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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.06.05 14:23:00 -
[1] - Quote
Lately IGÇÖve been considering running for CPM 2, but truth be told with a big move coming up in August and trying to go back to school in the fall I have entirely too much on my plate to be trying to add that to it.
Thus, I shall remove myself permanently from consideration by posting the following:
Redesigning Vehicle Progression (More Teamwork - Less Master Chief)
I will reiterate a point I have made many times in the past that had me quickly shouted down by the GÇ£Pro TankersGÇ¥ of earlier years: the idea that a high enough skillpoint investment should render a single player nigh-unkillable is rather silly.
What I would first recommend is the adjustment of HAVs to at minimum require a dedicated driver and dedicated gunner, and to redesign the Assault Dropship such that it has an additional internal seat that controls an independent turret under the nose rather than the current system.
What this does is require that players who skill into these vehicles buddy up with someone good with a turret same as an LAV or Dropship pilot has to. The oft-used justification of it being a vehicle that is used to demand that multiple AV players be required to destroy it should involve a greater multiplayer requirement on the part of the user.
I would also point out that this would allow the vehicles in question to prosecute targets while retaining full mobility, which would give them better survivability on the field. Part of why Lai Dai Packed AV Grenades are so deadly is because in most cases the HAV user who dies to them is stopped in order to aim accurately with his turret. With a separate gunner the driver can keep the HAV moving while the gunner engages targets.
With this model, the driver is focused solely on maneuvering and module activation, and would also receive Vehicle Kill Assist WP for every kill by each of the vehicleGÇÖs turrets. If you were to combine that with running a scanner for Intel Kill Assist and also placing a Defend order on the vehicle for that bonus, the driver would be getting more WP per kill than the gunners doing the killing, making it well worth it for the driver.
For anyone who hasnGÇÖt already hit Reply to start ranting about what a brainless moron who hates fun that I am, I now get to the more long-term section of this proposal:
Solo Vehicles (Big Investment for Master Chief Status)
What is one thing that both jets and mechs have in pretty much any game that features them?
They only require one player.
The idea here is that Fighters and MTACs would offer solo-playability in a vehicle in exchange for maxing out the section of the vehicle tree that comes before them. MTACs would also come in size classes such that they would be accessible without too much of an SP investment, but a player who wants the biggest and baddest one would need to invest a butt-ton of SP. For example.
LAV V > Light MTAC MAV V> Medium MTAC HAV V> Heavy MTAC
The size classes for aircraft made me think that we could redo the vehicle skill tree to have aircraft skills split by size class. The Fighters shown in the 2009 stage demo and concept artwork are the size of HAVs, but real-life jets are larger than tanks in any case, so the Heavy ones might actually be bigger than that. The Aircraft skills would unlock multi-person VTOL aircraft like with the ground vehicle skills, with Level V of each of those skills unlocking single-seater fixed-wing aircraft.
Light Aircraft V > Light Fighter Medium Aircraft V > Medium Fighter Heavy Aircraft V > Heavy Fighter
Now, while these Fighters and MTACs would allow solo vehicle play, they each come with drawbacks to counter the increased abilities
MTAC Advantages: 1. Greater mobility afforded by legs (strafing, possibly limited jumping) 2. No requirement for a gunner 3. Greater variety in weapon fitting based on size class MTAC Disadvantages: 1. Taller than other vehicles in their size class which impedes use of cover 2. Lower overall HP as a tradeoff for higher mobility 3. Heavy hits to legs can cause them to temporarily stumble and slow
Fighter Advantages: 1. Very fast 2. Can carry single-use weapons with varying abilities (bombs, guided missiles) 3. No requirement of gunner Fighter Disadvantages: 1. Very low HP 2. Limited ability to reduce speed in flight, leaving small attack windows 3. All guns are fixed so VTOL canGÇÖt be used to make weapons more effective
This way a player can choose to make a very large SP investment in exchange for receiving solo vehicles, but those solo vehicles still retain enough balancing factors to prevent them from dominating the field.
