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361. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Banjo Robertson wrote: Would having 2 shots in your clip really make things bad? maybe 3 shots? Boost direct damage, keep splash radius and damage the same. having more than one shot will simply make the weapon completely OP against infant...
- by XxGhazbaranxX - at 2014.01.19 07:55:00
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362. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Komodo Jones wrote: I've suggested this several times but I haven't gotten much reply to it, how would you feel about removing the reload function altogether, putting all of the ammo in 1 clip, and just putting a cooldown on it so you can't fir...
- by XxGhazbaranxX - at 2014.01.19 06:12:00
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363. [request] helmet cam/ hud - in Feedback/Requests [original thread]
Ripcord19981 wrote: it would be cool if our mask hud or what ever its called shakes when we run and doesn't feel like a scree. It should feel like a actual mask or helmet we are wearing. I know my wording is bad so here's some examples: Crys...
- by XxGhazbaranxX - at 2014.01.18 23:17:00
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364. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Fizzer94 wrote: XxGhazbaranxX wrote: Fizzer94 wrote: You have to remember that after a certain point, increasing its direct damage has no affect on infantry, because it will always be a OHK(which isn't unbalanced, considering the difficu...
- by XxGhazbaranxX - at 2014.01.18 21:58:00
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365. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Fizzer94 wrote: You have to remember that after a certain point, increasing its direct damage has no affect on infantry, because it will always be a OHK(which isn't unbalanced, considering the difficulty of direct hits). Giving it comparable D...
- by XxGhazbaranxX - at 2014.01.18 21:41:00
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366. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Denn Maell wrote: Personally, I Think that either the PLC needs some kind of Vehicle Lockon(like swarms) or extend the splash damage to a decent Flux Nade. It won't be OP against infantry because of its 1 shot clip and massive reload time (and ...
- by XxGhazbaranxX - at 2014.01.18 21:20:00
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367. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Fizzer94 wrote: Okay. Back to the topic at hand then. Sorry for derailing How do we balance the Plasma Cannon? The way I see it, so long as it always has a long reload, is single fire, and the projectile flies in an arc; it won't be OP against...
- by XxGhazbaranxX - at 2014.01.18 21:19:00
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368. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Stefan Stahl wrote: I don't understand why they can't just buff the direct damage while keeping everything else the same (most noticeably splash damage and RoF). That way the PLC would become more powerful against vehicles while not becoming ov...
- by XxGhazbaranxX - at 2014.01.18 21:11:00
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369. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Fizzer94 wrote: XxGhazbaranxX wrote: Fizzer94 wrote: Wow. I admire your bravery. I have to disagree however. The Plasma Cannon doesn't belong in the Heavy Class. The position of Gallente Heavy weapon should go to some sort of Flame(Plasm...
- by XxGhazbaranxX - at 2014.01.18 20:57:00
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370. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Fizzer94 wrote: Wow. I admire your bravery. I have to disagree however. The Plasma Cannon doesn't belong in the Heavy Class. The position of Gallente Heavy weapon should go to some sort of Flame(Plasma)thrower. The Amarr Heavy weapon should be...
- by XxGhazbaranxX - at 2014.01.18 20:40:00
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371. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
reserved
- by XxGhazbaranxX - at 2014.01.18 20:23:00
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372. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
reserved
- by XxGhazbaranxX - at 2014.01.18 20:23:00
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373. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
INTRODUCTION Hello, First off I want to start by saying that I am truely confused about this next quote: Quote: We canGÇÖt see any way to easily improve the Plasma Cannon against vehicles (its intended role) without making it OP agains...
- by XxGhazbaranxX - at 2014.01.18 20:22:00
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374. [Request] Equipment Sidearm for Logistics - in Feedback/Requests [original thread]
I would love to be able to switch out to my rep tool in the same way i would switch to my side arm.
- by XxGhazbaranxX - at 2014.01.10 12:25:00
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375. Stealth HMG change not a good one. - in Feedback/Requests [original thread]
Breakin Stuff wrote: The hmg does not benefit from aim assist. Its not a weapon that aim assist engages for. Same with the forge. Seems you don't know what you are talking about. Aim assist does engage for the HMG and it's crazy how aim ass...
- by XxGhazbaranxX - at 2013.12.21 03:59:00
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376. Stealth HMG change not a good one. - in Feedback/Requests [original thread]
Aizen Intiki wrote: I didn't notice anything on my alt. It felt actually a little more accurate around the outer portion of the ring actually. I'm doing some testing and that change does not affect people using aim assist. People who are n...
- by XxGhazbaranxX - at 2013.12.21 01:32:00
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377. Stealth HMG change not a good one. - in Feedback/Requests [original thread]
CCP once again changed the numbers of the HMG. The first hotfix Took the HMG where it had to be. They change the numbers as follows: Accuracy rating: from 62 to 38.89
RPM from 2000 to 2400
Yesterday they did another stealth change to t...
- by XxGhazbaranxX - at 2013.12.21 00:55:00
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378. Vehicle colision damage to infantry in 1.7 is too high - in Feedback/Requests [original thread]
The-Errorist wrote: Its far too easy to deal over 1000dmg by running people over with an LAV that doesn't even have fuel injecters. yeh I dont know why they changed this. People are already using this as a viable tactic again. with the new ...
- by XxGhazbaranxX - at 2013.12.14 00:35:00
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379. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Harpyja wrote: It takes only one Ishukone Assault Forge Gun right now to push me away in my Falchion. And I have 5600 shield and 34% passive resists. Come 1.7, I'll have only 2650 shield and 0% passive resists. This means that the first shot w...
- by XxGhazbaranxX - at 2013.12.02 04:50:00
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380. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Also I'm sorry that this is my third post in a row but I think it deserves it's own little nook and cranny. Specialist items should include the std and adv variants as it would give playeres of every skill level a chance to tailor their suits to ...
- by XxGhazbaranxX - at 2013.11.03 17:03:00
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