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21. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
This entire thread made my pants to tight. Keep up the good work! Keep dust alive!
- by We are 138 - at 2015.01.16 11:07:00
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22. Gallente Heavy weapon - in Feedback/Requests [original thread]
Fizzer XCIV wrote: So a Forge Gun with less charge time and more damage? And a huge splash? Sounds OP as ****. Ya I think this guy is talking about the pre-nerf forge gun. What ever the new heavy weapon is/are if they ever come about will b...
- by We are 138 - at 2015.01.13 04:59:00
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23. uplinks - in Feedback/Requests [original thread]
Good point John, all logis get a bonus though to their respective equipment of expertise so that kinda works its self out.(sorry gallogi) I don't think its go proto or go home I view it as want war points? Run good gear AND run with a squad so you...
- by We are 138 - at 2015.01.06 17:03:00
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24. uplinks - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: Talos Vagheitan wrote: Pretty good idea. Then it shall not be implemented. That's what I'm afraid of. I think there is hope though as stagger wp rewards already exist for equipment implementing them across mu...
- by We are 138 - at 2015.01.06 13:19:00
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25. uplinks - in Feedback/Requests [original thread]
Mikel Arias wrote: I like the idea, but 50 wp at proto seems too much. Maybe 15 for militia, 20 for standard, 25 for advanced and 30 for proto. Was just tossing numbers out there to get the idea established. Having the links colored differe...
- by We are 138 - at 2015.01.06 01:50:00
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26. uplinks - in Feedback/Requests [original thread]
As I was spawning in on a militia uplink, I had plenty of time to think a bought how maybe drop uplinks could get staggered war point rewards like needles do. Possibly something like: 15 for milita team spawn, 25 for standard, 35 for advanced and ...
- by We are 138 - at 2015.01.06 01:19:00
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27. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
Flux grenade. Burst scrabler pistol side arm. Nano hives. What's the problem again?
- by We are 138 - at 2015.01.04 17:39:00
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28. Shield Strafe Penalties - in Feedback/Requests [original thread]
Petra 222 SoM wrote: So strafe penalties to armor plates have been added, great. But are the problems with strafing and shields going to be addressed as well? Currently I can mimic the hit detection issues that plagues the Cal Scout with my...
- by We are 138 - at 2014.12.23 00:26:00
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29. Passive Armour reps for all suits - in Feedback/Requests [original thread]
CCP Rattati wrote: I don't see this happening at all, honestly, there are multiple ways to get reps, team up with a logi, throw your own triage down and circle it, run a repair module or run Gallente. Agreed, fitting a compact nano hive is p...
- by We are 138 - at 2014.05.18 13:04:00
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30. all for naught - in Feedback/Requests [original thread]
This entire section of the forums. All your theory crafting all your passion all your hope = s hit to CCP they took all your ideas and made a brand new game based on what was written on these pages an entire litany of lies and deception. Biomass d...
- by We are 138 - at 2014.05.02 17:55:00
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31. 12 Days of Dust Event Feedback Poll - in Feedback/Requests [original thread]
It was not good enough to get me go log on. I'm so burned out that I can't play any more. Waiting for new content..... Like real new content not just a few guns, more like different game modes or god f u cking forbid pve. Eleven months is long eno...
- by We are 138 - at 2014.01.03 18:07:00
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32. [Feedback] I thought that we were done with dropships crushing people - in Feedback/Requests [original thread]
I say keep the ability to squish. I particularly love it in FW when some jackass shoots my drop ship because I won't wait 20 seconds to let him in....... So I squish them. F U infantry you just want to randomly shoot my guns and steal my derpship ...
- by We are 138 - at 2013.12.30 02:57:00
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33. Tanks for listening - in Feedback/Requests [original thread]
No. Grab a militia sica, fit it with two millita damage mods and pop the tanks.... Its so easy I won st least 5 matches today just busting tanks that were trying to slay my blueberrys while they were pressing objective. Even the dumbest of redberr...
- by We are 138 - at 2013.12.19 18:41:00
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34. Total isk cost. Per fitting. - in Feedback/Requests [original thread]
Displayed somewhere in the fitting screen. that way i can see at a glance how much that complex damage mod is going to increase the total cost of my fit. I know you can see this from the restock menu but would like to be able to make a live compar...
- by We are 138 - at 2013.11.27 14:07:00
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35. matchmaking data point - in Feedback/Requests [original thread]
to few players for there to be any sort of matchmaking. But I agree Im tired of getting put against full squads all the time.
- by We are 138 - at 2013.11.22 16:37:00
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36. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
No cap until 10 million sp, 3 times normal cap until 15 million sp. Normal cap following that.
- by We are 138 - at 2013.11.14 14:21:00
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37. Request - Linked triage beam teamwork doomsday weapon of awesome - in Feedback/Requests [original thread]
Harm-tool. I like it.
- by We are 138 - at 2013.10.21 18:36:00
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38. gear based matchmaking - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: Thor McStrut wrote: We are 138 wrote: Does it not sound like it makes more sense than whatever the current magical formula is? Have free for all type and then break it down to the remaining four. Oh and have...
- by We are 138 - at 2013.09.10 18:45:00
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39. gear based matchmaking - in Feedback/Requests [original thread]
Does it not sound like it makes more sense than whatever the current magical formula is? Have free for all type and then break it down to the remaining four. Oh and have payouts reflect the theirs.tell me why not?
- by We are 138 - at 2013.09.10 02:30:00
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40. [Feedback] Removing names status bars is a mistake. - in Feedback/Requests [original thread]
As a logi, hidden life bars have made my job considerably harder to do. Would there be. A way to indicate a damaged team mate with out bringing back every ones bars?
- by We are 138 - at 2013.09.05 02:02:00
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