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261. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Um its called nerf focus scanner by 5 sb or buff cal db If I sacrifice all my lows for pro damps on a SCOUT, I should never be scanned, otherwise I want my respec for the unbalanced gal scout. The whole point of scout...
- by Zatara Rought - at 2014.05.24 06:36:00
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262. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Zatara Rought wrote: jerrmy12 kahoalii wrote: Sacrificing all your slots for one equipment is ******** and un balanced considering it's 5 seconds and has an enormous cooldown and can only hit a limited range an...
- by Zatara Rought - at 2014.05.24 06:34:00
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263. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Good Every scout if they fill all lows should be unscanabke It's only balanced to thier role. Except cal. In my estimation they could not be truly unscannable and I love that. They are the master scanners but gave...
- by Zatara Rought - at 2014.05.24 06:28:00
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264. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Sacrificing all your slots for one equipment is ******** and un balanced considering it's 5 seconds and has an enormous cooldown and can only hit a limited range and radius, I disagree. If you want to be immune to ...
- by Zatara Rought - at 2014.05.24 06:27:00
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265. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Zatara Rought wrote: CCP Rattati wrote: Ok, scouts, please come back to me on this problem, exactly as I word it. CCP Rattati - snip Please respond to this in a civil manner, we are actively trying to listen and adap...
- by Zatara Rought - at 2014.05.24 06:23:00
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266. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Rattati here's the scanning table created. It's got flaws as far as what is takes to get below scans because it doesn't factor in the rounding up portion. https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdHRWMFFxUDVPbzZPVTdjZmNwR2loYXc...
- by Zatara Rought - at 2014.05.24 06:19:00
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267. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
IgniteableAura wrote: But a gal logi only needs to fit a single piece of equipment that costs them very little. Honestly, you won't get any gal scouts attempting to remain hidden. They will just brick tank instead. 4 slots(3 damps and an acti...
- by Zatara Rought - at 2014.05.24 06:08:00
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268. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Garth Mandra wrote: Sounds reasonable to me. From what I can see the base case for scouts is TACNET invisibility. An unfitted scout cannot see another unfitted scout. So it seems reasonable to give the Gal the edge over the Cal for the same a...
- by Zatara Rought - at 2014.05.24 06:05:00
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269. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Ok, scouts, please come back to me on this problem, exactly as I word it. Here is the premise 1) I want to encourage stealth players to go to proto cloak 2) GA scout will be the only scout that is completely unscannable 3...
- by Zatara Rought - at 2014.05.24 06:04:00
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270. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
IgniteableAura wrote: Zatara, if it's that difficult to stay hidden they simply won't do it. They will instead fit plates. It homogenizes the battlefield when things get to difficult to counter. a slot is a slot is a slot, doesn't matter if it...
- by Zatara Rought - at 2014.05.24 05:36:00
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271. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Zatara Rought wrote: Adipem Nothi wrote: CCP Rattati wrote: Ok let me then put this out there, for Hotfix Alpha, not the end of time 1) GA scout bonus from dampening to duration 2) Brick tanking should become more...
- by Zatara Rought - at 2014.05.24 05:14:00
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272. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Appia Vibbia wrote: 24CPU, 14PG, 1 EQ slot vs 215CPU, 19 PG, 1 EQ slot and 4 Low slots. yep. Gallente Logistics are SPECIALIZE, with capitalization even. 1 low cost active modules can only be avoided by 4 low slots costing 33 CPU each and an ...
- by Zatara Rought - at 2014.05.24 04:30:00
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273. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: CCP Rattati wrote: Ok let me then put this out there, for Hotfix Alpha, not the end of time 1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes ...
- by Zatara Rought - at 2014.05.24 04:28:00
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274. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Ok let me then put this out there, for Hotfix Alpha, not the end of time 1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes 3) Duration is shortene...
- by Zatara Rought - at 2014.05.24 02:23:00
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275. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Ok let me then put this out there, for Hotfix Alpha, not the end of time 1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes 3) Duration is shortene...
- by Zatara Rought - at 2014.05.24 02:10:00
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276. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Appia Vibbia wrote: Llast 326 wrote: Appia Vibbia wrote: MM 5% per level to Nova Knife Damage and Codebreakers efficacy AM Increase base Stamina/Stamina Regeneration. Add relevant, debatable scout skills CA 3% per level to efficacy of Pre...
- by Zatara Rought - at 2014.05.24 01:57:00
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277. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: They must have a role in the current equilibrium right? Without any changes. PC is almost exclusively GA and CA scouts. How does that compute? Because cal are used to keep the other team using gal. The problem is cal a...
- by Zatara Rought - at 2014.05.24 01:50:00
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278. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: My problem is by changing this one thing you have change so many other things. There's no magic bullet for this. It seems like you're making this far more complicated than it should be because "this is the way it's goin...
- by Zatara Rought - at 2014.05.24 01:37:00
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279. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara Rought wrote: Zatara Rought wrote: Oswald Rehnquist wrote: I think it's only a bad idea IF they choose not to pair it with the end of squad vision. Make scanners the only way to relay location to squadmates. While this will b...
- by Zatara Rought - at 2014.05.24 01:32:00
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280. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Appia Vibbia wrote: Cyrius Li-Moody wrote: My problem is by changing this one thing you have change so many other things. There's no magic bullet for this. It seems like you're making this far more complicated tha...
- by Zatara Rought - at 2014.05.24 01:30:00
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