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521. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
you have my fully support on this issue.
- by X7 lion - at 2014.01.25 11:44:00
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522. my notes on the issues of dust and possible solitions. - in Feedback/Requests [original thread]
please dont post till i give the all clear this was typed out in notepad please forgive the spacing player involvement in lore NEED PURPOSE! in my examination of dust alot of its issues dirive from indivudals not having a role to play, no pur...
- by X7 lion - at 2014.01.25 11:33:00
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523. my notes on the issues of dust and possible solitions. - in Feedback/Requests [original thread]
No isk alternitive for high level plays other then pubs, im sitting at around 18.6mill sp and im not a mega player in pc i don't have billions of isk to throw at suits, but the only way i can fun myself is pub GRINDING the mechanics of dust are g...
- by X7 lion - at 2014.01.25 11:33:00
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524. Minmatar plasma-thrower design - in My DUST 514 [original thread]
Minmatar plasma-thrower design, http://dragonkan.deviantart.com/art/Minmatar-plasma-thrower-429342656?ga_submit_new=10%253A1390640030 based on discussions about dust weapons and stuff that iv seen, i wasnt sure what race was supposed to have it ...
- by X7 lion - at 2014.01.25 08:55:00
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525. amarr heavy lazer design - in My DUST 514 [original thread]
http://dragonkan.deviantart.com/art/Amarr-Heavy-lazer-429332441?ga_submit_new=10%253A1390634339 made in sketchup if i had the means and talent id render and texture this thing properly but im not that good, enjoy :D feedback is appreciated.
- by X7 lion - at 2014.01.25 07:20:00
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526. [Feedback/Request] Light suits should take less fall damage. - in Feedback/Requests [original thread]
iv been pushing for it for awhile now myself, but the sad thing is if you arent a scout no one will want it fixed, there doing alot with scouts lets hope they address the issue.
- by X7 lion - at 2014.01.21 08:36:00
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527. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: Summ Dude wrote: So yea, I'm in love with my HMG ever since they fixed it. And I've got prof 5 on it, so I mean maybe I'm biased, but uh...no. Hell no. The HMG is (to me at least) exactly where it's supposed to be right no...
- by X7 lion - at 2014.01.21 08:35:00
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528. Questions to CCP - in Feedback/Requests [original thread]
there is no match making, there are open ques and people just get dropped into a battle, match making cant work in dust, the alternative you should be pushing for is que's where you can only run basic gear and such with the eqivilent level buffs f...
- by X7 lion - at 2014.01.21 08:21:00
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529. [Request] Range buff - in Feedback/Requests [original thread]
bogeyman m wrote: I'd suggest the opposite: leaving HMG range where it is and shorten the Assault-type Rifles down. Getting 3-bullet killed from half way across the map, by someone that you can barely see, is a bit silly to me. agreed if AR...
- by X7 lion - at 2014.01.21 08:18:00
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530. Dynamic victory/ failure state conditions and null cannon supply chains. - in Feedback/Requests [original thread]
bump
- by X7 lion - at 2014.01.21 08:16:00
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531. my advice for impimenting m.t.a.c. in future. - in Feedback/Requests [original thread]
bump
- by X7 lion - at 2014.01.21 08:16:00
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532. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Prius Vecht wrote: b) They are too fast. Faster than infantry is no problem but right now they're sportscar fast. c) You can't cripple them. Vehicles with less than half of its total health should be moving at 1/4 of normal speed. d) The en...
- by X7 lion - at 2014.01.16 07:37:00
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533. game modes, what would you like to see to bring more intelligent play to dust. - in General Discussions [original thread]
TechMechMeds wrote: X7 lion wrote: TechMechMeds wrote: Fk that was quick lol, I'll be back on in about 10 mins. its just asking for ideas this isnt the whole indepth thing. It is for me at this hour lol. typing out long stuff when...
- by X7 lion - at 2014.01.16 07:07:00
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534. game modes, what would you like to see to bring more intelligent play to dust. - in General Discussions [original thread]
Lucrezia LeGrand wrote: If the Eve universe had an oppressive eldritch enemy it would go a long way into making it feel like our battles have purpose. We would be fighting to save the universe. As it stands now, we are either fighting for a) pr...
- by X7 lion - at 2014.01.16 07:04:00
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535. game modes, what would you like to see to bring more intelligent play to dust. - in General Discussions [original thread]
TechMechMeds wrote: Fk that was quick lol, I'll be back on in about 10 mins. its just asking for ideas this isnt the whole indepth thing.
- by X7 lion - at 2014.01.16 07:02:00
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536. game modes, what would you like to see to bring more intelligent play to dust. - in General Discussions [original thread]
Lucrezia LeGrand wrote: quests and campaign. Although I have no idea how CCP would implement that. PvE would do it, not a campaign as such but having it be players on a mission would open possibliltys for interesting things rather then just ...
- by X7 lion - at 2014.01.16 06:52:00
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537. game modes, what would you like to see to bring more intelligent play to dust. - in General Discussions [original thread]
game modes, what would you like to see to bring more intelligent play to dust. ok im compiling ideas and such to think of ways to make dust more intelligent of a game i have made posts about how to do so in the past (mtac game mode https://forum...
- by X7 lion - at 2014.01.16 06:30:00
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538. a nice idea to recapture that first drop from the mcc. - in Feedback/Requests [original thread]
Serimos Haeraven wrote: ..huh? a space jump, jumping from a station in orbit to the ground. the station being the warbarge
- by X7 lion - at 2014.01.15 18:18:00
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539. a nice idea to recapture that first drop from the mcc. - in Feedback/Requests [original thread]
ok so this is nothing more then a nice thought for the veterans of dust who are jaded to dropping out of the mcc, at the beginning of a match all players to a space jump from the warbardge down to the battle ground, i know it will never be implem...
- by X7 lion - at 2014.01.15 16:17:00
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540. solution to scout falling damage problem - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: X7 lion wrote: solution to scout falling damage problem. just give us a roll that absorbs falling damage by hitting the crouch button on impact with the ground. I didn't realize it was a problem. From any substantia...
- by X7 lion - at 2014.01.15 02:09:00
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