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121. Amarr Heavy Frame vs. Sentinel Dropsuits - in General Discussions [original thread]
I think *ALL* specilized suits need to be more specilized. The only one doing good right now is Logi, Assault is crap, Sentinal is crap, Scout is crap.
- by XXfootnoteXX - at 2013.05.22 21:24:00
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122. Dust Gate - in Feedback/Requests [original thread]
Please, you would make everyone's life so much easier if we could e-mail and do corp functions from the dust forums. I have someone in my corp I want to e-mail. Bam. Take care of it here. Need to know what time the battle is? Bam read an email her...
- by XXfootnoteXX - at 2013.05.22 17:25:00
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123. Faction Choices - in General Discussions [original thread]
Jaron Pollard wrote: Three mercenary matches in a row. Each one, I've picked Minmatar while it's shown 0/32 players. Each one, it put me on the Amarr side. Hey, CCP. Your game. It's broken. If this is still happening when loyalty rewards st...
- by XXfootnoteXX - at 2013.05.22 15:53:00
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124. Feedback MLT weapons - in Feedback/Requests [original thread]
Nope. They are good where they are at. Take half damage away and no one would be able to get a kill. Lets not try and "fix" something that is not broken.
- by XXfootnoteXX - at 2013.05.20 22:12:00
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125. Suggestion: Transfer of Skill Points for Dormant/Terminated additional characters - in The Council's Chamber [original thread]
jamstar saa187 wrote: XXfootnoteXX wrote: jamstar saa187 wrote: admittedly, i didn't think of that. one way to mitigate that could be to limit the number of transfers per account, similar to how CCP is handling the 'respec' currently. ...
- by XXfootnoteXX - at 2013.05.20 22:06:00
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126. Suggestion: Transfer of Skill Points for Dormant/Terminated additional characters - in The Council's Chamber [original thread]
jamstar saa187 wrote: admittedly, i didn't think of that. one way to mitigate that could be to limit the number of transfers per account, similar to how CCP is handling the 'respec' currently. but (devil's advocate hat on here), what is the ...
- by XXfootnoteXX - at 2013.05.20 21:19:00
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127. Flaylock pistol - in General Discussions [original thread]
WhiteMage7322 wrote: I haven't used the Flaylock. Is there any drop when you shoot at a distance? Is it worth trying to get it to level 5? A small arc, enough where you do need to compensate for it. It also does explode after x amount of dis...
- by XXfootnoteXX - at 2013.05.20 21:00:00
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128. Amarr Logistics Suit - in Feedback/Requests [original thread]
P-A-R-A-D-O-X wrote: Kristoff Atruin wrote: With what we have now I'd also prefer another highslot over a low. It would give the option of either another shield extender (no further loss of mobility, two plates is just a bad idea) or a damag...
- by XXfootnoteXX - at 2013.05.20 17:35:00
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129. Logistics Question - in General Discussions [original thread]
+1 to this question. I would like to see a Dev answer this. My assumption is it works on both, but thats an assumption.
- by XXfootnoteXX - at 2013.05.20 16:19:00
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130. A Compromise to LAV's - in General Discussions [original thread]
Jin Robot wrote: Every action has an equal and opposite reaction. I think LAVs should take varying amounts of meaningful damage from light, medium, and heavy frames. Running over 10+ battle ready dropsuits should have your LAV reduced to a smok...
- by XXfootnoteXX - at 2013.05.20 15:57:00
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131. Skill Respec: Wednesday, 22nd - in General Discussions [original thread]
Delirium Inferno wrote: Superhero Rawdon wrote: Medic 1879 wrote: I thought the costs for dropsuit engineering and electronics would have been reduced as well. this for the love of god, this I sort of agree, but we can't go lowering ...
- by XXfootnoteXX - at 2013.05.20 15:53:00
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132. Suggestion: No SP cap for new players - in Feedback/Requests [original thread]
Yisuki wrote: Maybe this has been said before, but new people have a HUGE disadvantage over old players cause they have limited SP and are limited by the weekly SP cap, meaning they will never catch up to us. I suggest they should not have an S...
- by XXfootnoteXX - at 2013.05.20 15:24:00
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133. Why are we still buffing LAVs? - in General Discussions [original thread]
I actually wouldnt mind messing with the logi LAV but even with the lower SP cost, I dont want to split my points.
- by XXfootnoteXX - at 2013.05.20 15:10:00
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134. Skill Respec: Wednesday, 22nd - in General Discussions [original thread]
Knarf Black wrote: So what exactly is the point of Proto Basic Frames now? Depends if we can get proto specilized suits with only L3 basic suits, or if we need to go L5 basic suits, to get the L5 specilized suits.
- by XXfootnoteXX - at 2013.05.20 14:57:00
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135. Skill Respec: Wednesday, 22nd - in General Discussions [original thread]
Delirium Inferno wrote: XXfootnoteXX wrote: Delirium Inferno wrote: So in order to get into a specialized role prototype suit you only need about 2.8 million SP as opposed to the 5 million SP before before. That gives us a good 2.2 millio...
- by XXfootnoteXX - at 2013.05.20 14:54:00
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136. The way to in PC is hire people to do it for you - in General Discussions [original thread]
Making a thread about your thread. *high five*
- by XXfootnoteXX - at 2013.05.20 14:48:00
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137. Timeline: Hotfixes - in The Council's Chamber [original thread]
David Spd wrote: CCP can't hotfix content that is not all ready in the game. Adding new suits (models) requires a client update aka. Sony patch. I'm guessing min. of three months before we see other racial suits. Probably more though.... My...
- by XXfootnoteXX - at 2013.05.20 14:44:00
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138. Skill Respec: Wednesday, 22nd - in General Discussions [original thread]
Delirium Inferno wrote: So in order to get into a specialized role prototype suit you only need about 2.8 million SP as opposed to the 5 million SP before before. That gives us a good 2.2 million extra skill points to spend. But of course since...
- by XXfootnoteXX - at 2013.05.20 14:39:00
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139. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Bettie Boop 2100190003 wrote: Im not even to the Proto level and I can 1 shot people with my EX0-5. I understand why you want the weapon to have more oomph, but skill shots with this gun are still powerful. Unlike the previous build this is not...
- by XXfootnoteXX - at 2013.05.20 03:14:00
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140. Timeline: Hotfixes - in The Council's Chamber [original thread]
I was wondering if it was possible to get a timeline on some updates. I am not talking about new content, I am tracking thats at least 6 months out no biggy. Skill point remap/reset: My understanding is they are tweeking the skill points and...
- by XXfootnoteXX - at 2013.05.20 00:58:00
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