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301. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
Mavado V Noriega wrote: This is a BIG problem for me that constantly pisses me off with how CCP treats new players. Problem #1: 500K SP to start is absolute BS that needs to go especially when they got a weekly cap as well, uncap newbies for t...
- by X7 lion - at 2013.09.09 16:12:00
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302. gallente proto scout cosmetic is lacking - in Feedback/Requests [original thread]
as some one who plays proto gellente scout, just wondering why the basic suit looks more badass then the proto scout suit, blue and grey dont seem worth colors of a proto suit let alone a specific one. please do some thing about this, it would be ...
- by X7 lion - at 2013.09.09 16:05:00
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303. sinking passive sp into a skill over time - in Feedback/Requests [original thread]
sinking passive sp into a skill over time, simple enough concept to active passive sp on a specific skill rather then just have it collect. Not saying this should replace the current system but it would be nice to set passive sp on a skill and for...
- by X7 lion - at 2013.09.09 14:27:00
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304. Role or intend of the Gallente scout - in Feedback/Requests [original thread]
im a gallente scout & the suit layout dosent make sence at first but once you skill into it for speed hacking and general ninjaness is works well.
- by X7 lion - at 2013.09.09 14:13:00
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305. [request] Display Map in lobby while waiting for game to start - in Feedback/Requests [original thread]
CCP LogicLoop wrote: This is something we want to do. I however do not know when it will be done or by what means specifically. The map on the table was originally meant to display the terrain / game mode. We may or may not do that in the futur...
- by X7 lion - at 2013.09.07 09:24:00
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306. Long Term Scout Direction Discussion - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Long Term Scout Direction Discussion This particular post is not a place for current frustrations but your ideas of the directions Scouts should take. First IGÇÖm going to start off by saying that not all of us are goin...
- by X7 lion - at 2013.09.07 09:19:00
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307. swarms... suggestions - in Feedback/Requests [original thread]
ok so any vehicle user hates them but, i personally have some issues with some of the mechanics with swarms. 1. 90 degree turns, when your in range of a swarm launcher the only thing that can stop a hit is ither flying behind some thing or flying...
- by X7 lion - at 2013.09.07 09:12:00
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308. Respec me please. - in Feedback/Requests [original thread]
in my opinion the only skill that should be able to be respect ither for aur or what ever is the corp skill, alot of people skill into before either joining some one els or just never do any thing with there core, also to balance it out for people...
- by X7 lion - at 2013.09.07 09:02:00
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309. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
i was going to make a counter argument then i noticed your in goon feet, your opinion is now invalid.
- by X7 lion - at 2013.09.06 11:28:00
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310. More skill points! - in Feedback/Requests [original thread]
first off just to get it out of the way, NOOB! XD. Second its not supposed to be easy to level up every thing, you need to focus and specialize, also follow my advice of the gentleman above this post he makes a good point. its also worth talking w...
- by X7 lion - at 2013.09.06 11:24:00
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311. Mass driver heavy suit - ulimate dust "*****" power - in Feedback/Requests [original thread]
some thing tells me you run alot of instant battles? get on a higher level to avoid pub matchs.
- by X7 lion - at 2013.08.19 12:02:00
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312. health bars & name plates to large. - in Feedback/Requests [original thread]
ok normally im a shotgun ninja but i like to snipe a fair bit, but it is just ridiculous how when there is a large group of enemies that i cant hit any thing because A. nameplates and health bars overlapping players and are not all that transparen...
- by X7 lion - at 2013.08.19 11:59:00
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313. myofibril stimulant - in Feedback/Requests [original thread]
the melle boost is worth it if you take the time to master the art of knifing people, alternitivly chuck it on a heavy and hit like a truck.
- by X7 lion - at 2013.08.12 13:29:00
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314. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
i would like to point out although there are people "mowing down" infantry with a forge gun if you could see how many hits they have over how many shots they took you would find most people are very inaccurate with it.
- by X7 lion - at 2013.08.12 13:25:00
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315. Heavy lasers please - in Feedback/Requests [original thread]
1. bloody amarr 2. isnt the laser rifle an amarr weapon?
- by X7 lion - at 2013.08.12 13:20:00
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316. [Requests] Corporate warehouse or transfer of things to members of corporation - in Feedback/Requests [original thread]
there has been alot of talk about an open market where you can sell your items to other players, just be patient.
- by X7 lion - at 2013.08.12 13:16:00
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317. Light's/Mayby Medium's being able to jump over cars? - in Feedback/Requests [original thread]
just for the record given the right momentum scouts can jump lav's no problem
- by X7 lion - at 2013.08.12 13:13:00
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318. (suggestion) dense urban/city based warfare - in Feedback/Requests [original thread]
IIphalanxII wrote: they can't even give us a holo scope and you want urban/city warfare???? hahahahaha holo scope, please elaborate, also i would like to point out this would be a long term thing.
- by X7 lion - at 2013.08.11 12:45:00
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319. (suggestion) dense urban/city based warfare - in Feedback/Requests [original thread]
Im aware new maps will make there way to the game eventually & that this is a concept the devs have more then likely thought about. i would like to see urban warfare maps, few open area's compact city buildings with focus on indoor & out d...
- by X7 lion - at 2013.08.11 11:42:00
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320. [Request] Scrap DUST 514 - in Feedback/Requests [original thread]
8213 wrote: This is for CCP's own benefit. EVE is nice, and it allowed the DUST 514 project to start up, but CCP is in over their head. CCP can't keep up with today's demands and stay competitive with other titles. DUST is a cool game, but it ...
- by X7 lion - at 2013.08.11 11:13:00
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