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1. The Swarm Launcher - 1.4 - in Feedback/Requests [original thread]
Old stats = 1.2 lock-on, 2s interval 3.2s per shot 4 shots in a clip = 12.8s New stats= 1.2 lock-on, 0.3 interval 1.5s per shot 4.5 for 3 4.5 s reload 1st shot of next clip 1.5s Total= 10.5s It does give swarms a slight increase to burst but I d...
- by Zendeal - at 2013.08.23 14:10:00
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2. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
What about the idea of Nanohives and Uplinks not persisting through death? Or that if you change suits at a supply depot to a suit without a valid uplink they dissapear? Just an FYI, I believe people do it because of the decent amount of WP earne...
- by Zendeal - at 2013.08.20 13:43:00
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3. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: i'm gonna have to try the commando before actually giving valuable feedback. But from a purely statistic point of view, i'd tend to agree with the CPU\PG, the base speed (did you skill the biotic skill that raise sprint...
- by Zendeal - at 2013.08.10 12:30:00
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4. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Buster Friently wrote: Nocturnal Soul wrote: lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game. ...
- by Zendeal - at 2013.08.06 04:54:00
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5. suggestions to give meleeing a purpose in our game - in Feedback/Requests [original thread]
Uhh.. My commando has 240 melee damage per hit. I believe it can be bumped up to a max 360 with the 50% melee damage bonus (but who the hell specs into that tree?) But seriously, the slow movement and poor frontline sustainability I believe I hav...
- by Zendeal - at 2013.08.02 21:53:00
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6. [Request] Temporary Shotgun Fix - in Feedback/Requests [original thread]
I like the proposed quick fix... Helps make things at least usable. A larger amount of spread and pellets would give it more of a "cone" effect for damaging enemies directly in your view/range On a barely related note, would it be awesome to have...
- by Zendeal - at 2013.07.25 17:22:00
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7. Let me get this straight........ - in Feedback/Requests [original thread]
2Bee Smith wrote: Thats with a direct impact, which is near impossible to hit on a moving target that is more than 20 meters away Yeah the OHK's are really close range.. but on any shotgun 20m is useless since you get pellet spread (and move...
- by Zendeal - at 2013.07.25 15:58:00
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8. Let me get this straight........ - in Feedback/Requests [original thread]
I believe from my test runs the Shotgun shots all contain 12 pellets per shot. Part of the issue with it being broken is that when you add movement into the mix there are many times when the shots just dissapear and even though you pulled the trig...
- by Zendeal - at 2013.07.25 15:33:00
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9. [Request] Proposed changes for the Amarr Commando - in Feedback/Requests [original thread]
Aero Yassavi wrote: Have to agree with this, plus a change to the bonus. If the suit sacrifices module slots, don't give them a bonus for module slots. And don't use the argument, "They're making the most out of what they got." That's ridiculou...
- by Zendeal - at 2013.07.25 15:25:00
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10. Suggested Commando changes to make the suit relevant - in Feedback/Requests [original thread]
It can be surpassed in almost all aspects by other suits. The weapons are really the defining characteristic. I still think the suit can get by with the current module set up (Keeping in mind that Amarr always have the least number of slots). If t...
- by Zendeal - at 2013.07.25 13:44:00
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11. Suggested Commando changes to make the suit relevant - in Feedback/Requests [original thread]
**Warning** It's a bit of a read I have been playing quite a bit with the Commando suit and I am really trying hard to really define what niche it fills and how the suit can be improved to bring it in line with other available options. I see it a...
- by Zendeal - at 2013.07.24 21:59:00
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12. What Scouts are lacking - in Feedback/Requests [original thread]
I just wanted to throw my opinion on scouts into the ring. I have found through repeated matches of both Ambush and Skirmish types that the scouts just do not have enough of a differentiation to compete with the other classes. What is the classes...
- by Zendeal - at 2013.06.04 00:09:00
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