Now tell me how much I suck.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Nightfury Wyrnspire
Seituoda Taskforce Command
17
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Posted - 2015.06.05 14:23:00 -
[2] - Quote
-1 would not vote for CPM |
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.05 14:25:00 -
[3] - Quote
Nightfury Wyrnspire wrote:-1 would not vote for CPM +1
Thank you for your support.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Nightfury Wyrnspire
Seituoda Taskforce Command
17
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Posted - 2015.06.05 14:26:00 -
[4] - Quote
Mobius Wyvern wrote:Nightfury Wyrnspire wrote:-1 would not vote for CPM +1 Thank you for your support.
I appreciate your support of my support of your awfulness. |
Michael-J-Fox Richards
Ostrakon Agency Gallente Federation
377
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Posted - 2015.06.05 14:32:00 -
[5] - Quote
your idea is stupid bro. why have ADS require 2 people. why not use a cheapo sidegun ship. you tried shooting as a gunner. its harder cause you aint controlling the movements.
alts are for sissies. too legit, too legit to quit.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.05 14:37:00 -
[6] - Quote
Michael-J-Fox Richards wrote:your idea is stupid bro. why have ADS require 2 people. why not use a cheapo sidegun ship. you tried shooting as a gunner. its harder cause you aint controlling the movements. Imagine using a turret mounted underneath the vehicle with 360 degree aiming as well as pitching up and down.
You can aim completely independent of what the pilot is doing.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Nightfury Wyrnspire
Seituoda Taskforce Command
17
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Posted - 2015.06.05 14:44:00 -
[7] - Quote
Michael-J-Fox Richards wrote:your idea is stupid bro. why have ADS require 2 people. why not use a cheapo sidegun ship. you tried shooting as a gunner. its harder cause you aint controlling the movements.
Do you understand how the sidegun mechanics work? There are numerous issues with them that wouldn't be present in a frontal gunner position. |
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.05 14:51:00 -
[8] - Quote
Nightfury Wyrnspire wrote:Michael-J-Fox Richards wrote:your idea is stupid bro. why have ADS require 2 people. why not use a cheapo sidegun ship. you tried shooting as a gunner. its harder cause you aint controlling the movements. Do you understand how the sidegun mechanics work? There are numerous issues with them that wouldn't be present in a frontal gunner position. Yes, the nose gun model would actually be advantageous as a gunner.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Michael-J-Fox Richards
Ostrakon Agency Gallente Federation
377
|
Posted - 2015.06.05 14:55:00 -
[9] - Quote
Mobius Wyvern wrote:Michael-J-Fox Richards wrote:your idea is stupid bro. why have ADS require 2 people. why not use a cheapo sidegun ship. you tried shooting as a gunner. its harder cause you aint controlling the movements. Imagine using a turret mounted underneath the vehicle with 360 degree aiming as well as pitching up and down. You can aim completely independent of what the pilot is doing.
no you cant. the muntions from a turret have travel time to target. you cant anticipate when the pilot will move and send your shot veering off hard right. neither of you understand. aiming by yourself in an ADS is easy you are just bad and/or have no experience with what you're talking about.
alts are for sissies. too legit, too legit to quit.
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an0kneemus
Kirkinen Risk Control Caldari State
1
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Posted - 2015.06.05 15:06:00 -
[10] - Quote
Mobius Wyvern wrote:Michael-J-Fox Richards wrote:your idea is stupid bro. why have ADS require 2 people. why not use a cheapo sidegun ship. you tried shooting as a gunner. its harder cause you aint controlling the movements. Imagine using a turret mounted underneath the vehicle with 360 degree aiming as well as pitching up and down. You can aim completely independent of what the pilot is doing.
mathematically if it is underneath it does not have a 360 degrees turning.
i think u need to work on your maths before dust 514
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Regis Blackbird
DUST University Ivy League
948
|
Posted - 2015.06.05 15:27:00 -
[11] - Quote
Why not do the following:? (To work within the boundaries of available assets).
