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601. [Bug?] Skills not applying. - in Technical Support/Bugs [original thread]
Jack Boost wrote: Devs working on showing all your skills mod at fitting screen. Now you have what you see. (only HP, regens and mod in CPU/PG, rest is normal stats from items) Ah, thank you.
- by XXfootnoteXX - at 2013.02.10 23:36:00
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602. [Bug?] Skills not applying. - in Technical Support/Bugs [original thread]
So when in the fitting screen you can see how your skills effect your fitting, your CPU level, PG, stamina, ect ext. You can also see your damage modifier. I have weapons lvl 5 which is 2% each level so that equals 10% When looking at my fitting...
- by XXfootnoteXX - at 2013.02.10 23:02:00
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603. Disappearing Hands and Weapons won't fire - in Technical Support/Bugs [original thread]
I have had the missing hands once or twice too.
- by XXfootnoteXX - at 2013.02.10 09:52:00
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604. new maps, better map rotation, etc. - in Feedback/Requests [original thread]
Ek'Lantius wrote: true true. If anything that should be done about maps is smoothing out all the rough edges so i dont get stuck in a crack and fall threw the map or have to cook a grenade and commit suicide. lol Press start. Hit suicide.
- by XXfootnoteXX - at 2013.02.10 04:58:00
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605. [Suggestion] Skill Point Reallocation - in Feedback/Requests [original thread]
Cross Atu wrote: This has been suggested several times and the short answer is that it is contrary to the design philosophy of New Eden and would also shorten the life cycle of the game as well as cheapening the macro diversity of the game by h...
- by XXfootnoteXX - at 2013.02.10 04:56:00
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606. the reason why the Ar has such short range. - in General Discussions [original thread]
Zekain Kade wrote: It's a blaster rifle. Blasters have short range. The Gauss rifle is a hand held, rapid firing rail gun. Rail guns have a **** load of range. / logic. Ok, was there a big uproar about this?
- by XXfootnoteXX - at 2013.02.10 04:54:00
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607. [Request] Gallente Volt Rifle - in Feedback/Requests [original thread]
I vote no. I can see where you are going with it but over all I think there would be no point to this once ammo is aviable and we can pick up EM ammo.
- by XXfootnoteXX - at 2013.02.10 03:59:00
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608. what can corporations do in the open Beta? - in Rookie Training Grounds [original thread]
Alex Bradshaw wrote: I am a new player in a NPC corporation. I am wondering, what are player run corporations currently doing in the open beta, are they being hired by eve pilots? Do the battles make a difference in the eve universe? What corpo...
- by XXfootnoteXX - at 2013.02.10 03:28:00
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609. [REQUEST] Jetpack - in Feedback/Requests [original thread]
Matobar wrote: Jetpacks would be a good way to dislodge that encamped sniper up in the hills, or to get to the top of the building without being shot going up the ladder. As long as the jump/hover level is within reason, I see no reason not to ...
- by XXfootnoteXX - at 2013.02.08 23:42:00
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610. [Request] Hardcore Mode - in Feedback/Requests [original thread]
Velvet Overkill wrote: I believe FF is planned for null sec battles. I like this.
- by XXfootnoteXX - at 2013.02.08 06:56:00
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611. Dropsuits and compatible equipment - in General Discussions [original thread]
LERCHY91 wrote: Hello everyone, I am new to "Dust 514" and just started playing as a "Sentinel". As some of you might know, it is equipped with a forge gun and is fairly hard to use when it comes to close personal combat so I equipped the sub m...
- by XXfootnoteXX - at 2013.02.05 11:09:00
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612. how are the racial dropsuits skills going to be handled? - in General Discussions [original thread]
iceyburnz wrote: All the existing suits will probably be prefixed with the race they represent. They will then add new skills based on race for racial suits that don't exist yet. For example: Caldari Assault Suit (Existing) Gallente Assault Su...
- by XXfootnoteXX - at 2013.02.05 11:03:00
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613. how are the racial dropsuits skills going to be handled? - in General Discussions [original thread]
Bottom line. I am not training into any suites till I have too. I will keep putting my SP in the base level skills and what ever skills I need to have fun playing the game.
- by XXfootnoteXX - at 2013.02.05 10:54:00
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614. a PROTIP for all you bads (yes you) - in Rookie Training Grounds [original thread]
Professor Jesus wrote: Well I just started about two days ago? I'd be up for advice because a tank killed me a while ago. I'll use this for future reference, so thank you for this. Welcome to the game. Look at getting into a corp, some or ...
- by XXfootnoteXX - at 2013.02.05 10:20:00
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615. I've lost 13,950 AURUM and didn't get what I paid for. - in Technical Support/Bugs [original thread]
Zeo Arxley wrote: I tried to buy 155 "NEO" LOGISTICS TYPE-A dropsuits and a blank screen came up... Long story short, I didn't get the suits, and I also lost all but 50 AURUM. I started out with 14,000 and I'm very angry right now. This game fo...
- by XXfootnoteXX - at 2013.02.05 10:17:00
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616. Cabin housing and a lot more.... - in Feedback/Requests [original thread]
Terminator GRX9000 wrote: When I first started playing Dust 514 the first thing that came to my mind seeing my mercenary's cabin was "This would be cool if we can customize it". And then I saw the sofa in front of the Marketplace screen and I i...
- by XXfootnoteXX - at 2013.02.04 15:03:00
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617. [Request] Hitting Snipers with fire should kick them out of scoped view - in Feedback/Requests [original thread]
I disagree with the OP. Probably will make my own thread in regards to how to deal with snipers. I will say they are broken.
- by XXfootnoteXX - at 2013.02.02 07:30:00
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618. Daily SP Limit Tracking - in Feedback/Requests [original thread]
Seraph Sin wrote: I think it would be beneficial for Dust514 to have a progress bar or some other tracking method to show how much of the daily SP you've earned through battles. Maybe two bars on the skill screen, one depicting how much active ...
- by XXfootnoteXX - at 2013.02.02 07:24:00
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619. (request) corp rooms - in Feedback/Requests [original thread]
JohnDS Wolf wrote: i think using a EvE ship would be cool instead for Corp rooms or at least an option. Would be outside the fact then you have to figure out who is flying it, what happens when they log off, ect ect. In general I do like the...
- by XXfootnoteXX - at 2013.02.01 21:23:00
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620. Bounty Hunting system for Pub - in Feedback/Requests [original thread]
Ragmesesis wrote: Zion Shad wrote: I would like to add the ability to place a bounty on players. Once a bouny is placed have it show a $ in green over their head so that any who shoot them in a Pub match will get a bonus to their ISK reward...
- by XXfootnoteXX - at 2013.02.01 06:54:00
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