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221. [Feedback] Fused Locus Grenades are P2W! - in Feedback/Requests [original thread]
Thor McStrut wrote: I'm jumping on the P2W bandwagon here. The Aur variant of contact grenades are P2W items. Requiring no skill points to be invested, versus lvl 5 for the isk variant in and of it self is P2W. Now take into account that th...
- by XiBravo - at 2013.06.07 19:54:00
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222. [Feedback] CCP, before you nerf death taxis - in Feedback/Requests [original thread]
Jathniel wrote: Put a shield on the LAV turret. I've always found it sad that I can kill a guy on a turret using my scrambler pistol before he can kill me with a LAV blaster... In fact... it's been a long time, since I've seen a LAV turret ki...
- by XiBravo - at 2013.06.07 10:37:00
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223. LAV skill for damage impact - in General Discussions [original thread]
Take impact damage out of game and the gameplay will improve dramatically. Give it a try CCP. Just a week see what happens. Logi lav might actually heal something. Turrets may even kill infantry. Wat a novel idea huh
- by XiBravo - at 2013.06.07 10:23:00
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224. [request] right order of development of dust514 special for CCP. - in Feedback/Requests [original thread]
I approve this message, but would like to add somewhere between 2 and 5 removal of road kills and contact grenades
- by XiBravo - at 2013.06.07 10:08:00
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225. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi guys, We've been monitoring the TAR since the change. So far it is still one of the most used weapons with one of the highest kill counts. However it's no longer in a class of its own which is a good thing. We will keep ...
- by XiBravo - at 2013.06.07 09:10:00
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226. Some Positive Feedback - in Feedback/Requests [original thread]
^Which ones?
- by XiBravo - at 2013.06.07 08:21:00
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227. Corporation Spotlight TEAM PLAYERS - in General Discussions [original thread]
TeamP fo lyfe
- by XiBravo - at 2013.06.06 23:12:00
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228. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
Good lavs repair so fast that taking damage while running over hoards would not be a problem.
- by XiBravo - at 2013.06.06 22:51:00
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229. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
http://youtu.be/GuucNO45NsY You are fine with this^^^
- by XiBravo - at 2013.06.06 22:31:00
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230. Replace mlt lavs with mlt tanks - in General Discussions [original thread]
I'd be for free tanks. If each team had a set number of vehicle spawns "credit" allowed over a certain time. earning more spawns or credit over time. The tanks would take up 3 times LAV credit. Preventing spam
- by XiBravo - at 2013.06.06 22:26:00
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231. Some kind of grenade to destroy LAVS will fix everything! - in General Discussions [original thread]
Some av nades are duds as well. I.e. don't track / track but do no damage Source : AV nades are the only nade I carry on every suit since I started playin
- by XiBravo - at 2013.06.06 22:21:00
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232. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
EKH0 0ne wrote: A car that cant run people over................more like stupid idea I'll reply an awesome forum technique I learned here. "Go play... GTA..."
- by XiBravo - at 2013.06.06 22:10:00
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233. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
Charlotte O'Dell wrote: No, the solution is an HP nerf to MLT LAVS so they get OHK'd by everything OR to remove mlt lavs completely. Honestly, mlt tanks would be easier to deal with. Again, MLT LAVs are the not the problem.
- by XiBravo - at 2013.06.06 22:08:00
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234. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
Schalac 17 wrote: No, actually I think mine is the best way to counter it. If you want to use it buy it, if not then STFU. 1st of all u sound like a D bag/head pick your poison. 2nd your idea: raging war on the weakest / easiest to count...
- by XiBravo - at 2013.06.06 21:51:00
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235. TAC rifles - in Feedback/Requests [original thread]
Cybus Trama'dol wrote: XiBravo wrote: CCP Wolfman wrote: Hi We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make...
- by XiBravo - at 2013.06.06 20:26:00
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236. TAC rifles - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. W...
- by XiBravo - at 2013.06.06 12:14:00
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237. We need to let all the post TAR nerf QQ threads die - in General Discussions [original thread]
Nope Tac was over-nerfed
- by XiBravo - at 2013.06.06 12:09:00
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238. LAV is awesome - in General Discussions [original thread]
Most common Dbag statement "lavs are fine,look before crossing" as if the current maps offer a majority of safe zones and only a few places you can be run over And you can hear them but not as well as most would have you believe. I have very high...
- by XiBravo - at 2013.06.06 11:50:00
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239. So instead of... - in General Discussions [original thread]
Mobius Wyvern wrote: Nemo Bluntz wrote: Buffing all of the water guns you call "weapons" in this game to be worth a damn, you decided to nerf the **** out of the only weapon type in this game that works? Seriously, what the **** is wrong w...
- by XiBravo - at 2013.06.06 11:40:00
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240. [RAGE TOPIC] Fix the aim... - in Feedback/Requests [original thread]
Agreed- aim is bad and much more important than graphics however the caps lock and other nonsense are unnecessary.
- by XiBravo - at 2013.06.06 11:06:00
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