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201. grenade idea - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I appreciate the creativity, but I don't see the point when we have 1-hit-kill locus grenades. Would be more interesting if it was a flashbang, disabled weapons temporarily, slowed down infantry/vehicles hit, or had...
- by Xander Mercy - at 2014.02.24 18:16:00
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202. grenade idea - in General Discussions [original thread]
Dauth Jenkins wrote: Arkena Wyrnspire wrote: What stops you from setting up a few nanohives with Caldari Logis and spamming them in doorways permanently to block off an objective completely? My fellow MAG raven! Hello! And to be honest, w...
- by Xander Mercy - at 2014.02.24 18:06:00
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203. grenade idea - in General Discussions [original thread]
Arkena Wyrnspire wrote: What stops you from setting up a few nanohives with Caldari Logis and spamming them in doorways permanently to block off an objective completely? there can only be two active at a time per person but i should put that ...
- by Xander Mercy - at 2014.02.24 18:01:00
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204. grenade idea - in General Discussions [original thread]
Dauth Jenkins wrote: Good post, but wrong section. It should be in the ideas, portion of the forums i put it there too but i put one here so more ppl would see it
- by Xander Mercy - at 2014.02.24 17:54:00
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205. grenade idea - in General Discussions [original thread]
Viktor Hadah Jr wrote: Or yoh could throw a locus and kill the people immediately or you can add more weapon variety plus sentinels are getting a splash damage resistance bonus so good luck killing a shield tanked calbari sentinel with a lo...
- by Xander Mercy - at 2014.02.24 17:53:00
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206. grenade idea - in General Discussions [original thread]
CCP would have to work out the base damage and rate of damage increase ITS SPHERICAL!!!
- by Xander Mercy - at 2014.02.24 17:49:00
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207. grenade idea - in General Discussions [original thread]
Amarr laser grenade timed grenade i little bit longer then locus grenades when it goes off it makes an aoe sphere like a nanohive thats bigger the higher the level enemies inside the sphere take laser damage the damage would increase the lon...
- by Xander Mercy - at 2014.02.24 17:47:00
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208. Amarr laser grenade - in Feedback/Requests [original thread]
timed grenade i little bit longer then locus grenades when it goes off it makes an aoe sphere like a nanohive thats bigger the higher the level enemies inside the sphere take laser damage the damage would increase the longer the sphere is act...
- by Xander Mercy - at 2014.02.24 17:16:00
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209. Amarr laser grenade - in Feedback/Requests [original thread]
saved
- by Xander Mercy - at 2014.02.24 17:16:00
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210. I know how to make Scrambler Rifles not OP. - in General Discussions [original thread]
ResistanceGTA wrote: Then only the vanilla variant gets a bonus, screwing over the Assault variants. All other weapon bonuses effect all variants, so, no. it already doesn't effect the assault scrambler no matter what suit you use you can fi...
- by Xander Mercy - at 2014.02.24 03:12:00
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211. So i've reached that point in Dust - in General Discussions [original thread]
pros and cons to amarr so far PROS Duel tanked all roles available low nerf chance cool suits higher pg and cpu then other racial suits highest stamina and stamina regen uplinks are my main equipment already CONS slower than other racial suit...
- by Xander Mercy - at 2014.02.24 03:01:00
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212. Should each race have a racial shotgun or CQC weapon equivalent? - in General Discussions [original thread]
i think each race should have their own rifle shotgun smg pistol launcher sniper heavy weapon av heavy weapon and then a race specialty weapons like the laser rifle and mass driver
- by Xander Mercy - at 2014.02.23 22:59:00
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213. So i've reached that point in Dust - in General Discussions [original thread]
Joseph Ridgeson wrote: I say go full racial obedience over having four different hammers. None of the Assault bonuses seem to be that important when using that weapon. The most significant is probably Amarr Assault because it lets you get more ...
- by Xander Mercy - at 2014.02.23 13:56:00
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214. So i've reached that point in Dust - in General Discussions [original thread]
Vrain Matari wrote: My choice also - but someday i'm going to try a tanked gallente suit ;) Since to run the Minmatar i've got every passive skill and every fitting skill maxxed, i'm thinking it'll work out pretty well. OP, i'd be awful temp...
- by Xander Mercy - at 2014.02.23 13:41:00
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215. How turned off are you from the monthly-shifting FOTM meta? - in General Discussions [original thread]
Heimdallr69 wrote: I've got my stuff I don't need to follow anyone else see this this guy gets it use what you like **** meta
- by Xander Mercy - at 2014.02.23 12:50:00
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216. dropship ramming - in General Discussions [original thread]
two air crafts that hit eachother midair aren't staying in the air
- by Xander Mercy - at 2014.02.23 12:39:00
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217. This game has no balance far as isk goes. - in General Discussions [original thread]
the star map is nothing like it was when pc first opened (except for STB in the north which they've lost and won back many times) so the whole first come first served thing is wrong and most land owns now were either not made yet or were small ind...
- by Xander Mercy - at 2014.02.23 12:31:00
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218. So i've reached that point in Dust - in General Discussions [original thread]
the only problem is that theres no amarr heavy weapon
- by Xander Mercy - at 2014.02.23 12:16:00
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219. So i've reached that point in Dust - in General Discussions [original thread]
Jastad wrote: The Empress demand ABSOLUTE Faith. AK0 Ass-Logi-Heavy Scr-LZR and scout when 1.8 comes out
- by Xander Mercy - at 2014.02.23 12:15:00
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220. So i've reached that point in Dust - in General Discussions [original thread]
were its time to skill into another suit. so my point is i would prefer to keep what i skill into in just one category so either Amarr jack of all trades: all amarr suits and weapons or Full Assault: all assault suits with their racial rifles an...
- by Xander Mercy - at 2014.02.23 12:06:00
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