* Normal HAV gets its driver position moved to the front turret, and buffed. (Requires at least two people to move and operate main turret ) * SHAVs keep their current implementation. (Can be operated solo)
* Dropships, keep as is.
* Swarm Launcher: Change the aiming mechanics from dumb-fire to laser sight which requires you to aim at your target until missiles hits. Buff its operational range
* If Possible: Give audio warning to ADS pilots that your ship has been targeted (with swarms)
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SHERIFF joe arapio
US Border Patrol
80
|
Posted - 2015.06.05 15:30:00 -
[12] - Quote
+ 1 for CPM2. Throw Princess outta office.
Its brilliant with a few kinks. The "pilots" will love it. |
Void Echo
Helix Order
2
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Posted - 2015.06.05 15:31:00 -
[13] - Quote
With that idea your sure to never get the CPM position, that idea will literally kill HAVs. 5 main problems come with that design.
Closed Beta Vet.
Founder of Helix Order.
For the Federation, For Freedom, Till all are Free.
|
Varoth Drac
Dead Man's Game
953
|
Posted - 2015.06.05 15:40:00 -
[14] - Quote
A simpler idea (maybe not as good, but much more likely), would be to fulfil Rattat's design premise for HAVs, and make the large blaster an AV weapon, and the small blaster an anti-infantry weapon worthy of the investment of two player's time, plus a tank, plus the teamwork required to use it.
At the moment there are two problems:
1) The large blaster is so good at killing infantry, there is little need for a tanker to get a gunner to kill infantry.
2) The small blaster still has much too much dispersion to make it a decent weapon. Yes you can kill people with it, but it's nowhere near efficient enough considering the investment and teamwork required.
When there are tank gunners in PC mowing down infantry with a small blaster, it will be balanced. |
Astartes of Derp
Allcorp Resource Union
13
|
Posted - 2015.06.05 15:59:00 -
[15] - Quote
I would vote for you after reading this...
I have an evil plan to save the world.
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DUST Fiend
17
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Posted - 2015.06.05 16:50:00 -
[16] - Quote
Yea, no. ADS in particular are already painfully easy to kill if they do anything but run, now you want us to require some other idiot in our ship, AND to be on comms, just so they can stare at the sky half the time while you fly away from lolswarms? Nevermind how incredibly boring piloting suddenly becomes with your single module that you get to activate as you spend your time running away...WOOOO EXCITING!!!!
Tell you what.
When you deploy in your dropsuit, you need a second player to aim your gun. Do that and we can talk.
Also, CCP literally can't program in a proper first person cam for the ADS turret, what makes you think they'll be able to program in an entirely separate turret? You can't go suggesting new vehicles when CCP isn't even able to fill out the vehicles we already have. It's a pointless suggestion because it will never happen. DUST has long since ceased to grow, it's only getting "polished"
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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deezy dabest
2
|
Posted - 2015.06.05 17:20:00 -
[17] - Quote
I am definitely not a fan of requiring 2 people to operate a tank or ADS.
I do support your style of self elimination through approaching a hot button issue. |
SHERIFF joe arapio
US Border Patrol
95
|
Posted - 2015.06.05 17:33:00 -
[18] - Quote
DUST Fiend wrote:
When you deploy in your dropsuit, you need a second player to aim your gun. Do that and we can talk.
Sweet, so lets have Sentinels with the HP of a tank then? Thats according to your logic. Brilliant.
Compare apples to apples then why dont you try talking again. |
DUST Fiend
17
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Posted - 2015.06.05 17:37:00 -
[19] - Quote
SHERIFF joe arapio wrote:DUST Fiend wrote:
When you deploy in your dropsuit, you need a second player to aim your gun. Do that and we can talk.
Sweet, so lets have Sentinels with the HP of a tank then? Thats according to your logic. Brilliant. Compare apples to apples then why dont you try talking again. Happily, so long as your sentinel is deployed by an RDV and can only be switched after recalling your dropsuit and calling in another.
You can't compare apples to apples when you have apples and oranges, that was the point I was making. Thank you for playing the home game though.
