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1. Putting skill into the swarms - in Feedback/Requests [original thread]
Sicerly Yaw wrote: Z3dog wrote: Louis Domi wrote: Make regular swarms not require lock ons, but require they track the vehicle they are aiming at manually. Make a variant of swarms that work just as the ones now, but with either reduced ...
- by Z3dog - at 2015.07.19 03:58:00
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2. Putting skill into the swarms - in Feedback/Requests [original thread]
Louis Domi wrote: Make regular swarms not require lock ons, but require they track the vehicle they are aiming at manually. Make a variant of swarms that work just as the ones now, but with either reduced damage or reduced speed. Just a sugges...
- by Z3dog - at 2015.07.19 02:29:00
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3. novaswords - in Feedback/Requests [original thread]
emm kay wrote: I was thinking about a variant of novas that could be used as a main weapon. I came up nova swords. These swords are going to be a different mechanic group than the knives. Here is how they work: the swords have a 30 degree wide...
- by Z3dog - at 2015.07.19 02:20:00
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4. Equipment: Webifier - in Feedback/Requests [original thread]
DUST Fiend wrote: Uses the rep tool asset for base animations The beam is much brighter and larger, and has a 50 meter range (maybe a little shorter or further). It has a "clip" that steadily depletes as it's being used, and regenerates at abo...
- by Z3dog - at 2015.07.10 14:02:00
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5. The bubble shield and officer equipment - in Feedback/Requests [original thread]
Fox Gaden wrote: Z3dog wrote: Bubble shield: Lay it down like a nanohive. Damage coming from the outside in is reduced by x percentage. Damage coming from the inside out is increased by x percentage. Also officer equipment.... When? Even ...
- by Z3dog - at 2015.07.10 13:50:00
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6. The bubble shield and officer equipment - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: There is a piece of equipment per faction in the loyalty store that acts special. I was satisfied with that. Bubble shield, I don't know. I wouldn't use it. Can players still destroy them with bullets? Of course...
- by Z3dog - at 2015.07.10 13:19:00
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7. The bubble shield and officer equipment - in Feedback/Requests [original thread]
Bubble shield: Lay it down like a nanohive. Damage coming from the outside in is reduced by x percentage. Damage coming from the inside out is increased by x percentage. Also officer equipment.... When? Even an officer logi suit would be nice. ...
- by Z3dog - at 2015.07.10 12:54:00
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8. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
CCP Rattati wrote: there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of ...
- by Z3dog - at 2015.01.05 21:55:00
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9. Remove Missions that Require AUR. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I rarely have more than 2 missions that require a booster. Anyways it doesn't interfere with the gameplay and doesn't give your enemies a distinct advantage. No, I think that those missions should remain to help CCP maximiz...
- by Z3dog - at 2014.12.27 21:27:00
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10. Racial Nanite Injectors - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Eh... Gallente should mirror caldari not amarr Amarr should have the current one, only healing armor, although amarr should be able to heal both at high rates Gallente should have more armor than shields, caldari v...
- by Z3dog - at 2014.12.26 20:54:00
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11. Racial Nanite Injectors - in Feedback/Requests [original thread]
Shields/Armor Amarr: B:10/50 A:30/70 P:60/100 Caldari: B: 50/10 A: 70/30 P: 100/60 Gallente: B:20/40 A:40/60 P:70/90 Minmatar: B: 30/30 A: 50/50 P: 80/80
- by Z3dog - at 2014.12.26 19:21:00
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12. L1 & R1 for Dual Repair Tools - in Feedback/Requests [original thread]
Been wanting this forever and i've seen a lot of threads about it. Has a dev ever commented on this idea?
- by Z3dog - at 2014.12.23 18:34:00
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13. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
This is really cool. Do you have stocks?
- by Z3dog - at 2014.12.21 07:05:00
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14. Equipment Bandwidth Question Dev or CPM please respond - in Feedback/Requests [original thread]
Mr Machine Guns wrote: With this being implemented dec 9th will there be any type of indicator on screen to tell you how much bandwidith you used and how much you have left? Of course not.
- by Z3dog - at 2014.12.08 03:13:00
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15. To Rattati: Bandwidth numbers make no sense. - in Feedback/Requests [original thread]
Alaika Arbosa wrote: already been over this, the numbers are backwards. Still doesn't make sense if you ask me, all Logis should have the same amount of bandwidth. all logis should have the same bandwidth at standard, advanced, and prototype
- by Z3dog - at 2014.12.06 18:03:00
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16. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Mad Syringe wrote: Well adaptation to changes is part of this game. So I made some suits to compensate the EQ BW. Mostly I reduced the amount of Uplinks on my first spawn to 4 deployed. Than I can spawn a commando without loosing too much (if ...
- by Z3dog - at 2014.12.06 05:44:00
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17. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
TechMechMeds wrote: MECHANIC POINTS FOR REPAIRING INSTALLATIONS, CRUS, SUPPLY DEPOTS, TURRETS AND VEHICLES. RENAME THE TRIAGE MECHANIC AS.........MECHANIC. PUT A CAP ON IT SO IT CANT BE FARMED. No caps just low amounts of wp. Would like ...
- by Z3dog - at 2014.12.06 05:35:00
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18. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Meee One wrote: Z3dog wrote: Hmmm. Rattati locked the equipment bandwidth sticky, but not before raising scout bandwidth and reducing RE bandwidth. And increasing triage hive BW. 8 per? Max deployed is 2,Pr...
- by Z3dog - at 2014.12.05 01:12:00
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19. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Also could we brainstorm some ideas for logis to be able to defend their equipment? For example: Some sort of short range rep tool that makes the equipment around a logi immune to damage. Only effective while the logistics suit is alive and with...
- by Z3dog - at 2014.12.03 04:13:00
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20. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Hmmm. Rattati locked the equipment bandwidth sticky, but not before raising scout bandwidth and reducing RE bandwidth.
- by Z3dog - at 2014.12.03 03:35:00
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