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541. solution to scout falling damage problem - in Feedback/Requests [original thread]
solution to scout falling damage problem. just give us a roll that absorbs falling damage by hitting the crouch button on impact with the ground.
- by X7 lion - at 2014.01.14 22:04:00
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542. my advice for impimenting m.t.a.c. in future. - in Feedback/Requests [original thread]
Thurak1 wrote: I dont trust CCP to put ANYTHING in the game that is balanced at this point. wait you dont turst them to make a near separate entity that is prebalenced and ready to play with minimal bs??? whats wrong with you.
- by X7 lion - at 2014.01.14 19:04:00
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543. in a perfect world what would you want as a feature in dust. - in General Discussions [original thread]
ANON Cerberus wrote: Bethhy wrote: Conquest game mode. Where EVE pilots can hire merc's load them on their ship and launch us at an EVE Ship to board and capture it. Titans, Moms, Outposts... Allow mercenaries to directly interact with...
- by X7 lion - at 2014.01.13 15:29:00
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544. in a perfect world what would you want as a feature in dust. - in General Discussions [original thread]
posted twice wishing i could delete this extra one now
- by X7 lion - at 2014.01.13 15:12:00
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545. in a perfect world what would you want as a feature in dust. - in General Discussions [original thread]
Sinboto Simmons wrote: X7 lion wrote: just curios, personally i would like wall running scouts . any one? With either grappling hooks or a jetpack to help um along. this post was ment to be out there ideas that would be kool to see...
- by X7 lion - at 2014.01.13 15:11:00
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546. CCP Remnant confirms scouts will lose a sidearm but gain an equipment - in General Discussions [original thread]
bu bu buht MY SHOT GUN KNIFE COMBO! nooooooo!!!!!! *table flip*
- by X7 lion - at 2014.01.13 15:10:00
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547. in a perfect world what would you want as a feature in dust. - in General Discussions [original thread]
Garrett Blacknova wrote: MTACs (Leonid, look them up, they're similar to what you're looking for). Scouts with the ability to at least vault over obstacles (contextual low-stamina-use jump over railings) and significantly reduced fall damage. ...
- by X7 lion - at 2014.01.13 15:01:00
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548. the blue tags are COMING AGAIN!!!!!! - in General Discussions [original thread]
mortal was a bad choice of word in conrtext to dust
- by X7 lion - at 2014.01.13 14:56:00
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549. in a perfect world what would you want as a feature in dust. - in General Discussions [original thread]
Leonid Tybalt wrote: Mechs similar to the ones in Killzone 2 and 3. Fully integrated market between eve and dust. Mercenary combat in space (boarding actions against capital ships, space stations etc.) It's getting old always fighting on some...
- by X7 lion - at 2014.01.13 14:55:00
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550. How high is the sky? - in General Discussions [original thread]
not high enough i want room for real dogfights with out ground intervention damn it :p
- by X7 lion - at 2014.01.13 14:48:00
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551. in a perfect world what would you want as a feature in dust. - in General Discussions [original thread]
just curios, personally i would like wall running scouts. any one?
- by X7 lion - at 2014.01.13 14:46:00
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552. [WORD] Why Proto? - in General Discussions [original thread]
CCP Logibro wrote: Within the context of the universe, the prototype gear is exactly that: prototype. While it might be easily accessible to you guys, it's much harder for anyone that isn't an immortal engineered death dealing machine to get th...
- by X7 lion - at 2014.01.13 14:39:00
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553. Request:Tactics mode - in Feedback/Requests [original thread]
100% AGREED! dust needs to be smarter in its game modes, i suggest awhile back that there be dynamic victory and failure states ( https://forums.dust514.com/default.aspx?g=posts&m=1409399#post1409399 if ya wana read)
- by X7 lion - at 2014.01.13 14:34:00
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554. friendly msg to the dev's - in Feedback/Requests [original thread]
for all its bugs and problems i can still see the effort being made for this game, people might whine about some thing being broken either factually bugged or just some one on the wrong end of a few sticks, you guys are making real progress on the...
- by X7 lion - at 2014.01.11 13:54:00
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555. Whats with NPC's in Public Contracts - in Feedback/Requests [original thread]
do conciser that half the time its vets who cannot be bothered to play with **** blue berrys against two squads or there about. people tend to forget proto stomping only happens to teams that have **** players on them, so if theres **** players on...
- by X7 lion - at 2014.01.11 13:47:00
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556. [Request] Grenade type: temporal grenade - in Feedback/Requests [original thread]
*throws temp grenade in path of lav* *drops RE's into the feild* *lav drives into field as it shuts down, RE's latch onto lav* *BOOM* you have my support XD
- by X7 lion - at 2014.01.10 13:56:00
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557. [feedback] Gallente scout nerf (please don't let this happen CCP) - in Feedback/Requests [original thread]
maths whut brain, words borken, scout.... HELP ME!!!!! *mushroom cloud*
- by X7 lion - at 2014.01.10 13:53:00
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558. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
Arx Ardashir wrote: Is there any game with experience and levels that lets you buy either of those? Besides phone games, of course. Assinss creed multiplayer (sort of) *CRYS*
- by X7 lion - at 2014.01.10 13:18:00
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559. my advice for impimenting m.t.a.c. in future. - in Feedback/Requests [original thread]
ok so to those who have thought about it would have already worked out m.t.a.c.'s if they where to be placed into the current dynamic of dust 514 would be either OP or just a big target serving no real propose. my solution to this problem before ...
- by X7 lion - at 2014.01.10 13:17:00
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560. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
how about no.
- by X7 lion - at 2014.01.10 12:46:00
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