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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hails8n
DEATH BY DESTRUCTION
293
|
Posted - 2015.06.05 17:57:00 -
[20] - Quote
What pisses me of is a madrugar can be hardened 70% of the time and when he's hardened you can have 3 boundless RES on him and hell still survive.
Petition to ban the trainyard map.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.05 18:10:00 -
[21] - Quote
This is prompting some wonderful discussion!
I realize this must seem very far flung, but the idea is not to try and change everything right now. The plan still relies on the presence of the other vehicles to provide a solo route as an option for the dedicated.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.06.05 18:41:00 -
[22] - Quote
A friend of mine pointed out something I forgot to mention:
My concept assumes the existence of selective vehicle locking. That way you can ensure that your gunners are the people you want and no one else.
Void Echo wrote:With that idea your sure to never get the CPM position, that idea will literally kill HAVs. 5 main problems come with that design. Care to elaborate?
an0kneemus wrote: mathematically if it is underneath it does not have a 360 degrees turning.
i think u need to work on your maths before dust 514
If the turret is underneath of the ship such that it is beneath the entire body of the ship, it would be able to aim 360 degrees exactly like how a turret on top of a ground vehicle works.
May want to try thinking before posting sarcastic comments.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
51
|
Posted - 2015.06.05 19:30:00 -
[23] - Quote
+1, also if you ever played BF3-4 or whenever there was an attack helicopter, you'll know that it can very good to be the gunner, also another +1 because I like the tanker perspective of having to rely more on gunners and moving and modules, makes for more required teamwork and makes for more attentive gameplay and less crying since the main tank gunner can be shooting while looking behind itself without hitting any obstacles, because their separate seat's, plenty of time I shot and killed a tank with swarm's because they ran into the terrain trying to get away from me.
G.R.A.V.E - Dead men tell no tale...
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.06.05 19:41:00 -
[24] - Quote
Zan Azikuchi wrote:+1, also if you ever played BF3-4 or whenever there was an attack helicopter, you'll know that it can very good to be the gunner, also another +1 because I like the tanker perspective of having to rely more on gunners and moving and modules, makes for more required teamwork and makes for more attentive gameplay and less crying since the main tank gunner can be shooting while looking behind itself without hitting any obstacles, because their separate seat's, plenty of time I shot and killed a tank with swarm's because they ran into the terrain trying to get away from me. You hit on the scenarios that prompted my recommendation.
Having been a long time vehicle user myself, both air and ground, part of this is also based on what I wish I had.
I want to see an end to the nerf-buff cycle.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Vesta Opalus
Ostrakon Agency Gallente Federation
778
|
Posted - 2015.06.05 19:45:00 -
[25] - Quote
Mobius Wyvern wrote:Lately IGÇÖve been considering running for CPM 2, but truth be told with a big move coming up in August and trying to go back to school in the fall I have entirely too much on my plate to be trying to add that to it.
Thus, I shall remove myself permanently from consideration by posting the following:
Redesigning Vehicle Progression (More Teamwork - Less Master Chief)
I will reiterate a point I have made many times in the past that had me quickly shouted down by the GÇ£Pro TankersGÇ¥ of earlier years: the idea that a high enough skillpoint investment should render a single player nigh-unkillable is rather silly.
What I would first recommend is the adjustment of HAVs to at minimum require a dedicated driver and dedicated gunner, and to redesign the Assault Dropship such that it has an additional internal seat that controls an independent turret under the nose rather than the current system.
What this does is require that players who skill into these vehicles buddy up with someone good with a turret same as an LAV or Dropship pilot has to. The oft-used justification of it being a vehicle that is used to demand that multiple AV players be required to destroy it should involve a greater multiplayer requirement on the part of the user.
I would also point out that this would allow the vehicles in question to prosecute targets while retaining full mobility, which would give them better survivability on the field. Part of why Lai Dai Packed AV Grenades are so deadly is because in most cases the HAV user who dies to them is stopped in order to aim accurately with his turret. With a separate gunner the driver can keep the HAV moving while the gunner engages targets.
