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561. [Feedback] How to balance Swarm Launchers - in Feedback/Requests [original thread]
you do realize swarms would be less unbalanced if there where simply countermeasures for them, such as flares. becuse without cover or timing out there travel time swarms are a garenteed hit
- by X7 lion - at 2014.01.06 13:42:00
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562. What should Dropsuit Command IV and V do? - in Feedback/Requests [original thread]
more then likely lvl 4 & 5 will be fore more advanced suits down the line, gotta remember only a small fraction of what ccp wants to implement over time is in the game. it ill be handy later, more then likely.
- by X7 lion - at 2013.12.24 08:06:00
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563. tanks....bullshit - in Feedback/Requests [original thread]
oh no one guy cant kill a decent tank, ITS A TANK!!!!!!!!!!!!! any how you can just expect to shoot every thing and win, shield tank have an advantage against explosives weak to anti material & energy weapons, you need to approach killing a ta...
- by X7 lion - at 2013.12.24 08:03:00
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564. Fix the RE's - in Feedback/Requests [original thread]
FACT: there are bugs with RE placement on some surfaces. FACT: RE wont detonate till the blue marker for the RE appears. FACT: *BOOM*
- by X7 lion - at 2013.12.24 07:59:00
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565. fail - in Feedback/Requests [original thread]
you would also have to limit passive skills to adv lvl due to the fact adv with adv passive is out matched against adv gear with proto passives
- by X7 lion - at 2013.12.22 14:16:00
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566. Gallente heavy Gunship design - in My DUST 514 [original thread]
Yoma Carrim wrote: I like how its coming did you use the Cyclops fighter bomber for inspiration? thanks & no i didnt, i just took the general theme of eve and that is the result sofar.
- by X7 lion - at 2013.12.16 15:53:00
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567. Gallente heavy Gunship design - in My DUST 514 [original thread]
http://dragonkan.deviantart.com/art/Gallente-heavy-gunship-Dust514-420129959?ga_submit_new=10%253A1387174149 just been working on it for a little bit and this probably wont be the final version but its at a state that i think it worth posting.
- by X7 lion - at 2013.12.16 06:11:00
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568. Announcement:Dev Blog: - in Announcement and Events [original thread]
the proof of the pudding is in the eating, but as long as i can still refit my suit and moduals ect with out being restricted to a particular faction ill be happy, also i hope that increasing gallente standing wont decrease minmitar standing and v...
- by X7 lion - at 2013.12.04 11:01:00
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569. Adjust shields on a mechanical level so they take less damage over distance. - in Feedback/Requests [original thread]
alot of the issues with sheilds also tie into time to kill.
- by X7 lion - at 2013.11.29 13:37:00
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570. Adjust shields on a mechanical level so they take less damage over distance. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Wait, what? Why? 1. Shields do have mechanical differences, namely that they recharge on their own, and with a delay. 2. Why reduced damage at range compared to armor? That's just... stupid. 3. Scrambler Rifles do qui...
- by X7 lion - at 2013.11.29 13:11:00
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571. Adjust shields on a mechanical level so they take less damage over distance. - in Feedback/Requests [original thread]
Adjust shields on a mechanical level so they take less damage over distance. ok so from what i have noticed shields have no real mechanical difference to armor only there worse. so im thinking that shield should have a damage modifier on them ie ...
- by X7 lion - at 2013.11.29 12:41:00
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572. you may find this entertaining. - in My DUST 514 [original thread]
Smooth Assassin wrote: Too true, stealth is false since they removed cloaking way back and agility is the same thing as speed, they just didn't have anything else to write down. when i put stealth there i was refuring to having a low profile...
- by X7 lion - at 2013.11.26 00:32:00
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573. Embracing vertical play a bit more - in Feedback/Requests [original thread]
***************************************** Embracing vertical play a bit more. ***************************************** Ok, so most of you may have noticed that at the moment vertical play is either limited to a two floor setup with higher ground...
- by X7 lion - at 2013.11.24 15:27:00
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574. you may find this entertaining. - in My DUST 514 [original thread]
http://dragonkan.deviantart.com/art/Scout-s-Dust-514-415615767?ga_submit_new=10%253A1385299051 any one who isnt a scout may find this funny, scouts will see this & just say "too true"
- by X7 lion - at 2013.11.24 13:20:00
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575. Bad Match Maker - in Feedback/Requests [original thread]
there is no match making in dust, its a contract system, ie you get dumped in ither an uto generated contract in public ques, or a player generated one from factional.
- by X7 lion - at 2013.11.24 04:17:00
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576. backwards walking speed. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: X7 lion wrote: Its just a matter of balance, some times thing need to be abit off to be fair. I don't think you understand. Strafing is a bigger issue than walking backward to avoid melee attacks. Why should walking b...
- by X7 lion - at 2013.11.23 11:16:00
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577. backwards walking speed. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Nova Knife wrote: Lateral (sideways) motion is currently set at 90% of forward motion. Personally, I think 80-85% for backwards would be fine. Why would walking backwards be slower than walking sideways? It's not real...
- by X7 lion - at 2013.11.23 08:50:00
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578. backwards walking speed. - in Feedback/Requests [original thread]
ok scouts & assorted infantry of dust, I am positive that most of not all have noticed this issue, the speed at witch a target can walk backwards is ridiculous, some say its faster the walking forwards. This has to be addressed people can walk...
- by X7 lion - at 2013.11.23 03:02:00
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579. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Cat Merc wrote: X7 lion wrote: Go back the the public discussion leave this thread for people who are better at not trying to break the game beyond repair. You STFU. This man has contributed more than you will ever will to the community. ...
- by X7 lion - at 2013.11.21 06:03:00
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580. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Go back the the public discussion leave this thread for people who are better at not trying to break the game beyond repair.
- by X7 lion - at 2013.11.21 01:55:00
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