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301. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Foundation Seldon wrote: From the in game description : "The Assault Class (Dropship) is a low level aerial attack craft . Its light frame makes it highly maneuverable while the front mounted pilot controlled turret ...
- by XxBlazikenxX - at 2015.02.04 01:51:00
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302. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Godin Thekiller wrote: No, I'm saying that a DS shouldn't be a ******* gunship, that shouldn't be its role. Assault isn't support. The dropship supports. We had logistics dropships for a reason. Yes the dropship doe...
- by XxBlazikenxX - at 2015.02.04 01:44:00
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303. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: XxBlazikenxX wrote: The quicker you don't question how people play the game, the less you will be butthurt. so just say "**** it, the game should be broken. Why should I care?" and I'll feel better? No. No, not ...
- by XxBlazikenxX - at 2015.02.04 01:42:00
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304. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
The quicker you don't question how people play the game, the less you will be butthurt.
- by XxBlazikenxX - at 2015.02.04 01:26:00
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305. Another suit thread ? - in Feedback/Requests [original thread]
How about the Pirate Suit?
- by XxBlazikenxX - at 2015.02.03 23:45:00
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306. FW underdog bonus? - in Feedback/Requests [original thread]
There is a simple solution to not being on the receiving side of a Q-syncing team. And it is to join Y.A.M.A.H and Q-sync with us. We have friendly members who are always glad to squad up as well as contacts from other corps. What the hell? Did ...
- by XxBlazikenxX - at 2015.01.30 05:45:00
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307. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Ok here goes: Simple really, I establish a balanced/fair faction fit using max 2x of a single module. Calculate what a full loadout of STD, ADV and PRO, requires using full level 5 skills. Base the max fitting capacity on ...
- by XxBlazikenxX - at 2015.01.29 04:32:00
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308. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Galvatrona wrote: Don't particularly care about your concern for a return button press that's not what this is for. This is to address the tank crap they intend on dropping instead of things we have asked for and things they have said they woul...
- by XxBlazikenxX - at 2015.01.23 18:30:00
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309. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Now, for untalked about subject. Can we get our small turrets to have limited AI capabilities when there is no one in their? Because I really don't like paying extra for unused small turrets just because no one wants to get in my tank.
- by XxBlazikenxX - at 2015.01.22 18:35:00
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310. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Soraya Xel wrote: How does swarms have less warning than forge guns? Swarms have to be locked out in the open, take longer than a forge charge, and move about ten times slower than a forge blast. I don't get a nifty warning light before a shot...
- by XxBlazikenxX - at 2015.01.16 18:30:00
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311. The Lock-On Vehicle Missile Launcher - in Feedback/Requests [original thread]
Nirwanda Vaughns wrote: i think a vehicle mounted SL could become a little too op. the main downside to the infantry SL's is a vehicles ability to easily take down infantry or for the vehicle to get away from the SL (and also the frustration of...
- by XxBlazikenxX - at 2015.01.16 05:33:00
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312. The Lock-On Vehicle Missile Launcher - in Feedback/Requests [original thread]
Fox Gaden wrote: Basically a vehicle mounted Swarm Launcher. I like the idea, but I still wish we had counter measures. It would make the lock-on missile mechanic more fun for both sides. Almost but I wanted to make it less like that in the...
- by XxBlazikenxX - at 2015.01.15 19:09:00
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313. The Lock-On Vehicle Missile Launcher - in Feedback/Requests [original thread]
A small missile launcher variant that will have a lock on mechanism similar to SLs on vehicles, however as a result of this it will not lock on to infantry of course and will do reduced damage to infantry. This is to make Pythons more effective as...
- by XxBlazikenxX - at 2015.01.15 19:01:00
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314. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
I agree with this statement. Before anyone says that "Well if you SL lock on notifications, then what about forge guns of PLs? And I say, SLs are lock ons, FG and PLs are not.
- by XxBlazikenxX - at 2015.01.15 18:57:00
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315. Fem Min Scout Suits make no sense. - in Feedback/Requests [original thread]
This is literally the single most stupid thread I have ever heard in my history of Dust 514....... You have my full support
- by XxBlazikenxX - at 2015.01.15 18:55:00
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316. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
I would like to report an error that I have found a week ago, I do not know if it is already fixed but I will point it out anyway. If you go into the loyalty store for the Imperial Guard and you go to the Dropsuits section, you will find that whe...
- by XxBlazikenxX - at 2015.01.06 20:40:00
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317. Nova Knife Damaging Tank - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Minja with proto knives wrecks HAVs 2. If thats scientific proof then why does my railgun only fire to 300m and not 6000m? 3. If thats scientific proof then why do the large missiles not kill infantry in a 10m radius?...
- by XxBlazikenxX - at 2015.01.06 01:08:00
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318. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
Ok, I'm open to replies, personally I think this is the most epic update we've ever had, I think the daily missions really spiced things up. And I don't know what anyone is talking about the logo/scout nerfs. I see plenty of scouts still killing t...
- by XxBlazikenxX - at 2014.12.22 22:33:00
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319. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
All in all, awesome update! I'm having so much fun playing games now and everything is running smoother. You're going to have to do something amazing to top this one. GO BIG or go home
- by XxBlazikenxX - at 2014.12.18 18:44:00
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320. [Request]How Swarms should work - in Feedback/Requests [original thread]
OMG, Fox is here! *Proceeds to put hand on head and faints
- by XxBlazikenxX - at 2014.12.17 18:29:00
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