07.09 03:45:00
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278. Its hard to be a scoult? - in General Discussions [original thread]
Crimson ShieId wrote: Sasseros wrote: Crimson ShieId wrote: You call 270 shields and 87 armor good? Oh, wait! 308 shielding and 87 armor! Definitely OP! Nerf please. I've even got an 11+ movement speed with that one! Well i saw som...
- by aaaasdff ertgfdd - at 2014.07.09 03:24:00
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279. Its hard to be a scoult? - in General Discussions [original thread]
Sasseros wrote: Hi there! So I'm wondering, is it difficult to be a SpeedRunner which do not appear on radar, is semi-invisible and have a good hp ? Its seems easy for me, I used the shotgun on my logi for test, if you hit the first shot the ...
- by aaaasdff ertgfdd - at 2014.07.09 03:21:00
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280. Regarding a winning player from the event... - in General Discussions [original thread]
Alldin Kan wrote: aaaasdff ertgfdd wrote: Alldin Kan wrote: ...wouldn't it better to also account for K/Dr together with total kills instead of just kills? I find it unfair that a player would get a win over someone who may have got close...
- by aaaasdff ertgfdd - at 2014.07.09 03:13:00
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