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361. I don't understand - in General Discussions [original thread]
What I'm assuming is the design idea of creating an environment where people always want more SP. By introducing a node-unlock system - new suits are always valuable... no matter what. In a system with increasing price for new suits, a relatively...
- by ZDub 303 - at 2014.05.21 02:29:00
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362. Are you going to do anything CCP ??? - in General Discussions [original thread]
Yeah damage mods are a little lol after the hardener nerf. I, personally, think it should be more like this: Magnetic Rail Amplifier 10% Damage to Railgun - Low slot - Passive Ballistics Control Module 10% damage to missiles - low slot - passiv...
- by ZDub 303 - at 2014.05.20 23:39:00
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363. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: ZDub 303 wrote: Godin Thekiller wrote: ZDub 303 wrote: To anyone in this thread: If I changed this quote Godin Thekiller wrote: As far as a 1v1 infantry vs. vehicle, that's only possible if the vehicle messe...
- by ZDub 303 - at 2014.05.20 22:46:00
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364. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: ZDub 303 wrote: To anyone in this thread: If I changed this quote Godin Thekiller wrote: As far as a 1v1 infantry vs. vehicle, that's only possible if the vehicle messes up constantly, just overall sucks, or the i...
- by ZDub 303 - at 2014.05.20 22:30:00
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365. vehicles vs. infantry - in General Discussions [original thread]
To anyone in this thread: If I changed this quote Godin Thekiller wrote: As far as a 1v1 infantry vs. vehicle, that's only possible if the vehicle messes up constantly, just overall sucks, or the infantry gets lucky. Otherwise, it'll be a sta...
- by ZDub 303 - at 2014.05.20 22:20:00
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366. vehicles vs. infantry - in General Discussions [original thread]
If it takes two infantry to kill a tank it should take two tanks to kill a single infantry. Balance.
- by ZDub 303 - at 2014.05.20 21:20:00
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367. Glasslogis have ruined tanking - in General Discussions [original thread]
Spkr4theDead wrote: ZDub 303 wrote: Oh? I use tanks too, i've tanked with some amazing tankers too. You know what we do every single game no matter? We slay infantry. Give me one reason for tanks to exist other than to slay infantry and ki...
- by ZDub 303 - at 2014.05.20 19:47:00
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368. Glasslogis have ruined tanking - in General Discussions [original thread]
Maximos Forcus wrote: ZDub 303 wrote: Why do people want to see tanks changed every single patch? Because they serve no purpose in gameplay. There is absolutely nothing a tank can do that an assault suit cannot. A tank is just an overpowere...
- by ZDub 303 - at 2014.05.20 19:27:00
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369. Glasslogis have ruined tanking - in General Discussions [original thread]
Spkr4theDead wrote: ZDub 303 wrote: Why do people want to see tanks changed every single patch? Because they serve no purpose in gameplay. There is absolutely nothing a tank can do that an assault suit cannot. A tank is just an overpowered ...
- by ZDub 303 - at 2014.05.20 19:16:00
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370. CCP this is Dust's endgame - in General Discussions [original thread]
As long as none of this increased SP goes into legion. Maybe an option to say... snapshot my SP here for legion transfer and anything else I gain after this doesn't port over. Would be fun for those who have no intention of playing legion I guess.
- by ZDub 303 - at 2014.05.20 19:15:00
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371. Glasslogis have ruined tanking - in General Discussions [original thread]
Why do people want to see tanks changed every single patch? Because they serve no purpose in gameplay. There is absolutely nothing a tank can do that an assault suit cannot. A tank is just an overpowered slayer in Dust and that is it. Tanks want...
- by ZDub 303 - at 2014.05.20 19:09:00
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372. Glasslogis have ruined tanking - in General Discussions [original thread]
The sad thing is... this game would probably be significantly better if they just removed HAVs from the game. HAVs serve no purpose other than slaying... until that changes tanks will never be 'balanced'. In terms of tank v tank... I agree damage...
- by ZDub 303 - at 2014.05.20 18:43:00
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373. Detailed dev blog about CCP Zs skill system? - in General Discussions [original thread]
Spectral Clone wrote: ZDub 303 wrote: Dev Blog should be here very SoonGäó Only if I spend more money, right? Nah, they've been pretty good about getting us content without us having to spend money. I honestly don't believe any amount ...
- by ZDub 303 - at 2014.05.20 14:20:00
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374. Detailed dev blog about CCP Zs skill system? - in General Discussions [original thread]
Dev Blog should be here very SoonGäó
- by ZDub 303 - at 2014.05.20 14:13:00
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375. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: Wait, you think you know how vehicles work, yet you don't even use them much, and you think this is a good idea......... I'm done here Oh? Please, prove me wrong. I'm not so stubborn as to believe I'm always right. W...
- by ZDub 303 - at 2014.05.20 04:42:00
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376. Legion: Redesign Vehicles - in General Discussions [original thread]
Essential a better HAV? But it requires two players to operate, meaning an equivalent force would be two basic HAVs. I could definitely see it work. Possibly repurpose the Marauder into a separated setup (or give it a new name, doesnt really matt...
- by ZDub 303 - at 2014.05.20 04:28:00
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377. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: ZDub 303 wrote: Godin Thekiller wrote: ZDub 303 wrote: There is room for vehicles that require teamwork/multiple operators as long as their are alternatives for people who would rather play solo with their vehicl...
- by ZDub 303 - at 2014.05.20 02:24:00
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378. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: ZDub 303 wrote: There is room for vehicles that require teamwork/multiple operators as long as their are alternatives for people who would rather play solo with their vehicle. It would kind of sad if the only reason f...
- by ZDub 303 - at 2014.05.20 02:09:00
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379. Legion: Redesign Vehicles - in General Discussions [original thread]
There is room for vehicles that require teamwork/multiple operators as long as their are alternatives for people who would rather play solo with their vehicle. It would kind of sad if the only reason for HAVs to exist is for blowing up installati...
- by ZDub 303 - at 2014.05.20 01:51:00
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380. Smoke And Mirrors: Is Proprietary Tech Viable In Legion? - in General Discussions [original thread]
Great post - very good point. One of the negatives to a non-uniform hardware spec platform.
- by ZDub 303 - at 2014.05.19 23:39:00
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