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White-Lion
SVER True Blood
0
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Posted - 2013.08.01 17:12:00 -
[1] - Quote
Ok, so I have recently skilled into armor dropship and I see that the skill for logi armor dropships gives a 2% reduction to CPU, same as the shield dropship. First thing, that needs to be changed to PG, armor doesnGÇÖt need reduce CPU. Second, turrets as of now seem to be very useless, I recommend either lowering the price down, at least on small turrets, or make them more effective by boosting damage on missile and rail turrets or range or something on blasters. Third, I do see that dropship are a bit of a glass cannon and kind of worthless seeing that it impossible to get points unless you risk life and limb to get kills. I recommend giving it a spawning point system, or even with the spotter bonus coming out, have that work with active scanners on vehicles. We just need another way of getting points because going for kills, especially if you donGÇÖt have a well fit assault dropship can be risky and cost a lot, and also reduce the sway cause by flaylocks. Finally, assault dropships in my opinion need to be a little bit stronger or more resistant to explosives in general, I mean these vehicles where made for fighting so I think they should be able to take more damage. And the driver turret on it should, in my opinion, be able to move horizontally as well because turrets in real life do that now, but lets just take it one step at a time. Dropships are really useful in battle but there is to much risk in flying them, I'm not say that there should be no risk, but they are just not worth that much not being able to get points on its own. Also we should start thinking about having passengers be able to fire from the cockpit and the pilot of the ship should be able to open and close the side door, probably with the square button. All these things would be really helpful, and it may seem a bit over powered, but dropships are still really expensive and as such, should be worth the cost and skills it takes to use them.
If they do have allow shooting out of them, the barrel sway would be pretty major and would be based on how much the entire ship is moving. Like lets say that you're sitting completely still in a ship, and a swarm launcher or forge gun hits you on the left side. The people on the left would get major down force on their guns and the people on the right would have the guns go up if the entire ship rolled left, reversed for getting hit on the right. I don't know how this would apply to hitting in the back or front, maybe side sway
Tell me what you think of these changes. |
EternalRMG
ZionTCD
501
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Posted - 2013.08.01 17:17:00 -
[2] - Quote
Small turrets are fine, especially blasters Just get good gunnner Only lighy weapons should be allowed to be fired out of the dropship A dropship with 4 hmgs or forge guns? Hell no
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broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
78
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Posted - 2013.08.01 17:21:00 -
[3] - Quote
Armour plates skill decreases PG |
White-Lion
SVER True Blood
0
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Posted - 2013.08.01 17:21:00 -
[4] - Quote
ehh, I see what you mean but it would get really hard for hmg in a dropship because it would be slower turning and all the sway induced on them and how expensive to run. I do see your point though they will have to regulate that if that ever happens, but how??? |
White-Lion
SVER True Blood
0
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Posted - 2013.08.01 17:27:00 -
[5] - Quote
broonfondle majikthies wrote:Armour plates skill decreases PG No I'm talking about the skill for logistical assault dropship itself. The shield dropship skill reduces reduces CPU which is something that it needs, it is also something that armor dropships don't need because armour needs more PG! |
SHANN da MAN
D3LTA FORC3 Inver Brass
54
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Posted - 2013.08.01 17:56:00 -
[6] - Quote
EternalRMG wrote:Small turrets are fine, especially blasters Just get good gunnner Only lighy weapons should be allowed to be fired out of the dropship A dropship with 4 hmgs or forge guns? Hell no
Small Turrets are NOT fine ... when a vehicle mounted turret weapon has less range and damage than the nearest equivalent infantry Light weapon something is wrong ... That's one of the reasons why LAV's are mostly used to run people over instead of having a gunner to actually Shoot people ... and why Dropships can't hit the ground unless flying at an unreasonably low altitude. |
Cy Clone1
Ancient Exiles Negative-Feedback
178
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Posted - 2013.08.01 18:17:00 -
[7] - Quote
hahaha dude the dropships are insanely good at killing and dealing damage and to ask for more damage, at least for blaster/missile, would be completely unfair. What they need to survive isn't just more ehp but We also need to look at how to correct redline tanks, and also forgeguns. |
Medical Crash
Vacuum Cleaner. LLC RUST415
37
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Posted - 2013.08.01 18:19:00 -
[8] - Quote
Have you set your Modules to "Wumbo"? I think that's the major problem here. |
gbghg
L.O.T.I.S. RISE of LEGION
2903
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Posted - 2013.08.01 20:41:00 -
[9] - Quote
SHANN da MAN wrote:EternalRMG wrote:Small turrets are fine, especially blasters Just get good gunnner Only lighy weapons should be allowed to be fired out of the dropship A dropship with 4 hmgs or forge guns? Hell no
Small Turrets are NOT fine ... when a vehicle mounted turret weapon has less range and damage than the nearest equivalent infantry Light weapon something is wrong ... It's one of the reasons why LAV's are mostly used to run people over instead of having a gunner to actually Shoot people ... and why Dropships shots can't hit the ground unless flying at an unreasonably low altitude. Damage is fine, it's just aiming and range that need to be sorted out. |
White-Lion
SVER True Blood Public Disorder.
2
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Posted - 2013.08.31 23:36:00 -
[10] - Quote
gbghg wrote:SHANN da MAN wrote:EternalRMG wrote:Small turrets are fine, especially blasters Just get good gunnner Only lighy weapons should be allowed to be fired out of the dropship A dropship with 4 hmgs or forge guns? Hell no
Small Turrets are NOT fine ... when a vehicle mounted turret weapon has less range and damage than the nearest equivalent infantry Light weapon something is wrong ... It's one of the reasons why LAV's are mostly used to run people over instead of having a gunner to actually Shoot people ... and why Dropships shots can't hit the ground unless flying at an unreasonably low altitude. Damage is fine, it's just aiming and range that need to be sorted out. Also they need to fix all the turret rounds hiting the dropship and flaylock rounds knocking me around. Getting hurt by your own turrets isn't fun especially in PC battles |
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