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321. Amarr mcc name - in General Discussions [original thread]
Is there any valid reason to think that the new MCCs are coming that soon?
- by Yagihige - at 2013.12.06 10:31:00
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322. What's Terraforming on 1.7 for the new maps? - in General Discussions [original thread]
Small patches of the ground contain lava and you lose health if you walk on them. I'd like to see this appear with the new volcano map flavor.
- by Yagihige - at 2013.12.05 18:22:00
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323. What's Terraforming on 1.7 for the new maps? - in General Discussions [original thread]
We could use a video showing all these new things in motion.
- by Yagihige - at 2013.12.05 17:27:00
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324. Factional Loyalty Point Store - in General Discussions [original thread]
vilstan wrote: Will this be like in EVE where Minmatar/Gallente are buddies and Amarr/Caldari are buddies? Or if you fight for one empire will all 3 others hate you forever? You lose LP for the faction you fight against. Since Gallente on...
- by Yagihige - at 2013.12.05 17:04:00
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325. Anyone else broke?? - in General Discussions [original thread]
Run ADV then. I earn money with those suits. No need to go all the way to proto in matches where you'll be losing money after 2 deaths. Why didn't you think of that before going broke?
- by Yagihige - at 2013.12.05 13:34:00
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326. Put entrance barrier to FW - in General Discussions [original thread]
CCP Nullarbor wrote: Players in the academy will not be able to join FW until they have graduated, or unless they are invited into FW by a squad. I do think he meant a bigger barrier than that.
- by Yagihige - at 2013.12.04 12:06:00
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327. Be Careful what you wish for. - in General Discussions [original thread]
I would think the solution would be simple. Just settle a maximum amount of SP that can be accumulated with the rollover. Once it reaches that amount, it stops accumulating. Let's suppose the maximum equal the amount of 3 weeks SP, 570k. So, pe...
- by Yagihige - at 2013.12.04 11:18:00
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328. Friendly fire, pourquoi? - in General Discussions [original thread]
Kasote Denzara wrote: Yagihige wrote: I agree but i also hope my remote explosives aren't an issue. If some team mate decides to shoot them or stand too close as i'm detonating, it's a bit out of my control. Oooh. Ouch. I hadn't thought a...
- by Yagihige - at 2013.12.04 10:55:00
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329. Friendly fire, pourquoi? - in General Discussions [original thread]
Kasote Denzara wrote: It's about time friendly fire was put in. Now you fucks won't spam Cores, Mass Drivers, and potentially (to the lesser extent) other explosives. Good to be free from all that crap, yo. Also, we can pop AFKers. **** yeah. ...
- by Yagihige - at 2013.12.04 10:12:00
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330. Friendly fire, pourquoi? - in General Discussions [original thread]
Actually, with the auto-kick kicking in at 5000HP FF damage, i think a griefer will most likely be kicked before he can take out a single tank.
- by Yagihige - at 2013.12.04 10:10:00
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331. thread for questions about the FW dev blog - in General Discussions [original thread]
xxwhitedevilxx M wrote: For me, it's not entirely clear on the new Orbital Strike system. According to what I understood, you should be able to call an "OS" every 3 minutes? Or just one? Or continuously? And what if there is more than 1 Eve p...
- by Yagihige - at 2013.12.03 17:20:00
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332. The dev blog is out humans - in General Discussions [original thread]
Personally, i hope they also changed something about how FW opens battles which has been leading to one faction controlling 100% or close almost always. This is mainly due to the system insisting on opening attack battles on districts, which means...
- by Yagihige - at 2013.12.03 17:07:00
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333. Why aren't uplinks destroyed by orbital strikes? - in General Discussions [original thread]
Orbital Strikes destroy uplinks. Maybe not like a flux grenade but they do.
- by Yagihige - at 2013.12.03 14:41:00
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334. story of my life - in General Discussions [original thread]
Your life has ups and downs?
- by Yagihige - at 2013.12.02 16:13:00
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335. How do we boost team play in Dust????? - in General Discussions [original thread]
I still don't know why they disabled the auto-squadding. It worked pretty well. Oh wait... i remember. People started complaining that because some people didn't use mics they didn't have a place in their squad so they wanted them out. So CCP cha...
- by Yagihige - at 2013.12.02 16:03:00
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336. Need a new game mode - in General Discussions [original thread]
DEZKA DIABLO wrote: Skirmish is fun yet boring Which is it? Those words are antonyms.
- by Yagihige - at 2013.12.02 15:54:00
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337. Bring Bounty's to DUST? - in General Discussions [original thread]
Maken Tosch wrote: Yagihige wrote: It would only mean that a bunch of players would play the game not for the team but for their selfish intention Um, we're mercenaries. We're suppose to be selfish. The game rewards for playing the ob...
- by Yagihige - at 2013.11.30 20:41:00
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338. In depth video of new content - in General Discussions [original thread]
Is it a rickroll? I'll watch it if it is.
- by Yagihige - at 2013.11.30 20:36:00
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339. Bring Bounty's to DUST? - in General Discussions [original thread]
I don't find the inclusion of a bounty hunter class changes anything. At least not to fix anything with this bounty idea. It would only mean that a bunch of players would play the game not for the team but for their selfish intention of randomly c...
- by Yagihige - at 2013.11.30 20:32:00
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340. Bring Bounty's to DUST? - in General Discussions [original thread]
MPX Shad wrote: Once the player has died the bounty is over and paid in full to the kill, so Crew member often just kill each other just to collect the funds. In DUST the Random Match Making prevents this exploit and strengthens the bounty's pu...
- by Yagihige - at 2013.11.30 19:58:00
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