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1081. Will all ARs looked different at some point? - in General Discussions [original thread]
DeadlyAztec11 wrote: The Gallente (GO Gallente!) use plasma based weaponry. The Caldari use rail gun technology. The Amarr use direct energy weapons (I.E lasers and scrambler weaponry) Last but not least (Amarrens may disagree), use gun powd...
- by WyrmHero1945 - at 2013.03.28 16:54:00
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1082. Ridiculous Demands to CCP - in General Discussions [original thread]
LMAO very nice.
- by WyrmHero1945 - at 2013.03.28 16:49:00
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1083. Stacking penalties are vary per module and are crazy - in General Discussions [original thread]
Altina McAlterson wrote: Module bonuses are compounded, not added. That's why it's confusing you. 2 modules that give 50% bonus with no penalty would give a 125% boost, not 100% I'm adding the %, 3 rechargers 15% each is 45%. The stacking p...
- by WyrmHero1945 - at 2013.03.28 15:50:00
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1084. Stacking penalties are vary per module and are crazy - in General Discussions [original thread]
Added cpu upgrades.
- by WyrmHero1945 - at 2013.03.28 05:20:00
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1085. Stacking penalties are vary per module and are crazy - in General Discussions [original thread]
Aqil Aegivan wrote: Drake435 wrote: Apparently, someone said that the stacking penalties applied to the speed reduction of armor plates as well. Spreadsheet describing armour plate movement penalties. WTH? Proto gets more stacking...
- by WyrmHero1945 - at 2013.03.28 05:15:00
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1086. Stacking penalties are vary per module and are crazy - in General Discussions [original thread]
Done. Different penalties from walking and sprinting speeds.
- by WyrmHero1945 - at 2013.03.28 05:09:00
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1087. Stacking penalties are vary per module and are crazy - in General Discussions [original thread]
Here are some numbers I got. Either the stats menu is glitched or the stacking penalties are not working. Using the A-series Assault dropsuit: -2 Shield Rechargers (30%) From 27.25 to 35.42: 29.98% increase (very small penalty) -3 Shield Rech...
- by WyrmHero1945 - at 2013.03.28 04:37:00
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1088. BTW guys, a new pack is available on PSN called the "armored pack"..... - in General Discussions [original thread]
XXfootnoteXX wrote: Drake435 wrote: WyrmHero1945 wrote: The total PG of the tanks is equal to proto tanks I believe. But I'm not spending money on equipment that's not BPO and ADV/PRO level. Wouldn't know as I'm not getting the pack. ...
- by WyrmHero1945 - at 2013.03.28 03:19:00
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1089. BTW guys, a new pack is available on PSN called the "armored pack"..... - in General Discussions [original thread]
The total PG of the tanks is equal to proto tanks I believe. But I'm not spending money on equipment that's not BPO and ADV/PRO level.
- by WyrmHero1945 - at 2013.03.28 03:03:00
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1090. Gunships - in General Discussions [original thread]
Pretty much the reason why tanks dominate the battlefield. Once we get some offensive aircraft and dedicated pilots (I'm planning to be one) things should balance out.
- by WyrmHero1945 - at 2013.03.28 03:00:00
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1091. you know what really needs a buff or fix? melee. - in General Discussions [original thread]
Isn't there a skill that increases melee damage though??? I usually kill people close enough with melee, although they have shields down. It seems it's very good vs armor but weak vs shields.
- by WyrmHero1945 - at 2013.03.28 00:01:00
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1092. Minmatar Scout - Light Minmatar Dropsuit - in Feedback/Requests [original thread]
Sidearm in Dust are not meant to be used as primary weapons. Sidearms are used as a last resort weapon. I think an additional equipment slot from the beginning is more accurate as a Minmatar suit, getting 3 equipment slots at proto level. Maybe it...
- by WyrmHero1945 - at 2013.03.27 20:12:00
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1093. Minmatar Scout - Light Minmatar Dropsuit - in Feedback/Requests [original thread]
Llan Heindell wrote: I would go further and say that they should add all armors for all races... Seriously... I hate Minmatars but I am a Logistic... So im stuck with this damn weird minmatar dropsuit. I'd rather be using an Amarr designed Logi...
- by WyrmHero1945 - at 2013.03.27 20:05:00
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1094. [Request] Shield Extenders have Profile Penalty - in Feedback/Requests [original thread]
@Bojo Make it glass cannon? Damage mods instead of shields. They have crappy HP anyway. You could stack regulators for crazy shield recharge. I agree on this request because it makes sense. Shield extenders user btw.
- by WyrmHero1945 - at 2013.03.27 18:43:00
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1095. Damage mods and snipers? - in General Discussions [original thread]
Logibro with 3 damage mods and 3 armor plates. Triage nanohive, ammo nanohive. Enjoy your camping and killing me while I give out my position with the goddamn bright beam.
- by WyrmHero1945 - at 2013.03.27 17:36:00
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1096. Dust stacking penalties = EVE's? - in General Discussions [original thread]
Bump
- by WyrmHero1945 - at 2013.03.27 14:23:00
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1097. Dust stacking penalties = EVE's? - in General Discussions [original thread]
I have seen 1 guy that said they aren't the same. I know that stacking after the 3rd mod is a waste due to high diminishing returns, but I'm curious on how Dust stacking really works...
- by WyrmHero1945 - at 2013.03.27 08:01:00
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1098. Cheap Gunnlogi Fit - in General Discussions [original thread]
What about 2 active hardeners instead of 2 res. amps?
- by WyrmHero1945 - at 2013.03.27 07:55:00
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1099. i can't fit a neutron blaster onto my gunloggi.. - in General Discussions [original thread]
TheBluBerry wrote: WyrmHero1945 wrote: Edit: As others have said blasters has enough damage on its own so you may want to ditch the damage mods and get PG upgrades for better shields. THANK YOU thats what I've been trying to say!!!!!! ...
- by WyrmHero1945 - at 2013.03.27 05:52:00
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1100. i can't fit a neutron blaster onto my gunloggi.. - in General Discussions [original thread]
Jason Pearson wrote: Idiots who don't know how to tank. "Wahh you don't need more damage mods, more shields!" You have no ******* clue, quite obviously. Damage Modifiers increase the rate of fire by 95%, its a noticeable difference and also gi...
- by WyrmHero1945 - at 2013.03.27 05:50:00
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