With this model, the driver is focused solely on maneuvering and module activation, and would also receive Vehicle Kill Assist WP for every kill by each of the vehicleGÇÖs turrets. If you were to combine that with running a scanner for Intel Kill Assist and also placing a Defend order on the vehicle for that bonus, the driver would be getting more WP per kill than the gunners doing the killing, making it well worth it for the driver.
For anyone who hasnGÇÖt already hit Reply to start ranting about what a brainless moron who hates fun that I am, I now get to the more long-term section of this proposal:
Solo Vehicles (Big Investment for Master Chief Status)
What is one thing that both jets and mechs have in pretty much any game that features them?
They only require one player.
The idea here is that Fighters and MTACs would offer solo-playability in a vehicle in exchange for maxing out the section of the vehicle tree that comes before them. MTACs would also come in size classes such that they would be accessible without too much of an SP investment, but a player who wants the biggest and baddest one would need to invest a butt-ton of SP. For example.
LAV V > Light MTAC MAV V> Medium MTAC HAV V> Heavy MTAC
The size classes for aircraft made me think that we could redo the vehicle skill tree to have aircraft skills split by size class. The Fighters shown in the 2009 stage demo and concept artwork are the size of HAVs, but real-life jets are larger than tanks in any case, so the Heavy ones might actually be bigger than that. The Aircraft skills would unlock multi-person VTOL aircraft like with the ground vehicle skills, with Level V of each of those skills unlocking single-seater fixed-wing aircraft.
Light Aircraft V > Light Fighter Medium Aircraft V > Medium Fighter Heavy Aircraft V > Heavy Fighter
Now, while these Fighters and MTACs would allow solo vehicle play, they each come with drawbacks to counter the increased abilities
MTAC Advantages: 1. Greater mobility afforded by legs (strafing, possibly limited jumping) 2. No requirement for a gunner 3. Greater variety in weapon fitting based on size class MTAC Disadvantages: 1. Taller than other vehicles in their size class which impedes use of cover 2. Lower overall HP as a tradeoff for higher mobility 3. Heavy hits to legs can cause them to temporarily stumble and slow
Fighter Advantages: 1. Very fast 2. Can carry single-use weapons with varying abilities (bombs, guided missiles) 3. No requirement of gunner Fighter Disadvantages: 1. Very low HP 2. Limited ability to reduce speed in flight, leaving small attack windows 3. All guns are fixed so VTOL canGÇÖt be used to make weapons more effective
This way a player can choose to make a very large SP investment in exchange for receiving solo vehicles, but those solo vehicles still retain enough balancing factors to prevent them from dominating the field.
Now tell me how much I suck.
I like the idea of making HAV/ ADS Dropship require two people, if only because its a thousand times more fun that way (though this may make them not work it in PC games). Dunno about the rest of this stuff. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
51
|
Posted - 2015.06.05 19:51:00 -
[26] - Quote
Just so we're clear, i'll always hate vehicles in this game, just like in any other game, i'm a sniper, that's simply who I am. But in no mean's would I ever want it to be unfair, for other's especially vehicle user's, i've played enough VG's to understand how vehicles work's, of course i've never delved into vehicles (save for the militia vehicles) in this game, but in other's I see very common similarities, the only thing that separates me from them, is the modules and EHP, plenty of time's if they were using the same vehicle fits as me, it would come down to more ambushing and maneuvering just like in CoD:WaW, and the battlefield 3-4. With that I put down my pen and pencil, just wanting to state fact's that there's no hard feelings. (Since many seem to get very defensive of their role's, especially when they feel threatened of it being taken away from them, your still gonna be getting more WP's than ever, it'll make mobile cru's on tank's more useful and hey, CCP may even let tank driver squad leader's call in Warbarges from within the driver seat's with this idea, possibilities!).
G.R.A.V.E - Dead men tell no tale...
