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201. Fuking tanks - in General Discussions [original thread]
The activation delay of active modules on tanks just needs to be increased from 1 second to 4 seconds, then infantry would have a chance at ambushing tanks. I think I will make my own thread about that. I will say that it I making tanks use them a...
- by WeapondigitX V7 - at 2015.03.17 02:07:00
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202. In depth chart explaining why Scrambler is OP - in General Discussions [original thread]
LOL!!!, beep, beep, beep. I was almost too scared to click on link for fear that it might be viral for my computer. But that pic....... you had me there for a second...you got me... definitely shows what is OP about the SCR. The gun just looks...
- by WeapondigitX V7 - at 2015.03.17 01:57:00
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203. personal best - in General Discussions [original thread]
Ive done 48/2 with roughly 3 assists with a std amarr assault with a std scrambler and brSMG with M1 grenades, stable uplink, complex reactive, 1 adv plate, 1 pro dampener, 1 adv dmg mod. Usually high scores indicate that you were not unlucky to ...
- by WeapondigitX V7 - at 2015.03.17 01:50:00
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204. Ion Pistol is still unreliable - in General Discussions [original thread]
The ion pistols isn't bad, its just unreliable when using a charged shot while aiming down sights because the sights don't stop vibrating, it prevents accurate headshots. If the charge shots didn't vibrate the weapons sights while ADS then the we...
- by WeapondigitX V7 - at 2015.03.16 09:56:00
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205. Jumping? - in General Discussions [original thread]
that extra hp from ferroscales with jumping players does not save you all the time, you have low ewar ability, remember active scans, a ASCR or ACR or burst AR or TAC AR or ARR or burst CR have hipfire dispersion stats that are user friendly count...
- by WeapondigitX V7 - at 2015.03.16 05:54:00
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206. Cover for me but no cover for thee! - in General Discussions [original thread]
gustavo acosta wrote: I've never seen a mass driver steal any cover, ever. Seriously though people still think that myofibrlis sacrifice HP? Lol armor tanking is just more rampant on shield suits. Armor tanking jumpers are easily scanned, ...
- by WeapondigitX V7 - at 2015.03.16 02:37:00
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207. Jumping? - in General Discussions [original thread]
Cypher Nil wrote: Have you seen any heavy's jumping around with plasma guns and mass drivers? cos its such unskilled bull crap and makes this game pretty awful. proto heavies can jump slightly high but they are slow on the horizontal plane, ...
- by WeapondigitX V7 - at 2015.03.16 02:33:00
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208. Core Nades - in General Discussions [original thread]
Core locus nades have much more CPU and PG cost % increase compared to other weapons like rifles progression. If they gave a module that added 3 seconds onto all grenade fuses within 7m radiuses then players would find grenade spam less problemat...
- by WeapondigitX V7 - at 2015.03.15 11:20:00
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209. How I would balance the myofibril situation - in General Discussions [original thread]
I would be ok with increasing the percentage that stamina depletes when jumping with jump mods, but I dont support making stamina jump depletion a flat number. I would suggest 3 jump mods have no penalty to stamina cost, but 4-5 increase stamina ...
- by WeapondigitX V7 - at 2015.03.14 11:17:00
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210. Having minScout with PRO knifes and biotics - in General Discussions [original thread]
It is awesome. I enjoy having PRO jump mods to allow me to have many different access points to objectives to assassinate enemies and deploy uplinks in secret safe areas while not camping those roofs cause they can be accessed by others. The jump ...
- by WeapondigitX V7 - at 2015.03.14 11:13:00
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211. The adv rep hive has 6 hivs carried, yay. - in General Discussions [original thread]
This allows me to have a variety of fits where I can completely armor tank with no reactive plates, only adv plates on std amarr suits, this makes me fulfill a pseudo commando role cause of use ASCR and magsec but at the cost of ewar and mobility ...
- by WeapondigitX V7 - at 2015.03.14 01:52:00
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212. New FOTM - in General Discussions [original thread]
Ahkhomi Cypher wrote: abdullah muzaffar wrote: You must be really dumb to think the min can come anywhere near cal highslot myofibs. Last i checked 5>4 and the only min suit with 5 highs is the med mk.0 Minass has much better stamina r...
- by WeapondigitX V7 - at 2015.03.14 01:34:00
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213. Counter to 'jumpers': Profile Dampeners - in General Discussions [original thread]
Union118 wrote: No no no. What we need are dildoss lots n lots of dildoss. They need to be foot long, black, and be placed vertical. They shall be placed everywhere, in every nook and cranny, even on roof tops. If by chance the jumpers land on ...
- by WeapondigitX V7 - at 2015.03.14 01:26:00
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214. Counter to 'jumpers': Profile Dampeners - in General Discussions [original thread]
PLAYSTTION wrote: They won't help when they do see you though. The whole point of dampeners and scan mods is to act like a scout with a scout suit or pseudo scout with assaults or sentinels and try not to be seen. (while not panicking and be...
- by WeapondigitX V7 - at 2015.03.14 01:24:00
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215. Counter to 'jumpers': Profile Dampeners - in General Discussions [original thread]
If people are armor tanking on proto suits with 3 jump mods to make them harder to kill and more successful in firefights, the counter to them would be active scanners or dampeners or scan mods or a combination of all those. The guy using a galllo...
- by WeapondigitX V7 - at 2015.03.14 00:02:00
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216. Counter to 'jumpers': Profile Dampeners - in General Discussions [original thread]
Those that use many jump mods don't use precision enhancers. Thus it is good that dampeners will allow you to sneak up on them and kill them (assuming you have good aim, if you don't then you must try this play style more often, it will give you m...
- by WeapondigitX V7 - at 2015.03.13 13:31:00
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217. basic ass scrambler= proto assault combat rifle? - in General Discussions [original thread]
Fizzer XCIV wrote: Tesfa Alem wrote: Proto ACR Base DPS: 436 Basic ASCR Base DPS: 388 Obviously the scrambler rifle is not only equal but greater. Because in bizzaro world, less damage means more danger! Um. AScRs got a huge buff to DPS....
- by WeapondigitX V7 - at 2015.03.13 13:18:00
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218. 1.3 mil ISK proto tanks pop pretty fast... - in General Discussions [original thread]
CCP Rattati wrote: one question, what is the fundamental difference of the philosophy of armor booster vs active armor repper? active armor repper is where you can pop in and out of cover is quicker intervals to interrupt enemy shield rechar...
- by WeapondigitX V7 - at 2015.03.13 05:26:00
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219. AM assault completely removes ASCR's drawback - in General Discussions [original thread]
ASCR has a cool down time of 6 seconds in addition to overheat mechanics (worry about over heat against multiple enemies). This makes the ASCR much harder to use against multiple enemies compared to the AR which reloads in 3 seconds and can keep f...
- by WeapondigitX V7 - at 2015.03.13 05:22:00
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220. Hotfix-Echo:Feedback - in General Discussions [original thread]
You are also forced to look left and right and behind to help counter flanking. You would miss things as you look in different directions. This game throws you in with other players and expects them to look in directions you are not looking at. Th...
- by WeapondigitX V7 - at 2015.03.13 05:04:00
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