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461. Isk gain alternatives please - in Feedback/Requests [original thread]
fun PvE, the market if you thing tech, but you know me id rather have more game then spreed sheet. although a dust only player market is needed BADLY!
- by X7 lion - at 2014.02.11 14:28:00
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462. Enhanced Shield Extender correction? - in Feedback/Requests [original thread]
sheilds are naf atm, you need atleast 3H slots to make a good sheild tanker. ie not viable on most suits.
- by X7 lion - at 2014.02.10 12:03:00
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463. SUGGESTION - possible DUST and EVE player interaction with PvE - in Feedback/Requests [original thread]
(to tired to read text, mindlessly agrees with PvE idea) the end is never the end of pubs is never the end is never the end of pubs the end is never the end of pubs is never the end is never the end of pubs the end is never the end of pubs is neve...
- by X7 lion - at 2014.02.10 12:02:00
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464. [Question] What happened to our procedurally generated planets? - in Feedback/Requests [original thread]
the problem lies dear fellow in the capability of the machine (ps3) it cant handle it, even if they turrain was generated server side it would need to either be streamed or downloaded to the ps3 (streaming the generation info being the more likely...
- by X7 lion - at 2014.02.10 11:58:00
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465. long term suggestion: dust radio - in Feedback/Requests [original thread]
id like there to be a dust radio station. (im away this would take alot of recording of banter and such, also the making of music.) but in the long term when dust inevitably works up a large music library (im sure some eve music could aslo be used...
- by X7 lion - at 2014.02.10 11:52:00
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466. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
no, thats what the leash is for.
- by X7 lion - at 2014.02.10 11:46:00
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467. Clearing Remote Explosives - in Feedback/Requests [original thread]
its working as intended, the flux grenade basicaly over loads equipment destroying it, do that to an explosive and you trigger it, what i will say is they need to show up on scans again, atleast in some respect, ie maybe make it so you have to be ...
- by X7 lion - at 2014.02.09 10:17:00
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468. Let's Fix the Plasma Launcher.. - in Feedback/Requests [original thread]
Prius Vecht wrote: which is exactly my point. The vehicle buff + AV nerf was a bad, bad idea. i hate people like you your so ignorate of the big picture it sickens me.
- by X7 lion - at 2014.02.09 10:14:00
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469. Let's Fix the Plasma Launcher.. - in Feedback/Requests [original thread]
ok yes it needs to be fixed, BUT FOR THE LOVE OF GOD ITS AN ANTI MATERIAL WEAPON! not AV! ie its designed to hit any armored target hard, tank's ect or infantry, if i recall correctly its acshally supposed to be for anti infantry primarily.
- by X7 lion - at 2014.02.09 10:13:00
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470. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
Fizzer94 wrote: X7 lion wrote: what kinda scout noob are you, stamina is the life blood of any speed tanker. The Amarr aren't speed tankers... quite the opposite really. it lets us do our scout jumps and such, any one who would not take ...
- by X7 lion - at 2014.02.09 10:10:00
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471. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
story events that have a impact on one or all of the factions in some small way.
- by X7 lion - at 2014.02.08 11:41:00
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472. NPC commander for pubs, pave the way for pc commander in FW and PC - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I would prefer a gamemode in which you have a base for each side and the objective is to kill the enemy commander. You can have multiple layers of defence for both bases - shield generators, gates, etc. It'd take a lot ...
- by X7 lion - at 2014.02.08 11:39:00
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473. Merc Quarters - in Feedback/Requests [original thread]
tie it into factional rewards maybe? ie if your race x showing loyalty to faction x, they would provide you with quarters for your services or some thing.
- by X7 lion - at 2014.02.08 11:17:00
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474. The Remote Explosive problem... - in Feedback/Requests [original thread]
aside from the bugs there working as intended. DustMercsBlog wrote: After death detonation needs to get fixed, but more importantly why do remotes do 1500 damage and Prox Mines 750? its a case of auto damage its unreasonable to have a au...
- by X7 lion - at 2014.02.08 11:14:00
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475. {Feedback} Niche: Fun but impractical. - in Feedback/Requests [original thread]
nk's are my thing, there not impractical for me, infact its the only thing in the game i have taken to by default (so to speak) a example of a really good round i had the other day was 20/2 with the nk's sure a bad game is a bad game, but i do bet...
- by X7 lion - at 2014.02.08 11:11:00
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476. [Request] Where are the Social Hubs? - in Feedback/Requests [original thread]
more non combat content!!!! theres so much more to the universe of eve why waste it all in fighting when theres so much potential for sooooooo much.
- by X7 lion - at 2014.02.08 11:06:00
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477. [Request] Where are the Flaytraps? - in Feedback/Requests [original thread]
on one side you could have profile affect if it gets triggered or not ie adv scout avoids bsc, proto avoids adv & skilled scouts avoids proto. on the other hand the reason its not in the game yet is simply a balance reason and its a non priori...
- by X7 lion - at 2014.02.08 11:04:00
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478. NPC commander for pubs, pave the way for pc commander in FW and PC - in Feedback/Requests [original thread]
this would help alot & would fit in with alot of the stuff i have posted about "recently" there needs to be a goal to achive this maybe a simplified version of what i had talked about buuuut the point remains, there needs to be a direction at ...
- by X7 lion - at 2014.02.08 11:02:00
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479. [Suggestion] Weapon locks - in Feedback/Requests [original thread]
delt's point breaks this completely, if a weapon lock was implemented there would need to be a rethink to how redline works, and the position it self would have to be a fortified bases preventing redline farming and having auto deference's capable...
- by X7 lion - at 2014.02.08 10:59:00
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480. Blaster cannons are over powered - in Feedback/Requests [original thread]
a railguns fighting power comes at its range advantage, the blaster is a high damage per second close quarters combat (vehicle) weapon what your complaining about is not broken you just playing poorly & not using your ability's to your advantage.
- by X7 lion - at 2014.02.08 10:55:00
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