Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 60 |
101. all this attention for heavies. no love for scouts. - in General Discussions [original thread]
Galthur wrote: Wat? Scouts are becoming basically invisible while keeping their secondary AND gaining a equipment slot. Scouts are also gaining racial completeness. But you're all still poopy.
- by Zekain K - at 2014.01.17 17:48:00
|
102. all this attention for heavies. no love for scouts. - in General Discussions [original thread]
You guys must feel so neglected by the community. :/
- by Zekain K - at 2014.01.17 17:39:00
|
103. so heres what ill put on my cal sent - in General Discussions [original thread]
Rynoceros wrote: I dare any of you to try to get through that door and past my Gallente Heavy. (Thanks, in advance for the nice salvage though.) These new heavies are going to be SOOOOOOOO AWESOME.
- by Zekain K - at 2014.01.17 17:17:00
|
104. so heres what ill put on my cal sent - in General Discussions [original thread]
Son-Of A-Gun wrote: Zekain K wrote: 2 shield rechargers 2 light damage mods 1 complex cpu chip Rail rifle Bolt pistol. Lav for transportation. Come at me Tricks patiently to your position in a scout suit that runs 9m+ a sec. Throws flu...
- by Zekain K - at 2014.01.17 16:53:00
|
105. so heres what ill put on my cal sent - in General Discussions [original thread]
2 shield rechargers 2 light damage mods 1 complex cpu chip Rail rifle Bolt pistol. Come at me
- by Zekain K - at 2014.01.17 16:33:00
|
106. Who is dedicating there SP to only one race? - in General Discussions [original thread]
Pure Jove stuff.
- by Zekain K - at 2014.01.17 16:29:00
|
107. what if we had 2 types of damage mods? - in General Discussions [original thread]
Chaos Scum wrote: AP damage modifiers that allow small arms damage to be applied to vehicles but reduce ROF. yeah I know, im a genius I had a similar idea, but decided not to add it.
- by Zekain K - at 2014.01.16 20:26:00
|
108. what if we had 2 types of damage mods? - in General Discussions [original thread]
Fire of Prometheus wrote: I'd rather have 0 Dmg mods....but that's just me Negative Nancy
- by Zekain K - at 2014.01.16 20:24:00
|
109. what if we had 2 types of damage mods? - in General Discussions [original thread]
With the eventual proficiency skill balance with blanket damage, what if we applied the same sort of thing with damage mods by splicing them into 2 types that have penalties to its opposite version? Armor penetration damage modifiers, and shield ...
- by Zekain K - at 2014.01.16 20:20:00
|
110. militia tanks should compete with standard tanks. - in General Discussions [original thread]
Militia competes with standard. Standard competes with advanced. Advanced competes with proto. The same sort of power creep should also apply to AV vs vehicles. Militia AV competes with militia vehicles. Standard AV competes with standard vehi...
- by Zekain K - at 2014.01.16 18:05:00
|
111. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
You guys are aware that if you increase the spread of the rr when hip fired, you'll actually make it better, right!?view mean, that's what happened to the hmg.
- by Zekain K - at 2014.01.16 04:10:00
|
112. You know that nice, warm, fuzzy feeling you get when people rage out over you fl... - in General Discussions [original thread]
Mobius Wyvern wrote: I now know that feeling. That moment when I catch you by surprise with a forge to the engine , and you're already damaged from trying to kill a tank.
- by Zekain K - at 2014.01.16 04:01:00
|
113. Solution to FW griefing - in General Discussions [original thread]
Galthur wrote: No, and why are you betraying your ally. Fighting for your allies enemy! Because not everyone role plays in this game.
- by Zekain K - at 2014.01.15 18:21:00
|
114. Dust Staging Systems - in General Discussions [original thread]
Why would you even need orbitals? You guys win 99% of the time anyway.
- by Zekain K - at 2014.01.15 17:52:00
|
115. If the Caldari Heavy gets 4 high slots... - in General Discussions [original thread]
Nerf flux grenades, problem solved.
- by Zekain K - at 2014.01.15 03:55:00
|
116. If the Caldari Heavy gets 4 high slots... - in General Discussions [original thread]
Caldari heavy is the glass cannon heavy.
- by Zekain K - at 2014.01.15 03:48:00
|
117. A visual guide to what Teiricide will do for suits. - in General Discussions [original thread]
Meh seems like too much work, and Ccp doesn't like work.
- by Zekain K - at 2014.01.14 20:10:00
|
118. so... can we get assault lavs please? - in General Discussions [original thread]
Pokey Dravon wrote: I think a Scout LAV would be more appropriate, with bonuses to active vehicle scanners as well as reduced signature profile. Vehicle cloaks are....something we should not look at right now though. Scout lavs are useless....
- by Zekain K - at 2014.01.14 16:31:00
|
119. so... can we get assault lavs please? - in General Discussions [original thread]
Evolution-7 wrote: Both of the above posts are soo badly thought out. God..... I am known for putting minimal effort into the threads that I make.
- by Zekain K - at 2014.01.14 16:27:00
|
120. so... can we get assault lavs please? - in General Discussions [original thread]
Give them the same skill bonus as assault drop ships , but make them have the base HP, and slot layout as militia lavs? Give more cpu/pg to fit slightly better things though. Oh, they also need to be fast.
- by Zekain K - at 2014.01.14 15:56:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |