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301. Can It/Should It Be Done Here ?? - in General Discussions [original thread]
KalOfTheRathi wrote: Wow, I haven't had to shut down a Mag lover in quite awhile. Okay, first off - Mag was a failure . The much hyped server architecture was going to allow 128v128 battles, even more once it was fully tuned! It failed upo...
- by Zan Azikuchi - at 2015.06.05 23:29:00
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302. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
Void Echo wrote: Something new is fine, but this suggestion isn't nor will it ever be an option. Your suggesting a mechanic that will literally eliminate the want or incentive to use HAVs, no game that has tanks is using this mechanic and for g...
- by Zan Azikuchi - at 2015.06.05 23:24:00
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303. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
Void Echo wrote: This idea has been shot down by all pilots, HAV, drop ships and LAVs, not to mention some of the infantry community, lots of people know that this will without a doubt kill tanking immediately. Didn't see any infatry or LAV...
- by Zan Azikuchi - at 2015.06.05 22:43:00
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304. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
Void Echo wrote: Zan Azikuchi wrote: Void Echo wrote: Mobius Wyvern wrote: A friend of mine pointed out something I forgot to mention: My concept assumes the existence of selective vehicle locking. That way you can ensure that your gu...
- by Zan Azikuchi - at 2015.06.05 22:42:00
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305. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
Void Echo wrote: Mobius Wyvern wrote: A friend of mine pointed out something I forgot to mention: My concept assumes the existence of selective vehicle locking. That way you can ensure that your gunners are the people you want and no one el...
- by Zan Azikuchi - at 2015.06.05 22:33:00
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306. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Mobius Wyvern wrote: Michael-J-Fox Richards wrote: your idea is stupid bro. why have ADS require 2 people. why not use a cheapo sidegun ship. you tried shooting as a gunner. its harder cause you aint contr...
- by Zan Azikuchi - at 2015.06.05 22:01:00
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307. Can It/Should It Be Done Here ?? - in General Discussions [original thread]
Mejt0 wrote: Zan Azikuchi wrote: Lol, if MAG came back to Ps3 as a free to play game, DUST would die in second's... No joke, no ridiculous exaggeration, full truth. Both of these games are too old. Don't know what "both" you speak of, ...
- by Zan Azikuchi - at 2015.06.05 21:49:00
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308. Can It/Should It Be Done Here ?? - in General Discussions [original thread]
Lol, if MAG came back to Ps3 as a free to play game, DUST would die in second's... No joke, no ridiculous exaggeration, full truth.
- by Zan Azikuchi - at 2015.06.05 19:56:00
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309. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
Just so we're clear, i'll always hate vehicles in this game, just like in any other game, i'm a sniper, that's simply who I am. But in no mean's would I ever want it to be unfair, for other's especially vehicle user's, i've played enough VG's to u...
- by Zan Azikuchi - at 2015.06.05 19:51:00
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310. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
+1, also if you ever played BF3-4 or whenever there was an attack helicopter, you'll know that it can very good to be the gunner, also another +1 because I like the tanker perspective of having to rely more on gunners and moving and modules, makes...
- by Zan Azikuchi - at 2015.06.05 19:30:00
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311. this game needs pve - in General Discussions [original thread]
These forum's have been plagued with PvE forums on both feedback and general discussion, CCP simply refuses to acknowledge it, that's what I feel at least, but who knows, when we get the yearly client update we may see PvE. Also that's how people ...
- by Zan Azikuchi - at 2015.06.04 22:32:00
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312. Proto stomping idea. - in General Discussions [original thread]
Actually this idea may be redundant, considering the fact that the "Power Core" idea allows for all slots to be available on basic and adv suits (that are allowed, so caldari mediums will have 5 highs and 3 lows across the board), main reason why ...
- by Zan Azikuchi - at 2015.06.04 22:28:00
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313. SHIELDS & ARMOR - I know how to fix them* - Rattati youll love t... - in General Discussions [original thread]
Banjo Robertson wrote: Doesnt really fit with the mechanics of the game. How would 'bullets' pass through the shields doing no damage (not really damage more like reducing the energy of the shields as they deflect the bullets) and then do damag...
- by Zan Azikuchi - at 2015.06.03 21:46:00
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314. CCP Rattati does not exist - in General Discussions [original thread]
Jack Boost wrote: There is someting like NDA for DEV's. They don't say a word about things that they should not tell. All in this topic. http://memestorage.com/_nw/20/35624180.jpg "Clever Girl...".
- by Zan Azikuchi - at 2015.06.03 21:33:00
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315. Why no cal fix? - in General Discussions [original thread]
Still a damage threshold of 20 or greater (20 if we stay long range, but maybe should be based off of a % in efficiency as another thread was going on about, maybe a mix of both, wouldn't hurt, since most people use damage mods and what not, it wo...
- by Zan Azikuchi - at 2015.06.01 20:06:00
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316. Why no cal fix? - in General Discussions [original thread]
Powerh8er wrote: To anyone that says the cal sentinel is terrible... Ever been in an HMG duel with one that has 4 damage mods? Ever been up against 2-3 more people and NOT 1 on 1 match that rarely happen's? See how long your HMG last's the...
- by Zan Azikuchi - at 2015.06.01 01:51:00
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317. Why no cal fix? - in General Discussions [original thread]
Vesta Opalus wrote: Squagga wrote: There should be a racial bonus to Caldari for shields. Why give them a bonus to make up for how bad shields are? Why not just fix shields? Which is what we're trying to think up of, but still - OH ...
- by Zan Azikuchi - at 2015.06.01 01:23:00
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318. Why no cal fix? - in General Discussions [original thread]
Robert Conway wrote: I'll just put this here.... https://forums.dust514.com/default.aspx?g=posts&t=204088&find=unread Apparently CCP feels the same way, and that is probably why they won't fix Caldari. Lore vs gameplay mechanic's...
- by Zan Azikuchi - at 2015.06.01 00:49:00
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319. Why no cal fix? - in General Discussions [original thread]
Squagga wrote: Ok, if you think delay and recharge are the problem. You obviously don't run Caldari. It needs a buff to eHP. It doesn't matter how fast I get it back, if I'm already laying on the sand, with my guts hanging out of my ass That...
- by Zan Azikuchi - at 2015.06.01 00:28:00
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320. Why no cal fix? - in General Discussions [original thread]
Heimdallr69 wrote: I appreciate the feedback What if all cal suits had the recharge and delay of cal scouts? It'd essentially give us more hp as the recharge would start at 50 instead of losing 1-2 extenders to get the 50 recharge..and the del...
- by Zan Azikuchi - at 2015.05.31 22:43:00
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