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
|
Posted - 2015.06.05 21:58:00 -
[27] - Quote
Mobius Wyvern wrote:Michael-J-Fox Richards wrote:your idea is stupid bro. why have ADS require 2 people. why not use a cheapo sidegun ship. you tried shooting as a gunner. its harder cause you aint controlling the movements. Imagine using a turret mounted underneath the vehicle with 360 degree aiming as well as pitching up and down. You can aim completely independent of what the pilot is doing.
No, no you cannot. As of right now, and has been since release, all shots fired from a moving vehicle get magically displaced through space in the INVERSE direction of travel. This means that if a dropship had said setup, and started flying downward, the bullet would originate inside the dropship, damaging the hull or killing any occupants.
Vehicle turrets Never fire from their turret, but instead fire from a bizarre physics position that whips around behind the gun. This is why dropships usually slow down before firing.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
56
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Posted - 2015.06.05 22:01:00 -
[28] - Quote
Dovallis Martan JenusKoll wrote:Mobius Wyvern wrote:Michael-J-Fox Richards wrote:your idea is stupid bro. why have ADS require 2 people. why not use a cheapo sidegun ship. you tried shooting as a gunner. its harder cause you aint controlling the movements. Imagine using a turret mounted underneath the vehicle with 360 degree aiming as well as pitching up and down. You can aim completely independent of what the pilot is doing. No, no you cannot. As of right now, and has been since release, all shots fired from a moving vehicle get magically displaced through space in the INVERSE direction of travel. This means that if a dropship had said setup, and started flying downward, the bullet would originate inside the dropship, damaging the hull or killing any occupants. Vehicle turrets Never fire from their turret, but instead fire from a bizarre physics position that whips around behind the gun. This is why dropships usually slow down before firing.
In which case, i'm willing to let a nerf to the SL slide, give and take bra, give and take.
G.R.A.V.E - Dead men tell no tale...
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.06.05 22:03:00 -
[29] - Quote
Dovallis Martan JenusKoll wrote:Mobius Wyvern wrote:Michael-J-Fox Richards wrote:your idea is stupid bro. why have ADS require 2 people. why not use a cheapo sidegun ship. you tried shooting as a gunner. its harder cause you aint controlling the movements. Imagine using a turret mounted underneath the vehicle with 360 degree aiming as well as pitching up and down. You can aim completely independent of what the pilot is doing. No, no you cannot. As of right now, and has been since release, all shots fired from a moving vehicle get magically displaced through space in the INVERSE direction of travel. This means that if a dropship had said setup, and started flying downward, the bullet would originate inside the dropship, damaging the hull or killing any occupants. Vehicle turrets Never fire from their turret, but instead fire from a bizarre physics position that whips around behind the gun. This is why dropships usually slow down before firing. I'm well aware of the current state of projectiles fired from vehicles, as I have lost many a side gunner to their missile killing them via splash damage as I strafe toward the side they are on in my Python.
We shouldn't be arguing against possible improvements in gameplay simply because a current bug might be troublesome. I'm also not entirely sure that's what that particular poster was opposing.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Void Echo
Helix Order
2
|
Posted - 2015.06.05 22:11:00 -
[30] - Quote
Mobius Wyvern wrote:A friend of mine pointed out something I forgot to mention: My concept assumes the existence of selective vehicle locking. That way you can ensure that your gunners are the people you want and no one else. Void Echo wrote:With that idea your sure to never get the CPM position, that idea will literally kill HAVs. 5 main problems come with that design. Care to elaborate.
If you really need an explanation then ok.
1. Who skills into what? Who will put their SP into the HAV itself and who will go with the turret?
2. If the HAV dies then who takes a blow to their wallet, there's no way to determine because one person could spec into turrets 70% and the HAVS 60%.
3. This would be like making it where you need 2 others to pilot your suit aloen, one for movement, one for aiming and one for shooting.
4. Blue dots have an IQ of .5, there's no way you can justify forcing HAV pilots to trust a random person to not drive them into a suicide nor can you trust them to shoot at the right people.
5. Quite plainly nobody will spec into either one, the investment in something like this would make it absolutely worthless.
Closed Beta Vet.
Founder of Helix Order.
For the Federation, For Freedom, Till all are Free.
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